I miss trains... they sucked but I still miss them...
I miss trains... they sucked but I still miss them...
Yep, then you see the most epic train of your life:
7 Vault Weapons, 4 Chamber Beetles, endless amounts of bats, 7 skeletons, 4 bombs and a random flesh.
Sorry to say but you're not setting foot into GC as even a 75 anytime soon.



oh boy, trains were awesome. it made everyone connect more. if one party fucked up it'd affect the other, and people would shout if there was an incoming train
they chase you then stop ...........rufuckingstupid?
So the other day we were partying on antling diggers by Halatali and a level 78ish inferno drake linked on our low to mid 30's party after pulling an antling. Good times all around. I'm dead serious. Not sure how the linking algorithm works but it was kinda silly. Oh well.
I remember there used to be antling diggers by the path exits from black brush to drybone and horizon. If you aggroed after just starting, you would die, plus they had ranged attacks.
There was also a sand peiste near Ul'dah, and a couple more near Drybone where leves would sometimes force you to go near them. Good times.
They aren't there anymore, though.



The good old days! Back when doing leves in The Shroud was pointless thanks to all the wolves everywhere, when gatherers in La Noscea had to put up with roaming Goobbhues in Skull Valley and that Salamander at Bloodshore.So the other day we were partying on antling diggers by Halatali and a level 78ish inferno drake linked on our low to mid 30's party after pulling an antling. Good times all around. I'm dead serious. Not sure how the linking algorithm works but it was kinda silly. Oh well.
I remember there used to be antling diggers by the path exits from black brush to drybone and horizon. If you aggroed after just starting, you would die, plus they had ranged attacks.
There was also a sand peiste near Ul'dah, and a couple more near Drybone where leves would sometimes force you to go near them. Good times.
They aren't there anymore, though.
In all seriousness though, I sorta miss the sand peiste outside Ul'dah. He ate so many adventurers looking for a blood port. I salute you Suicide Peiste, wherever you are ;_;7.

Some people don't like challenge.
THe Ai now and the way they give up so easy makes it like medicre Ai on games liek wow. attack, run attack run.
Now certain mobs that chase you based on scent, sight, ect... was fun. Not all mob does it, so will loose you faster. Yet it gave challanege that seperated XI from other mediocre games so it needs to return.
To a point it is coming back, so toughen yourself up a bit. Even tho being on a leve will affect it somewhat.



The word "challenge" is meaningless without context.
Challenging encounters I like. Things that require timing and knowing the dance (the Safety Dance, too). The sort of thing that is reflective on knowing when to move, what to use, how to prioritize abilities and so on. That stuff is actually fun. DPS checks are pretty much where I draw the line; was never a fun of encounters like that.
Now mind you, I'm not exactly short on situational awareness (in fact, if rotating the camera with the mouse was easier, I would do it as much as I used to in FFXI and WoW). But I do think of people like my buddy and his wife, both of whom paid money for TAU and swore to never return to it after one too many encounters with the field mobs in those zones. Keep the challenges where they are actually needed, really.
This got a good chuckle out of me, as I've been around the MMO block more times than I can count. Not everyone who has played since the days of Everquest looks at the genre the same way. Nice try, though.MMOs aren't for you, or you're pretty much admitting you've never played MMOs before they started going the route of "Go to lobby, go to dungeon" as their form of gameplay.
Indeed. Afterwards I saw the Beastmasters starting to complain about how their solo camps were made a lot more difficult to work with (though to me it was more a flag to show that maybe SE should get started on fixing BST instead of leaving it to its fate like they had up until then), and the expected crying of the "b-but challenge/danger/risk! T_T" crowd.Iirc SE had fixed MPK'ing so mob trains rarely harmed you.
* The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
* Design ideas:
Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)
Good for you.
Plenty have people have shown that they also think knowledge of the world around you, being cautious, and that the world around you should be as dangerous as the monster that inhabit it.
Not everyone thinks giant beasts should only fight you in the cotton candy fields where everything is soft and cuddly until you force a engagement.
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