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  1. #1
    Player
    ChrysOCE's Avatar
    Join Date
    May 2022
    Posts
    552
    Character
    D'ark Bunny
    World
    Behemoth
    Main Class
    Warrior Lv 100
    Thing i don't get, is that there hasn't been any explanation or discussion from them, either prior or after, as to why they made this change? I don't recall hearing anything before the patch notes. There's nothing in the specific pvp changes, where it discusses why they make changes to jobs or role actions. Like, what were they hoping to actually achieve? Not what we are interpreting or guessing at. What actually is their logic, for this change?
    (7)

  2. #2
    Player
    CidHeiral's Avatar
    Join Date
    Dec 2021
    Posts
    1,760
    Character
    Cid Heiral
    World
    Hyperion
    Main Class
    Dragoon Lv 100
    I've played a number of matches with the changes now and personally I'm not a fan. Feels like a lot of the strategy has been removed from the mode.
    (4)

  3. #3
    Player
    Divinemights's Avatar
    Join Date
    Jul 2016
    Posts
    2,276
    Character
    Altria Pendragons
    World
    Leviathan
    Main Class
    Ninja Lv 100
    This “Premade Hell” better not be on Primal, because that would be a pretty shocking revelation to me.
    I have played over 23,000 Frontline matches on Primal alone, and somehow I never realized the DC was supposedly infested with unbeatable premades.
    (1)

  4. #4
    Player
    ChrysOCE's Avatar
    Join Date
    May 2022
    Posts
    552
    Character
    D'ark Bunny
    World
    Behemoth
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Divinemights View Post
    This “Premade Hell” better not be on Primal, because that would be a pretty shocking revelation to me.
    I have played over 23,000 Frontline matches on Primal alone, and somehow I never realized the DC was supposedly infested with unbeatable premades.
    Unbeatable? I wish XD and for the other premades.. no, they most definitely are not unbeateable lol
    (0)

  5. #5
    Player
    Oizen's Avatar
    Join Date
    Oct 2021
    Location
    playing other games like yoshida intended
    Posts
    2,509
    Character
    Alondite Ragnell
    World
    Midgardsormr
    Main Class
    Dark Knight Lv 100
    As always the biggest change I want for pvp is a non-pvp way to progress the battle pass so I don't have to play this mode.
    (1)

  6. #6
    Player
    TofuLove's Avatar
    Join Date
    Jan 2024
    Posts
    172
    Character
    Tofu Love
    World
    Twintania
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Oizen View Post
    As always the biggest change I want for pvp is a non-pvp way to progress the battle pass so I don't have to play this mode.
    We somewhat spoke about it a little while ago:
    https://forum.square-enix.com/ffxiv/...series-rewards

    Battlepass generating fomo and forcing people with no interest in pvp to queue up pvp is just bad design.
    (2)
    I play FF14 for PVP

  7. #7
    Player
    Divinemights's Avatar
    Join Date
    Jul 2016
    Posts
    2,276
    Character
    Altria Pendragons
    World
    Leviathan
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Oizen View Post
    As always the biggest change I want for pvp is a non-pvp way to progress the battle pass so I don't have to play this mode.
    I disagree.
    If I have to fully prepare and improve myself for Savage content just to earn a fancy mount, then the same standard should apply to PvP rewards too.
    People always accept that PvE rewards are tied to effort, coordination, and performance, but the moment PvP asks players to adapt or improve, suddenly that becomes “unfair” or “too stressful.”
    A reward having requirements behind it isn’t a problem by itself.
    That’s how progression content works in both PvE and PvP.
    (5)

  8. #8
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    5,535
    Character
    Sunie Mochi
    World
    Twintania
    Main Class
    Machinist Lv 100
    The battlepass goodies come back progressively in vendors every season now.
    (3)
    Secretly had a crush on Mao

  9. #9
    Player
    Emitans's Avatar
    Join Date
    Apr 2015
    Posts
    399
    Character
    Faorin Shadowclaw
    World
    Balmung
    Main Class
    Pictomancer Lv 100
    It's really frustrating to end a match with your entire party at like BH2 because no one wants to enage at all. I keep trying to engage on Gunbreaker be a distraction and they just stare at me until I die or run away.
    (3)

  10. #10
    Player
    SalamanderIX's Avatar
    Join Date
    Sep 2017
    Posts
    245
    Character
    Lucida Sans
    World
    Famfrit
    Main Class
    Dark Knight Lv 100
    I do believe we need battle high, or some kind of "win more mechanic" due to the coin-flip nature of frontlines, and the tendency for matches to drag, and the tendency for the leading team to get gained up on.
    Yes, this is an unbalanced mechanic. But it's essential for good PVP modes. Counterstrike famously has the winning team get more money. Dota 2 or League of Legends has the players who are doing better earn more gold, and therefore more power. This is known as the snowball and it's not just about rewarding players for doing well, but making winning and losing make sense.

    That's not to say comeback mechanics are always bad, but not to the point where losing is winning, because that takes away the actual fun and meaning of a comeback. The rarity and difficulty of comebacks is what gives them value. This is a general issue with game balance in general in PVP modes, where unbalance is far more fun than balance. Unbalance is always needed, unless you want a very boring and predictable game.
    (3)
    Last edited by SalamanderIX; 05-11-2026 at 02:13 AM.

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