Yeah I mean, it's like they all assume that I'm just talking about something any fool with Flash could post to Newgrounds.
When in fact, there's been stuff for realistic animations around for well over 5 years.
Yeah I mean, it's like they all assume that I'm just talking about something any fool with Flash could post to Newgrounds.
When in fact, there's been stuff for realistic animations around for well over 5 years.





Yes, well, When you actually see some decent in game examples, be sure to call me up.Yeah I mean, it's like they all assume that I'm just talking about something any fool with Flash could post to Newgrounds.
When in fact, there's been stuff for realistic animations around for well over 5 years.



Killzone 2 and Killzone 3.
EDIT:
Just so it's known WHY they did it right in the Killzone games.
There were several "death animations" that a model would go through depending on how they were killed, aka explosion from the front, shot from the side, etc. The ragdoll was only applied after this went off, so the body would fall in a more "realistic" way with the surroundings.
As FFXIV is now, we have neat death animations, but the bodies are static objects. That means a body could be floating above the ground after it's animation, or stuck in an object. If they applied the same concept Killzone used to FFXIV, all it would do is make the bodies slump in a way that would make sense based on the location they died in. It doesn't have to be CRAZY WACKY LOL JOKES kind of ragdoll (though, I do love me some of that) to fit into the game.
Last edited by KiriA500; 05-11-2012 at 01:25 AM.
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