To me it wouldn't really add anything. It's not really an action game and that's where I like my ragdoll physics.




To me it wouldn't really add anything. It's not really an action game and that's where I like my ragdoll physics.
Does "ragdoll" automatically mean "gravity defying corpses"?
I would like to see proper physics implemented in the game, or at least more animations. It looks really silly when you get hit from behind, topple down nearly making a faceplant as you would irl, only to magically plop back on your back.
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They have unique death animations for like every monster. Ragdoll would look retarded.
In short yes it does always mean gravity defying corpses. Even XI had proper physics (starting from CoP on) with certain things like when Memory seed hits you while your back is faced it will throw you forward/to the side with your body reacting as it would properly. XIV was just too flawed fundamentally at the start to even surpass what it predecessor has done in terms of animations.
Ok, thanks. Then I have to say "no" on this one. I prefer proper physics instead, mainly because most if not all of our current animations are motion-captured (=realistic physics), suddenly bringing flying corpses a la D3 would ruin the overall feel.
[ AMD Phenom II X4 970BE@4GHz | 12GB DDR3-RAM@CL7 | nVidia GeForce 260GTX OC | Crucial m4 SSD ]

We're talking two things here:
(1) Ragdoll Physics - Kill a creature and it becomes limp and drops to the ground. Skyrim does this and the bodies land in awkward positions - very unreal positions. Sometimes a dead wolf will slide down the hill.
(2) Ragdoll Phisics - Kill it and instead of just lying there it behaves like a real rag doll: Floats down stream, falls off the cliff, gets eaten by the bog creature, gets eaten by maggots, flys into the air in two pieces with the fur burnt off.
These are two different things... LOL

Oh. BTW. Turning to a north south position after death, hanging in the air, sinking part way into the ground are not Ragdoll Physics.... Those are just glitches.
Indeed, most games with ragdoll physics tend to have glitches like this because the engine doesn't know how to react at times lol.


we already have physics based on hit direction, turning and movement you just have to turn them on.
if you want ragdoll physics go buy a real rag doll and throw it around your house. just don't bring a mechanic that should have died out 12 years ago with the single threaded, single core processors era into the 2012 where even cell phones are duel core multithreaded devices.


Screw rag-doll physics, I want Execution Move. You know, like God of War, Dawn of War, Darksider, Space Marine, Fallout 3, Skyrim etc.
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