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  1. #11
    Player
    SalamanderIX's Avatar
    Join Date
    Sep 2017
    Posts
    245
    Character
    Lucida Sans
    World
    Famfrit
    Main Class
    Dark Knight Lv 100
    The no loss of battle high doesn't seem as big of a deal as the insane battle high swings that occur now.
    A team could be losing a match all game, then they get involved in a pinch or some situation on the leading team, and they'll suddenly go to half their team having BH5.
    The acceleration is so incredibly fast, that it can easily swing the match on a dime. It does sort of make the no bh loss make sense, in this way. If it was just the bounty, the swing would be almost a certain defeat for the leading team in an ambush.

    My personally feeling is the game feel of it is bad right now in frontlines. The zero death timer combined with more death ball and more BH eveywhere has made the pace too fast for my taste. BH5 has always been very hard to deal with anyway, due to its increased heal potency. Recuperate is overpowered enough at base strength, so dealing with more targets with it makes everything feel even more volatile with the heavy swings of damage and heals.


    Seems as if this version of PVP is being shuttered with changes like this. if I had to guess, we might just have the evolved mode jobs as the PVP mode next expansion. Perhaps with some effects of actions are added or subtracted, and we have PVP actions instead of the PVE role actions. We could go back to a more balanced healing system like having the healing jobs do the heavy lifting for sustain.

    FFXIV could be headed towards making PVP be a more legit, integrated, and equal mode, rather than this pvp system that makes it feel lesser and alien for most players.
    Or maybe that's just what I'd like to happen.
    (1)
    Last edited by SalamanderIX; 05-04-2026 at 02:56 PM.