Page 6 of 7 FirstFirst ... 4 5 6 7 LastLast
Results 51 to 60 of 67
  1. #51
    Player Jynx's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,964
    Character
    Jynx Masamune
    World
    Diabolos
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by Duelle View Post
    The sort of thing that is reflective on knowing when to move, what to use, how to prioritize abilities and so on. That stuff is actually fun. DPS checks are pretty much where I draw the line; was never a fun of encounters like that.

    Good for you.

    Plenty have people have shown that they also think knowledge of the world around you, being cautious, and that the world around you should be as dangerous as the monster that inhabit it.

    Not everyone thinks giant beasts should only fight you in the cotton candy fields where everything is soft and cuddly until you force a engagement.
    (0)

  2. #52
    Player
    Skies's Avatar
    Join Date
    Nov 2011
    Location
    Ul'Dah
    Posts
    1,723
    Character
    Y'ahte Tia
    World
    Zalera
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Yellow View Post
    I'm confused as to what everyone means by 'zones'?

    Is 2.0 making 'zones' similar to Guild Wars, where you zone out of town and it's just you? Or is it more like World of Warcraft type zones?

    I remember reading this but I don't remember how much detail it went into explaining it.
    Or in an answer different from the XI crowd... Zones like in Ragnarok Onlike and City of Heroes!
    (0)

  3. #53
    Player
    DarthTaru's Avatar
    Join Date
    Apr 2011
    Posts
    273
    Character
    Darth Taru
    World
    Excalibur
    Main Class
    Marauder Lv 50
    FFXI players first trip from Windurst to the Dunes, or our first trip to Jueno (something we all seem to remember) I consider proof of how wrong the people are that argue in favor of leeshing (gimped) mobs. Not only are mobs that leesh ripe for `exploiting` (I've killed a level 98 Basilisk by forcing him to go into stupid mode on his `boundary line`), they discredit the world outside the safety of your city walls as a dangerous and unforgiving place.

    People remember their first journey to Jueno because it was dangerous, because it required caution, because they might not have survived. Maybe they carefully avoided detection all together, or maybe they made it through much of the zone running for their little lives with a band of goblins on their heels.
    I introduced a friend to FFXI long after I had been playing it. When I visited him IRL a week or so later he excitedly refereed to FFXI as "like a horror movie" because he was terrified in certain zones while traveling alone.

    Some people get it. Some people just don't.
    Hopefully Yoshi P gets it or else this is going to be a very empty and uninteresting game after all the work his team has invested in its resurrection. If they cater to the people who want everything to be as easy as a fetch-quest that doesn't even require you to leave town they'll find they catered to the people who will leave this game, like they left their last, and their last before that, the day something shinier is released by another company.

    Final Fantasy isn't for everyone. Its single player RPGs never were and its MMO never was (although I think a lacking advertisement campaign is why XI never did better than it did).

    If Final Fantasy XIV does try to be for everyone SE will soon find they made a game for no one.
    I have no problem with making some casual friendly content but if they're going to make a Phantasy Star Online game (set to ezmode) and attach an FF label to it, they'll be finished in the MMO business forever.
    (4)
    Last edited by DarthTaru; 05-15-2012 at 02:56 AM.

  4. #54
    Player
    carlosx's Avatar
    Join Date
    Feb 2012
    Location
    Santo Domingo R.D.
    Posts
    165
    Character
    Carlosx Taka
    World
    Diabolos
    Main Class
    Gladiator Lv 60
    why no made NPC Gruards on crystals help you to kill Enemys if you in truble and run to camp, they assist you but you get no exp for the kill. also made NPCs a lv to be Strong to take down hard mobs and some other backup NPC pop if they need help to protect crystal.

    also this can justificated why City entraced have guards at doors, make they kill enemys near door like Besiged
    (0)

  5. #55
    Player
    carlosx's Avatar
    Join Date
    Feb 2012
    Location
    Santo Domingo R.D.
    Posts
    165
    Character
    Carlosx Taka
    World
    Diabolos
    Main Class
    Gladiator Lv 60
    we dont have anything powerfull like Astral Candence to justified enemys trying to take over Citys.....

    was just a joke
    (0)

  6. #56
    Player
    SirOleas's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    709
    Character
    Oleas Aiedail
    World
    Sargatanas
    Main Class
    Lancer Lv 60
    I want mobs to chase you across the entire zone with a thirst for your blood.
    (0)

