Quote Originally Posted by DarthTaru View Post
Hopefully mobs don't even aggro in 2.0 I don't want to be penalized for things like being stupid or oblivious to my surroundings. My friends and I might have to actually rally to overcome the situation. If i'm on a quest I don't want something like an enemy to be able to stop me. That's just a giant waste of time. I mean... I might fail the quest... and where's the fun in that?
Please... please tell me this is sarcasm. My intuition says it is, but it's been wrong before.

I'd say bring back invis/sneak items, make it necessary to use them against certain mobs in certain areas. It was always fun in FFXI having quests that required you to go through higher level mobs where you had to successfully sneak or invis to survive. have some spots that are "safe spots" to get to in case the sneak/invis is wearing off so you can re-apply.

That would open up more possibilties for quests, dungeons, etc.

As for mobs chasing, I think they should definitely chase you a lot longer than they do now, by at least twice the distance. I do agree that only certain ones should have ranged attacks. I'm glad they reduced the number of mobs with them, but I think it's still a bit much in some cases. I die from a mob that wasn't even on-screen yet when I rode past it, yet it hits me with a ranged attack. What's worse is that their range is far greater than mine is with a ranged weapon, I don't think that should be the case.