Page 1 of 6 1 2 3 ... LastLast
Results 1 to 10 of 54

Hybrid View

  1. #1
    Player
    TofuLove's Avatar
    Join Date
    Jan 2024
    Posts
    160
    Character
    Tofu Love
    World
    Twintania
    Main Class
    Dark Knight Lv 100

    Patch 7.5 Discussion Thread

    Preliminary notes:
    https://na.finalfantasyxiv.com/lodes...1e35bea26ceb7e

    CC
    new arena, new glam rewards, map now rotates every 60min

    Frontline

    Huge ones:
    • Rating will no longer decrease when a player is incapacitated.
    • Rating gained from knockouts and assists is now affected by the Battle High status of the opponent.
    • Worqor is removed from daily rotation (and minor worqor fixes)

    Rival Wings

    zzzzzzzzzzzzzz


    Do i read this correctly? Battle high now is not reduced with death?
    Oh dear...


    [update]
    full patch notes:
    https://eu.finalfantasyxiv.com/lodes...8e972395fbea80

    That's a lot to take in.
    Some choices were made.
    (0)
    Last edited by TofuLove; 04-28-2026 at 02:31 PM.
    I play FF14 for PVP

  2. #2
    Player
    ChrysOCE's Avatar
    Join Date
    May 2022
    Posts
    491
    Character
    D'ark Bunny
    World
    Behemoth
    Main Class
    Warrior Lv 100
    Can't wait to read why they made this change, regarding BH not reducing with death.
    (2)

  3. #3
    Player
    MsMisato's Avatar
    Join Date
    Dec 2013
    Location
    Limsa Lomensa
    Posts
    901
    Character
    Khloe Lafihna
    World
    Balmung
    Main Class
    Pugilist Lv 79
    Quote Originally Posted by ChrysOCE View Post
    Can't wait to read why they made this change, regarding BH not reducing with death.
    why? because sometimes you have premades that spawn camp considering the instant respawn now in FL.
    (0)

  4. #4
    Player
    ChrysOCE's Avatar
    Join Date
    May 2022
    Posts
    491
    Character
    D'ark Bunny
    World
    Behemoth
    Main Class
    Warrior Lv 100
    Quote Originally Posted by MsMisato View Post
    why? because sometimes you have premades that spawn camp considering the instant respawn now in FL.
    lol the number of actual premades who spawn camp could be counted on one hand. do troll players do it? yea, sure. not everything bad that happens is cause actual premades
    (0)

  5. #5
    Player
    Reinhardt_Azureheim's Avatar
    Join Date
    Oct 2017
    Posts
    2,727
    Character
    Reinhardt Azureheim
    World
    Alpha
    Main Class
    Dark Knight Lv 100
    Haven't played FL in forever, but if I had to take a guess in the dark, essentially parity with how Soaring Stacks in Rival Wings don't get reduced on death (assuming that's still how they work?).

    CC arena rotation being every 60min is nice though. Personally would still prefer randomized on each entry (roulette style random) but this is a decent alternative.
    (1)

  6. #6
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    5,298
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    - No more battle high loss is ludicrous. This is going to remove all skill expression, no more work involved to keep it, no more risk, and more importantly, not possible to cull down high BH players from the team that's snowballing to victory. If they wanted to prevent people to make comebacks, they wouldn't proceed any better. I don't understand who came up with this change and why, except probably to turn BH away from skill reward and toward something people just accrue as the game goes as long as they're participating...

    - More BH gains when killing higher BH, that's a good change. But combined with the above, everybody and their moms are gonna end BH5 mid game... What a joke.

    Quote Originally Posted by Reinhardt_Azureheim View Post
    Haven't played FL in forever, but if I had to take a guess in the dark, essentially parity with how Soaring Stacks in Rival Wings don't get reduced on death (assuming that's still how they work?).