  7. #57
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by DarthTaru View Post
    Hopefully Yoshi P gets it or else this is going to be a very empty and uninteresting game after all the work his team has invested in its resurrection. If they cater to the people who want everything to be as easy as a fetch-quest that doesn't even require you to leave town they'll find they catered to the people who will leave this game, like they left their last, and their last before that, the day something shinier is released by another company.
    And now we're making generalizations. Most people who leave games don't do so due to boredom, no matter how much you want to believe it. Dumb changes, bad changes, broken mechanics and overall bad decisions made by the developers; that is what makes people leave. The MMO genre is no longer one where you have to put up with BS for prolongued amounts of time. It's not one where you have to put up with broken or incomplete classes for months or years on end. It's not one where you just have to deal with exploits and other negative things brought upon by short-sighted design (XI's rarity-based economy and how is eased the rise of RMT being a prime example). It's also not one where developer apathy can exist.

    Players eventualy wise up, realize they can say "f*ck you, I'm going home" and start doing so.
    Final Fantasy isn't for everyone. Its single player RPGs never were and its MMO never was (although I think a lacking advertisement campaign is why XI never did better than it did).
    And if they listen to you SE is shooting themselves in the foot by alienating a potential user base. XI managed to get away with as much as it did because a) it was copying Everquest, and b) it had the backing of the Final Fantasy name. The former is now considered old and outdated MMO design; the latter went down the toilet between reactions to the later entries in the series and the mess brought upon by XIV v1.0.

    That being said, Final Fantasy is just an RPG series. It's not an exclusive club or some holy grail of JRPGs. It's an RPG with some good story, good characters, and terrible voice acting when dubbed.
    (0)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  8. #58
    Player
    Fiosha_Maureiba's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah -> Gridania
    Posts
    2,044
    Character
    Fiofel Zalalafell
    World
    Balmung
    Main Class
    Lancer Lv 1
    I think if they're going to "enhance" chase mechanics, then they should super go for it, rather than have the "chase until you zone".

    When you cross the zone border, the mob should be waiting for you on the other side, attacking you as your computer is loading up. Then he'll do some knockback attack that will cause you load again that gives him more time to pummel you.

    And if the paladin pulls the mob first and runs away, but he happens to get ahead of his teammates, his teammates should get attacked and picked off. Threat based on proximity when everyone is fleeing.

    When a beastman sees you attacking one his fellows, rather than waiting in clumps linking over to die slowly, they should all come over at once. Beastmen should be behind the fortifications using ranged attacks and magic to support that gatekeeper too.

    Beastmen from Natalan and the like should chase you as far as the aethryte. Should they get there in a sizeable force, they should kill the NPCs and lockdown the aethryte so reinforcements (or adventurers trying to do their dungeon run) can't teleport to it. So now if you know you're going to die, rather than running to the "guards" and jeopardizing the camp or hamlet, you can divert the enemy to a secluded area and take one for the team. Twelve bless your sacrifice.


    In honesty, I would hate to see it revert back to "run to the zone" for safety. Especially when the guards just stare at you, watching you die, then chuckle as the mandragora walks away with 10% of your level. And if the "leashing" still is going to continue, enemies should enter a "oh shoot, I'm being leashed?" - begin rapid HP recovery, resist and dodge everything known to man until they're comfortably at their spawn area.
    (2)
    Last edited by Fiosha_Maureiba; 05-15-2012 at 05:28 AM.

  9. #59
    Player Biggs's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    982
    Character
    Behemoth King
    World
    Sargatanas
    Main Class
    Conjurer Lv 80
    Everyones so polarized, why can't we have both? Make it a little more realistic and have it so animals and beasts aggro within a territory like it is now for the most part, but People and Beastmen you would have to zone because they can track you and have motives that differ from those of animals. They could even make it so Nm's and certain types of agressive predator mobs would need to be zoned as well. As well should the Undead, but make em shamble for it.

    I miss that sense of community that came from needing a random raise, or being able to help strangers running by with aggro that called for help. I feel like, on this particular issue, we could all easily get what we want in way that makes everyone happy as well as increases the quality of the game and the community.
    (4)

  10. #60
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Biggs View Post
    I miss that sense of community that came from needing a random raise, or being able to help strangers running by with aggro that called for help. I feel like, on this particular issue, we could all easily get what we want in way that makes everyone happy as well as increases the quality of the game and the community.
    You don't really need danger around every corner to appeal to the generosity of others, though. I've given random raises, tossed random heals, hell I've even helped players of the opposing faction get their stuff done. That's something that comes naturally to a person, not something you can force via game mechanics.
    (0)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

Page 6 of 7 FirstFirst ... 4 5 6 7 LastLast