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  1. #1
    Player Denmo's Avatar
    Join Date
    Jun 2011
    Location
    The Inn Room
    Posts
    1,498
    Character
    Denmo Mcstronghuge
    World
    Excalibur
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by KiriA500 View Post
    ITT: people who don't know that ragdoll doesn't have to be goofy.
    Yeah I mean, it's like they all assume that I'm just talking about something any fool with Flash could post to Newgrounds.

    When in fact, there's been stuff for realistic animations around for well over 5 years.
    (0)

  2. #2
    Player
    Gramul's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
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    5,203
    Character
    Eisen Gramul
    World
    Hyperion
    Main Class
    Blacksmith Lv 90
    Quote Originally Posted by KiriA500 View Post
    ITT: people who don't know that ragdoll doesn't have to be goofy.
    Quote Originally Posted by Denmo View Post
    Yeah I mean, it's like they all assume that I'm just talking about something any fool with Flash could post to Newgrounds.

    When in fact, there's been stuff for realistic animations around for well over 5 years.
    Yes, well, When you actually see some decent in game examples, be sure to call me up.
    (3)

  3. #3
    Player
    KiriA500's Avatar
    Join Date
    Aug 2011
    Location
    Ul'dah
    Posts
    2,434
    Character
    Doctor Beatbox
    World
    Excalibur
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by Gramul View Post
    Yes, well, When you actually see some decent in game examples, be sure to call me up.
    Killzone 2 and Killzone 3.

    EDIT:
    Just so it's known WHY they did it right in the Killzone games.

    There were several "death animations" that a model would go through depending on how they were killed, aka explosion from the front, shot from the side, etc. The ragdoll was only applied after this went off, so the body would fall in a more "realistic" way with the surroundings.

    As FFXIV is now, we have neat death animations, but the bodies are static objects. That means a body could be floating above the ground after it's animation, or stuck in an object. If they applied the same concept Killzone used to FFXIV, all it would do is make the bodies slump in a way that would make sense based on the location they died in. It doesn't have to be CRAZY WACKY LOL JOKES kind of ragdoll (though, I do love me some of that) to fit into the game.
    (1)
    Last edited by KiriA500; 05-11-2012 at 01:25 AM.