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  1. #1
    Player Denmo's Avatar
    Join Date
    Jun 2011
    Location
    The Inn Room
    Posts
    1,498
    Character
    Denmo Mcstronghuge
    World
    Excalibur
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by KiriA500 View Post
    ITT: people who don't know that ragdoll doesn't have to be goofy.
    Yeah I mean, it's like they all assume that I'm just talking about something any fool with Flash could post to Newgrounds.

    When in fact, there's been stuff for realistic animations around for well over 5 years.
    (0)

  2. #2
    Player
    Gramul's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    5,203
    Character
    Eisen Gramul
    World
    Hyperion
    Main Class
    Blacksmith Lv 90
    Quote Originally Posted by KiriA500 View Post
    ITT: people who don't know that ragdoll doesn't have to be goofy.
    Quote Originally Posted by Denmo View Post
    Yeah I mean, it's like they all assume that I'm just talking about something any fool with Flash could post to Newgrounds.

    When in fact, there's been stuff for realistic animations around for well over 5 years.
    Yes, well, When you actually see some decent in game examples, be sure to call me up.
    (3)

  3. #3
    Player
    KiriA500's Avatar
    Join Date
    Aug 2011
    Location
    Ul'dah
    Posts
    2,434
    Character
    Doctor Beatbox
    World
    Excalibur
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by Gramul View Post
    Yes, well, When you actually see some decent in game examples, be sure to call me up.
    Killzone 2 and Killzone 3.

    EDIT:
    Just so it's known WHY they did it right in the Killzone games.

    There were several "death animations" that a model would go through depending on how they were killed, aka explosion from the front, shot from the side, etc. The ragdoll was only applied after this went off, so the body would fall in a more "realistic" way with the surroundings.

    As FFXIV is now, we have neat death animations, but the bodies are static objects. That means a body could be floating above the ground after it's animation, or stuck in an object. If they applied the same concept Killzone used to FFXIV, all it would do is make the bodies slump in a way that would make sense based on the location they died in. It doesn't have to be CRAZY WACKY LOL JOKES kind of ragdoll (though, I do love me some of that) to fit into the game.
    (1)
    Last edited by KiriA500; 05-11-2012 at 01:25 AM.

  4. #4
    Player

    Join Date
    Mar 2011
    Location
    someplace
    Posts
    810
    Not so impresed with ragdoll, but those shadows and running effects from Skryrim are cool though.
    (1)


  5. #5
    Player
    Cendres's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    947
    Character
    Cin Riversong
    World
    Halicarnassus
    Main Class
    Red Mage Lv 90
    This is an MMO, ragdoll as suggested would just open up more cans of wormies you don't want opened, like possible griefing and cheats. That's why they are dancing around the collision too.

    It's not just that the look doesn't belong it would have to implemented just so, to make sure it does not create problems. Problems you don't have in a single player game.

    edit: unless you mean ragdoll effects with no collision, which would be... weird?
    (2)
    Last edited by Cendres; 05-10-2012 at 11:40 PM.

  6. #6
    Player
    AlexNiculaie's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    671
    Character
    Alex Niculaie
    World
    Balmung
    Main Class
    Pugilist Lv 50
    God, no. Sorry, but ragdoll physics just looks idiotic.
    (1)

  7. #7
    Player
    Cichy's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    515
    Character
    Lucy Lestat
    World
    Hyperion
    Main Class
    Goldsmith Lv 50
    waste of time and resources
    (3)

  8. #8
    Player
    KylePearlsand's Avatar
    Join Date
    Jun 2011
    Location
    Limsa Lominsa
    Posts
    351
    Character
    Khona'ra Nhaja
    World
    Sargatanas
    Main Class
    Bard Lv 100
    I have to disagree with this. I have enough lag as it is and having a dodo flung at me sounds painful. Though I would like to see an element of this added to push back attacks used against NPC humanoid and players. Thats about it.
    (3)
    Hello, if you're reading this, then you should know this isn't part of the post.

  9. #9
    Player
    Kowen's Avatar
    Join Date
    Mar 2011
    Posts
    227
    Character
    Kowen Blueblood
    World
    Hyperion
    Main Class
    Gunbreaker Lv 90
    No to ragdolls, however it'd be cool if there were more complex leg/feet animations for standing on slopes and uneven terrain.

    Like bent knees and ankles to accommodate the ground, rather then having one foot floating on nothing.
    (2)

  10. #10
    Player
    Resheph's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    325
    Character
    Resheph Rahovari
    World
    Hyperion
    Main Class
    Gunbreaker Lv 70
    Ragdoll physics are so realistic that I just can't play any game that doesn't launch my character hundreds of feet into the air upon death, without getting so bored that I have to go on the forums to request it.

    SE PLX GIEV US RAGDOOLZ
    (2)

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