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  1. #1
    Player Denmo's Avatar
    Join Date
    Jun 2011
    Location
    The Inn Room
    Posts
    1,498
    Character
    Denmo Mcstronghuge
    World
    Excalibur
    Main Class
    Thaumaturge Lv 100

    Ragdoll Physics (Can I have it?)

    Enemy dies. A short animation, and they plop to the ground. Then they fade away.

    BORING.

    I propose: Enemy dies. Depending on the force of impact, they're knocked to the side, backwards, forwards, and even upwards. They fall down cliffs. They slide down slopes. They float away on the surface of a river.

    Dead bodies, actually doing things.

    There are engines for this. Open source ones too. Only the player needs see this individually. There's no need for server info to be relayed. Once a body is dead, it's just an object in the player's client side for the player to see until it fades away.

    From my point of view, this is totally doable. It's not something that will affect gameplay, server management, or game balance. It's just a basic physics engine tacked on to dead bodies.

    So, SE. Would you put it in 2.0?
    (10)

  2. #2
    Player
    Irishwars's Avatar
    Join Date
    Mar 2011
    Posts
    102
    Character
    Ireland Brimstone
    World
    Excalibur
    Main Class
    Armorer Lv 50
    I am guessing you are at work right now, and bored. I can understand that. We are in the same boat. Nice idea though
    (9)
    Last edited by Irishwars; 05-10-2012 at 03:56 AM.

  3. #3
    Player
    Krausus's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,126
    Character
    Krausus Dracul
    World
    Famfrit
    Main Class
    Ninja Lv 90
    only issue I have with ragdoll physics is how buggy it can be. Skyrim is a perfect example.
    (16)

  4. #4
    Player Denmo's Avatar
    Join Date
    Jun 2011
    Location
    The Inn Room
    Posts
    1,498
    Character
    Denmo Mcstronghuge
    World
    Excalibur
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by Krausus View Post
    only issue I have with ragdoll physics is how buggy it can be. Skyrim is a perfect example.
    That just makes it interesting.

    Besides, I'm not talking about them sticking around for longer than 5 seconds. But if I'm doing an upward axe swing deathblow against a burble, that burble better f****** fly.
    (2)

  5. #5
    Player
    KiriA500's Avatar
    Join Date
    Aug 2011
    Location
    Ul'dah
    Posts
    2,434
    Character
    Doctor Beatbox
    World
    Excalibur
    Main Class
    Pugilist Lv 90
    Yes!

    I want to hit something, and have it tumble down a hill!

    (I'm not joking. I love ragdoll!)
    (3)

  6. #6
    Player
    neorei's Avatar
    Join Date
    Mar 2011
    Posts
    1,262
    Character
    Neorei Dawnbreaker
    World
    Excalibur
    Main Class
    Gladiator Lv 70
    Skyrim - FUS RO DAH! Compilation

    i'm really promoting a bad ass JP band.
    (0)


    Hero of Carpe Diem Linkshell

    http://hero.guildwork.com/

    always looking for good people.

  7. #7
    Player
    leomax's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    351
    Character
    Roranora Nonanora
    World
    Cerberus
    Main Class
    Conjurer Lv 60
    I've always hated rag doll physics tbh ;o
    (7)

  8. #8
    Player
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,964
    Rag-doll physics are more funny than they are functional.
    (17)

  9. #9
    Player
    Vingtdeux's Avatar
    Join Date
    May 2011
    Posts
    174
    Character
    Boule Depoil
    World
    Balmung
    Main Class
    Archer Lv 50
    Pro tip: type rag doll in search box then press enter.
    (2)

  10. #10
    Player
    Rane's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    663
    Character
    Rane Farstrider
    World
    Excalibur
    Main Class
    Dragoon Lv 100
    I agree with the OP. Ragdoll physics in FFXIV would be pretty cool.
    (1)

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