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  1. #61
    Player
    Carighan's Avatar
    Join Date
    Apr 2018
    Posts
    1,810
    Character
    Carighan Maconar
    World
    Zodiark
    Main Class
    Paladin Lv 100
    Quote Originally Posted by RaionKansen View Post
    There wouldn't be a reason to use single-target Kardia if it affected the whole party unless they make boss auto attacks do a ton of damage in the future. They could just change Kardia to be party-wide I guess. You already kind of have to overheal with drucholes to manage your mana and stop your addersgall gauge from overcapping
    I mean sure but single-target-fillers also deals oodles more damage than AoE-fillers, so there's no reason to assume a single-vs-group-Kardia setup wouldn't get balanced similarly? You either get non-trivial single target or pretty trivial group healing?

    I mean that's not what we're getting, but just saying, there's no reason it couldn't be done? /shrug
    (1)

  2. #62
    Player
    ForsakenRoe's Avatar
    Join Date
    Apr 2019
    Posts
    2,586
    Character
    Samantha Redgrayve
    World
    Zodiark
    Main Class
    Sage Lv 100
    Aside form the point that a hypothetical Pankardia would be a CD and have a duration, you could equally have a perma-Pankardia that is a toggle for actual Kardia, where you choose between focused ST Healing, and spread but weaker AOE Healing. For example:

    Kardia: 200p to one target (340p when boosted by Soteria)
    Pankardia: 50p to everyone (85p when boosted by Soteria)

    If SE was feeling especially spicy, they could have Pankardia automatically split its Healing evenly based on the number of players in the party, eg it does 50p to 4 targets in light party content like dungeons, but 25p to 8 targets in a full party like a Savage
    (2)
    #FFXIVHEALERSTRIKE
    Healers feel like they've fallen behind the times, designed for a game that no longer exists. I believe SE can update Healer designs to better fit the modern raiding environment they're now creating, offering optimizations for players to master, while still remaining accessible to new players to the role, all while enhancing Job Identity of each Healer by creating a unique gameplay loop for each individual Job in the role. A 'Role Reborn', if you will. https://forum.square-enix.com/ffxiv/threads/504892 is my attempt to prove this belief is not only 'possible', but a very achievable goal for SE

  3. Yesterday 03:47 AM

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