Couldn't agree more. As previously stated, other abilities compliment job rolls and provide huge sways in battle. Where as both Dragoon and Black Mage are one off use that, as you stated yourself, are no more useful than other abilities.There have been other threads asking for a re-examination of Dragonfire Dive and Burst. Both received no comment from the devs. Dragonfire dive should at the very least have the elemental aspect removed. There's nothing worse then seeing your dragonfire dive get completely resisted or end up barely doing any more dmg then you can do with ring of talons. The same can be said about Burst. You can do similar if not more damage with thundaga.
It just doesn't seem right that you put a spell/WS on a long CD timer and then have it be no more effective then the regular abilities you can use a large number of times between CDs on your 15 min. ability.
Hahah, acting like I dont know how to BLM, Trust me I do and I can get really good numbers with Burst.. Burst is a good skill, and I do agree that the long CD needs to change, but atm, the 15 mins arent even needed to win anything ...On any end game boss, Burst does a little more damage than a comboed Thundaga and about the same damage if you are comparing a Burst crit and a Thundaga crit (When using Burst with under 500 HP). While the damage is great for the MP cost I think the OP point was that Burst takes a lot of planning to get the full potential out of the spell and, even when executed properly, is fairly lackluster.
To get the full effect you have to:
Wait until you are around 700 MP, Cast Thunder -> Thundara -> Dark Seal -> Excruciate -> Quelling Strikes -> Convert -> Burst
Other jobs just need to hit one button without any real planning. I guess a way to think about it is other jobs have an "Oh shit" button whereas blms have "Shit is hitting the fan, wait 20 seconds for me to set up my combo" button.
Hit the nail on the head. Thanks for your contribution. Hopefully people will realise I'm asking for a more equal useful ability rather than "OMG BLM SUCKS GIV ME BUFF"; which isn't what I'm asking at all.While the damage is great for the MP cost I think the OP point was that Burst takes a lot of planning to get the full potential out of the spell and, even when executed properly, is fairly lackluster.
To get the full effect you have to:
Wait until you are around 700 MP, Cast Thunder -> Thundara -> Dark Seal -> Excruciate -> Quelling Strikes -> Convert -> Burst
Other jobs just need to hit one button without any real planning. I guess a way to think about it is other jobs have an "Oh shit" button whereas blms have "Shit is hitting the fan, wait 20 seconds for me to set up my combo" button.
Should fifteen minutes be NEEDED to win anything?
Rather I think they are abilities that are used to enhance the potential of winning, this is certainly true when looking at Battle Voice and Moogle, or Benediction and Moogle/Ifrit.
If you need a 15 min abil as a possible crutch, I am sorry you are doing it wrong.. ><
Is there something wrong with having abilities that can help turn the tide of battle. Do you believe Benediction should never be used? That it should only be used to cure a single person? What about Battle Voice? No need to use it? Should we just get rid of all the abilities? Abilities compliment jobs, and using abilities at set times helps benefit the party.
What else would you call a 15 minute ability?... It is the definition of a crutch in terms of gaming. Its a strong ability that is designed to turn the tides of a battle in your favor. He is saying that they shouldn't be required to win, but useful if things go wrong.
Yes they are underwhelming. Though they are certainly strong for the 200mp tthey cost. 100mp wwith excruicate with the possibily of getting 5600mp back. This could be a lifessaver when u have.no mp and needs to cast sleepga.
No but if you cannot win without the use of the 15, you are indeed doing it wrong. You are just nit picking little things now, remember this was about Burst, now its all about all 15 min abils, already derailing this shit...Is there something wrong with having abilities that can help turn the tide of battle. Do you believe Benediction should never be used? That it should only be used to cure a single person? What about Battle Voice? No need to use it? Should we just get rid of all the abilities? Abilities compliment jobs, and using abilities at set times helps benefit the party.
If you honestly need those 15 min abils to win then you need to restrategize.
Which I understand, but if stuff is already going wrong chances are those 15-20 seconds aren't going to save you..
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