Hi Creative Studio III,
I am not often active on the forums. Usually, my friends are, and we discuss new developments in person. That being said, I feel strongly enough about this topic that I need to make myself heard.
Please understand that this comes from a place of love for Final Fantasy XIV. This is heartfelt feedback from someone who deeply cares about the game.
I have always loved playing support roles, and White Mage has long been my preferred healer. For a time, I even mained White Mage in Extreme and some Savage content during Shadowbringers and the beginning of Endwalker.
It saddens me to say that I have been increasingly unhappy with the philosophy shift regarding tanks and healers since the end of Shadowbringers. Watching the developer panel at Fan Festival left me genuinely concerned.
At present, playing a healer in much of the game often feels less like fulfilling a support role and more like playing an underperforming DPS. Tanks are frequently durable enough to sustain themselves or require very little healing at all, especially as item levels rise throughout a patch cycle. This often leaves me repeatedly casting Glare III, occasionally refreshing a damage-over-time effect, and using damage abilities during burst windows. Even Afflatus Misery, while visually satisfying, often feels underutilized because unnecessary overhealing is discouraged, often for good reason.
Seeing the proposed one-button DPS direction for White Mage during the developer panel made me deeply concerned for the future of White Mage and the healer role as a whole. As players gain more gear, healing often becomes less engaging, more repetitive, and increasingly monotonous.
I want healing to feel fun and rewarding at all levels of play, not only in Savage content. I want to enjoy my role even when my party is highly geared and performing well. Repeatedly pressing a single damage button is not engaging gameplay. White Mage’s visuals are beautiful, but visual design alone cannot replace gameplay depth. I want to feel that my role meaningfully contributes to the group beyond simply filling downtime with repetitive actions. In some Expert Dungeons, it can even feel as though a party would function more efficiently with an additional DPS instead.
I sincerely hope you reconsider your philosophy regarding healer design.
Please make healer roles enjoyable whether active healing is needed or not.
I do not believe the healer population issue can be solved simply by making the role easier. The problem has rarely been that healing itself is too difficult. More often, many players are uncomfortable with the responsibility and social pressure that comes with healing. Healers are frequently blamed for mistakes beyond their control: when tanks fail to mitigate, when DPS ignore mechanics, or when avoidable deaths occur. This social burden discourages many players far more than gameplay complexity ever has.
Because of this, simplifying healing further may not solve the underlying issue. In fact, reducing the DPS component and gameplay engagement of healers even more risks alienating the dedicated players who have remained loyal to these jobs through Endwalker and Dawntrail.
So once again, I respectfully ask you to reconsider this direction and use your incredible talent and experience to make healers genuinely fun throughout every stage of the game.
Thank you sincerely for your continued dedication to Final Fantasy XIV. I truly hope you will make the right decisions before January 2027.
Kind regards,
Izumi

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