Yeah I mean, it's like they all assume that I'm just talking about something any fool with Flash could post to Newgrounds.
When in fact, there's been stuff for realistic animations around for well over 5 years.
Yeah I mean, it's like they all assume that I'm just talking about something any fool with Flash could post to Newgrounds.
When in fact, there's been stuff for realistic animations around for well over 5 years.





Yes, well, When you actually see some decent in game examples, be sure to call me up.Yeah I mean, it's like they all assume that I'm just talking about something any fool with Flash could post to Newgrounds.
When in fact, there's been stuff for realistic animations around for well over 5 years.



Killzone 2 and Killzone 3.
EDIT:
Just so it's known WHY they did it right in the Killzone games.
There were several "death animations" that a model would go through depending on how they were killed, aka explosion from the front, shot from the side, etc. The ragdoll was only applied after this went off, so the body would fall in a more "realistic" way with the surroundings.
As FFXIV is now, we have neat death animations, but the bodies are static objects. That means a body could be floating above the ground after it's animation, or stuck in an object. If they applied the same concept Killzone used to FFXIV, all it would do is make the bodies slump in a way that would make sense based on the location they died in. It doesn't have to be CRAZY WACKY LOL JOKES kind of ragdoll (though, I do love me some of that) to fit into the game.
Last edited by KiriA500; 05-11-2012 at 01:25 AM.
Not so impresed with ragdoll, but those shadows and running effects from Skryrim are cool though.



This is an MMO, ragdoll as suggested would just open up more cans of wormies you don't want opened, like possible griefing and cheats. That's why they are dancing around the collision too.
It's not just that the look doesn't belong it would have to implemented just so, to make sure it does not create problems. Problems you don't have in a single player game.
edit: unless you mean ragdoll effects with no collision, which would be... weird?
Last edited by Cendres; 05-10-2012 at 11:40 PM.



God, no. Sorry, but ragdoll physics just looks idiotic.


waste of time and resources

I have to disagree with this. I have enough lag as it is and having a dodo flung at me sounds painful. Though I would like to see an element of this added to push back attacks used against NPC humanoid and players. Thats about it.
Hello, if you're reading this, then you should know this isn't part of the post.


No to ragdolls, however it'd be cool if there were more complex leg/feet animations for standing on slopes and uneven terrain.
Like bent knees and ankles to accommodate the ground, rather then having one foot floating on nothing.

Ragdoll physics are so realistic that I just can't play any game that doesn't launch my character hundreds of feet into the air upon death, without getting so bored that I have to go on the forums to request it.
SE PLX GIEV US RAGDOOLZ
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