Page 4 of 6 FirstFirst ... 2 3 4 5 6 LastLast
Results 31 to 40 of 67

Hybrid View

  1. #1
    Player

    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    16
    I miss trains... they sucked but I still miss them...
    (1)

  2. #2
    Player
    Hycinthus's Avatar
    Join Date
    May 2012
    Location
    Limsa Lominsa
    Posts
    761
    Character
    Alonzo Vivas
    World
    Exodus
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Perrin View Post
    I miss trains... they sucked but I still miss them...
    It's funny too and sometimes the nice people warn by /shout "train inc" especially like at Garlaige Citadel where people camp by the entrance.
    (2)

  3. #3
    Quote Originally Posted by Hycinthus View Post
    It's funny too and sometimes the nice people warn by /shout "train inc" especially like at Garlaige Citadel where people camp by the entrance.
    Yep, then you see the most epic train of your life:

    7 Vault Weapons, 4 Chamber Beetles, endless amounts of bats, 7 skeletons, 4 bombs and a random flesh.

    Sorry to say but you're not setting foot into GC as even a 75 anytime soon.
    (0)

  4. #4
    Player
    Majidah's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,889
    Character
    Majidah Sihaam
    World
    Balmung
    Main Class
    Archer Lv 50
    Quote Originally Posted by Hycinthus View Post
    It's funny too and sometimes the nice people warn by /shout "train inc" especially like at Garlaige Citadel where people camp by the entrance.
    oh boy, trains were awesome. it made everyone connect more. if one party fucked up it'd affect the other, and people would shout if there was an incoming train
    (2)

  5. #5
    Player
    Join Date
    Mar 2011
    Posts
    188
    they chase you then stop ...........rufuckingstupid?
    (0)

  6. #6
    Player
    Vaer's Avatar
    Join Date
    Oct 2011
    Posts
    1,803
    Character
    Ein Vaer
    World
    Excalibur
    Main Class
    Scholar Lv 90
    So the other day we were partying on antling diggers by Halatali and a level 78ish inferno drake linked on our low to mid 30's party after pulling an antling. Good times all around. I'm dead serious. Not sure how the linking algorithm works but it was kinda silly. Oh well.

    I remember there used to be antling diggers by the path exits from black brush to drybone and horizon. If you aggroed after just starting, you would die, plus they had ranged attacks.

    There was also a sand peiste near Ul'dah, and a couple more near Drybone where leves would sometimes force you to go near them. Good times.

    They aren't there anymore, though.
    (2)

  7. #7
    Player
    LlenCoram's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,593
    Character
    Llen Coram
    World
    Sargatanas
    Main Class
    Fisher Lv 100
    Quote Originally Posted by Vaer View Post
    So the other day we were partying on antling diggers by Halatali and a level 78ish inferno drake linked on our low to mid 30's party after pulling an antling. Good times all around. I'm dead serious. Not sure how the linking algorithm works but it was kinda silly. Oh well.

    I remember there used to be antling diggers by the path exits from black brush to drybone and horizon. If you aggroed after just starting, you would die, plus they had ranged attacks.

    There was also a sand peiste near Ul'dah, and a couple more near Drybone where leves would sometimes force you to go near them. Good times.

    They aren't there anymore, though.
    The good old days! Back when doing leves in The Shroud was pointless thanks to all the wolves everywhere, when gatherers in La Noscea had to put up with roaming Goobbhues in Skull Valley and that Salamander at Bloodshore.

    In all seriousness though, I sorta miss the sand peiste outside Ul'dah. He ate so many adventurers looking for a blood port. I salute you Suicide Peiste, wherever you are ;_;7.
    (2)

  8. #8
    Player
    kazaran's Avatar
    Join Date
    Mar 2011
    Location
    U'ldah
    Posts
    635
    Character
    Elrond Peredhel
    World
    Seraph
    Main Class
    Gladiator Lv 50
    Some people don't like challenge.

    THe Ai now and the way they give up so easy makes it like medicre Ai on games liek wow. attack, run attack run.

    Now certain mobs that chase you based on scent, sight, ect... was fun. Not all mob does it, so will loose you faster. Yet it gave challanege that seperated XI from other mediocre games so it needs to return.

    To a point it is coming back, so toughen yourself up a bit. Even tho being on a leve will affect it somewhat.
    (2)

  9. #9
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by kazaran View Post
    Some people don't like challenge.
    The word "challenge" is meaningless without context.

    Challenging encounters I like. Things that require timing and knowing the dance (the Safety Dance, too). The sort of thing that is reflective on knowing when to move, what to use, how to prioritize abilities and so on. That stuff is actually fun. DPS checks are pretty much where I draw the line; was never a fun of encounters like that.

    Now mind you, I'm not exactly short on situational awareness (in fact, if rotating the camera with the mouse was easier, I would do it as much as I used to in FFXI and WoW). But I do think of people like my buddy and his wife, both of whom paid money for TAU and swore to never return to it after one too many encounters with the field mobs in those zones. Keep the challenges where they are actually needed, really.
    MMOs aren't for you, or you're pretty much admitting you've never played MMOs before they started going the route of "Go to lobby, go to dungeon" as their form of gameplay.
    This got a good chuckle out of me, as I've been around the MMO block more times than I can count. Not everyone who has played since the days of Everquest looks at the genre the same way. Nice try, though.
    Iirc SE had fixed MPK'ing so mob trains rarely harmed you.
    Indeed. Afterwards I saw the Beastmasters starting to complain about how their solo camps were made a lot more difficult to work with (though to me it was more a flag to show that maybe SE should get started on fixing BST instead of leaving it to its fate like they had up until then), and the expected crying of the "b-but challenge/danger/risk! T_T" crowd.
    (0)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  10. #10
    Player Jynx's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,964
    Character
    Jynx Masamune
    World
    Diabolos
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by Duelle View Post
    The sort of thing that is reflective on knowing when to move, what to use, how to prioritize abilities and so on. That stuff is actually fun. DPS checks are pretty much where I draw the line; was never a fun of encounters like that.

    Good for you.

    Plenty have people have shown that they also think knowledge of the world around you, being cautious, and that the world around you should be as dangerous as the monster that inhabit it.

    Not everyone thinks giant beasts should only fight you in the cotton candy fields where everything is soft and cuddly until you force a engagement.
    (0)

Page 4 of 6 FirstFirst ... 2 3 4 5 6 LastLast