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  1. #31
    Player
    Seirra_Lanzce's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,938
    Character
    Kuro L'anzce
    World
    Masamune
    Main Class
    Gladiator Lv 70
    Hmmm i can imagine using my thundaga on Marmot and the Marmot get that shocked animation and there smoked coming off it's body... or or using firaga on a Coackatrice burning their feathers away and get fried Dodo's *or* overcooked Dodo meat rofl
    (0)

  2. #32
    Player
    Xeonerable's Avatar
    Join Date
    Apr 2011
    Location
    Limsa Lominsa
    Posts
    270
    Character
    Xeonerable Fenrir
    World
    Balmung
    Main Class
    Lancer Lv 90
    I think it would be a neat thing to add. When you defeat an enemy it slowly topples over with free physics rather than a set animation. I mean its not like we can hit dead enemies anyway so you won't be playing golf with their corpses.

    Plus they wouldn't have to make death animations for each enemy. 8D

    I think it would be a neat addition, they should give it a try.
    (0)

  3. #33
    Player
    Seirra_Lanzce's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,938
    Character
    Kuro L'anzce
    World
    Masamune
    Main Class
    Gladiator Lv 70
    <_< i prefer more dead animation when hit by certain skills.
    (1)

  4. #34
    Player
    Kitfox's Avatar
    Join Date
    Nov 2011
    Posts
    1,113
    Character
    Lynn Nuvestrahl
    World
    Moogle
    Main Class
    Machinist Lv 90
    Ragdoll Physics are comical and in my opinion wouldn't fit in FFXIV for that reason alone.
    (1)

  5. #35
    Player
    Gramul's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    5,203
    Character
    Eisen Gramul
    World
    Hyperion
    Main Class
    Blacksmith Lv 90
    Oh GOD no. I hate that junky crap.
    Death does not work that way. People are heavy. They fall with a thud, not weightlessly bounce around with jelly arms down a hill.
    (1)

  6. #36
    Player
    Zozma's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    41
    Character
    Zozma Facinaturu
    World
    Ragnarok
    Main Class
    Gladiator Lv 90
    Interesting subject. But mobs could have diffrent way of dying depending on the finishing blow. Sounds like most of the ragdoll talk is just removing all weight from the target.
    It could seem realistic if weight was counted into the animation/physics, then you'd never ever see a dead Ifrit being tossed off screen :P

  7. #37
    Player
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,964
    Quote Originally Posted by Gramul View Post
    not weightlessly bounce around with jelly arms down a hill.

    Ragdolls at their finest.
    (0)

  8. #38
    Player
    Akujin's Avatar
    Join Date
    May 2011
    Location
    Uldah
    Posts
    687
    Character
    Akujin Aetheoryn
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50
    But..sometimes when things die..I do see them slide across the ground..granted thats server lag but still!

    Its a neat idea..personally I like the animation the slugs have when they die...they slowly bow down towards you as they are killed. Its like... damn straight you're gonna bow to me, right after being firaga'd to death. kekeke

    For that matter..if things were to die in a way appropriate to the way they were killed.. ie.. if something is stabbed, or slashed, you see a visible gush of blood..or something similiar spray from the creature's body in response to it, before it starts its dying phase.

    Or, as Fable did it so eleoquently. Say..something dies with a Thunder spell..they are zapped, you see their skeleton for a split second, before they turn to ash and crumble. Same for Fire spells..they go up in flames, engulfed, but collapsing into ash. Earth spells would cause tons of rocks to suddenely appear over the fallen creature's body, crushing them into oblivion.

    It would signify who kills something more than just a little line in your chat log no one else see's..then you really can proclaim.. I did that!
    (0)
    Last edited by Akujin; 05-10-2012 at 06:10 PM.

  9. #39
    Player
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,964
    Quote Originally Posted by Akujin View Post
    I like the animation the slugs have when they die...they slowly bow down towards you as they are killed. Its like... damn straight you're gonna bow to me, right after being firaga'd to death. kekeke
    Using fire on slugs....your doing it wrong!
    (0)

  10. #40
    Player
    Pandastirfry's Avatar
    Join Date
    Aug 2011
    Location
    Under a pile of rubble that was Ul'dah
    Posts
    586
    Character
    Meneyota Kunyaa
    World
    Hyperion
    Main Class
    Arcanist Lv 90
    Rag doll physics are good for only a few things; unintentional comedy, YouTube meme, humorous .gifs, and... That's about it.

    Besides this game is hard enough on a computer asking it to render rag doll physics for numerous players at random times is just a recipe for your graphics card to catch on fire!

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