The demand goes up, yes, but so too does our number of answers to mechanics, which counteracts the demand increase completely. Yes, we have to heal a lot more because of the 6 back to back weapons in M11S, but we now have Philosophia and Seraphism and Sun Sign and... ok the WHM move is kinda mid by comparison. It's like when SE used 'multi hit attack' a lot more often in EW, it wasn't really super-noticeable how much 'more healing' we had to do, because at the same time we got SGE with Panhaima, and WHM got Lilybell.
The assessment that 'the demand on healing has increased' only really holds true in the most literal of senses, I think. That is, when the raidwides hit us, the number is larger compared to a previous expansion. But our HP pool is bigger, and the amount we restore is bigger, too, so it evens out
Besides, saying 'high end content' over and over doesn't help the case. Healers should feel engaging regardless of the level of content they're being played in, surely? Every Job should. So, be that via more interesting Damage rotations, or via having to press Healing GCDs more frequently to break up how often Glare/Holy (or other Job's versions) is pressed, doesn't matter how SE achieves it, but they ought to do it. Saying 'well you don't do the X% of the content in the game where your kit actually gets used to its fullest so shut up', is a pretty damning assessment of the state of the game, from a 'how much value do you actually get from your subscription' perspective. Can I pay X% of the regular subscription price, and access just the X% where Healers are actually 'engaging', then?



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