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  1. #11
    Player Alerith's Avatar
    Join Date
    Jul 2011
    Location
    Ul'dah
    Posts
    2,187
    Character
    Alerith Rayneheart
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    (17)

  2. #12
    Player
    DarthTaru's Avatar
    Join Date
    Apr 2011
    Posts
    273
    Character
    Darth Taru
    World
    Excalibur
    Main Class
    Marauder Lv 50
    Hopefully mobs don't even aggro in 2.0 I don't want to be penalized for things like being stupid or oblivious to my surroundings. My friends and I might have to actually rally to overcome the situation. If i'm on a quest I don't want something like an enemy to be able to stop me. That's just a giant waste of time. I mean... I might fail the quest... and where's the fun in that?
    (7)

  3. #13
    Player
    Nakiamiie's Avatar
    Join Date
    Apr 2011
    Location
    Limsa Lominsa
    Posts
    1,556
    Character
    Maelina Sylfei
    World
    Hyperion
    Main Class
    Conjurer Lv 64
    I just hope they give the mobs a better AI outside of combat. Some that follow you then run away when you draw your sword, others that try to stalk you (try to go out of your sight), etc.

    The same applies for combat. Monsters that aggro sight, you have to run away a certain distance and hide behind a rock or something; monsters that aggro by sound, you have to run away further and stop moving altogether; some with scent ability where you have to cross water or walk through a flower patch so they lose you; monsters that detect magic, you lose aggro with an empty MP pool and running away; low health (blood), you lose aggro by running away and getting back your HP up; detect excitement (high TP), you have to go in passive mode and they eventually stop attacking... that would be awesome!
    (3)
    LOL cash shop! SE's way to tell their player how they appreciate them... pull the carrot and empty your pockets $$$
    And to those who support it: you are kicking yourselves. -- We just need to sit back and laugh at people with cash shop items.
    (Marvelous economics IQ test!)

  4. #14
    Player
    Hycinthus's Avatar
    Join Date
    May 2012
    Location
    Limsa Lominsa
    Posts
    757
    Character
    Alonzo Vivas
    World
    Exodus
    Main Class
    Paladin Lv 100
    What about bringing back "Sneak" and "Invisible", and "Casting magic aggro"? Would that be too annoying?
    (1)

  5. #15
    Player
    viion's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    4,206
    Character
    Sky Box
    World
    Ragnarok
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Jokerz View Post
    I just wish mobs weren't in nice neat little segregated groups<,< riding through the region looks sooooooooooo fake I mean....not every damn mob time should be a herding mob>< reminds me of abbysea........... And the long areas of no mobs except the random marmot also bug me to hell...
    I agree with this so much, it would be nice if there were variety and mobs mixed in together with other mobs, it feel so fake when you're running along and everything is a group of x mob, then bit further it changes to another group of x mob!
    (2)

  6. #16
    Player
    Rane's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    663
    Character
    Rane Farstrider
    World
    Excalibur
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by viion View Post
    I agree with this so much, it would be nice if there were variety and mobs mixed in together with other mobs, it feel so fake when you're running along and everything is a group of x mob, then bit further it changes to another group of x mob!
    It seems fairly realistic to me. Animals of the same type tend to stick together in real life as well.
    (3)

  7. #17
    Player
    viion's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    4,206
    Character
    Sky Box
    World
    Ragnarok
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Rane View Post
    It seems fairly realistic to me. Animals of the same type tend to stick together in real life as well.
    Oh right i forgot this game was like real life, lemme just go outside and begin conjurering thunder out my hands ?!?!? .....
    (3)

  8. #18
    Quote Originally Posted by Majidah View Post
    2.0 will bring divided areas. As far as I know the way mobs were done, that they lose aggro after a while, was done because of the current seamless maps.

    How would you like for mob chase to work on 2.0?

    I liked things like having to cross water to lose hate on XI.
    Since you mentioned XI you should know they didn't make mobs tethered due to the seamless nature, they did it because people were pissed about mobs chasing them across the whole map (rofl Irony) then when they tried to fix it, mobs would be tethered and regain all of their health the second they get back to their tether point.

    I hope mobs not only regain their life that SE had to take away from people complaining (baaaaaaaaaaw the goat keeps getting into my AoE!) I hope they also gain different tracking styles, for example ants have feelers for a reason, so even if you're walking they still should be able to detect you and give chase endlessly unless you go to higher ground or as example, across water.
    (2)

  9. #19
    Player
    Antanias's Avatar
    Join Date
    Mar 2011
    Posts
    2,549
    Character
    Exocryst Lebreska
    World
    Coeurl
    Main Class
    Lancer Lv 80
    Quote Originally Posted by viion View Post
    Oh right i forgot this game was like real life, lemme just go outside and begin conjurering thunder out my hands ?!?!? .....
    Charlie Sheen called, He said "WINNING!!!"
    (1)
    <--Giver of yarns, not the giver of darns :3
    Follow me on Twitter @Antanias_

  10. #20
    Player

    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    16
    I miss trains... they sucked but I still miss them...
    (1)

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