    CC arena rotation being every 60min is nice though. Personally would still prefer randomized on each entry (roulette style random) but this is a decent alternative.
    In theory I'd like randomized, but then I remember that some jobs I play are absolutely terrible on a couple of maps, so i'd rather be able to dodge them.
    (3)
    Secretly had a crush on Mao

  7. #7
    Player
    TofuLove's Avatar
    Join Date
    Jan 2024
    Posts
    160
    Character
    Tofu Love
    World
    Twintania
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Valence View Post
    - More BH gains when killing higher BH, that's a good change. But combined with the above, everybody and their moms are gonna end BH5 mid game... What a joke.
    Agreed.

    Only saving grace I could see is scaling XP/tome gain based on BH by the end of the game. Surely now is the time to do it - if you ain't got BH5 by the end of the game - what are you even doing...
    But then again it's not like rouletters care...
    (2)
    I play FF14 for PVP

  8. #8
    Player
    Philistinestar's Avatar
    Join Date
    Jun 2024
    Posts
    2
    Character
    Palchinett Fyllistine
    World
    Omega
    Main Class
    Dark Knight Lv 100
    Going back in and providing two cents.

    CC:
    The usual alright glam and new series. Hellhound armor is (nearly) back, yay! Even if it still needs a fair bit of Commendation Crystals. Aw. Rotation reduction is finally non-odd hours!

    - Neutral on new map, but I'm worried that matches on the new map will become curb-stomps where the losing team cannot go past middle because the winners can keep disrupting the warp crystal. Such is CC, I guess.

    Rival Wings:

    -Same old. Astragalos is still dead in the water and no roulette is a usual.

    Frontlines (Trying to be as neutral as possible):
    ???

    - Battle High (or rating) does not decrease anymore (that's bad), more rating gain by KOing Battle High enemies (that's nice), absolutely baffling roulette arena daily change.

    - Why is Secure and Shatter only getting one cycle each per rotation while Onsal, Triumph and Seize get to repeat twice? Secure and Shatter are paced quite differently from each other, while Triumph with its extra bells and whistles is (sadly) still Onsal at its basest form. Not sure why those aren't alternated too.

    - It's already frustrating to see your losing team(s) get steamrolled by the winning team(s), especially when it's due to node spawn nonsense or getting pinched no matter the score at the moment, but it's now a very real possibility being unable to come back at all because the losing team just can't catch up even if some team members try their absolute hardest when the winning team can get so much BH so quickly even dogpiling wouldn't work.

    Hopefully they give VERY good reasons why the map rotation and BH changes are this way because if they can't it's going to be half a month up to 2.5 months of utter pain depending on malmstone target. I'm going back to forum hibernation.
    (0)
    Last edited by Philistinestar; 04-25-2026 at 01:49 AM. Reason: extra bits
    Because the only thing worse than no service is a horrible service.

  9. #9
    Player
    Reinhardt_Azureheim's Avatar
    Join Date
    Oct 2017
    Posts
    2,727
    Character
    Reinhardt Azureheim
    World
    Alpha
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Valence View Post
    In theory I'd like randomized, but then I remember that some jobs I play are absolutely terrible on a couple of maps, so i'd rather be able to dodge them.
    To each their own, I think brilliance of one's mastery of a job should also come from being able to play on unfavoured maps at a good level and make best of one's situation.
    (0)

  10. #10
    Player
    debleb's Avatar
    Join Date
    Jun 2022
    Location
    Ishgard
    Posts
    36
    Character
    Liolaeus Rath
    World
    Louisoix
    Main Class
    Dragoon Lv 100
    FL will be carnage on Tuesday. They seem to be encouraging faster confrontations and more aggressive play with this and the last BH update. Personally I’m all for that because there aren’t many things more mind numbing than a never ending three way at mid on Onsal Hakair that only stops when another A rank spawns and someone gives up, so hopefully something like this might help. Might also make the situation where one team of premades has two full parties of BH5 by mid game and nobody else can compete less common if the winning team can’t stomp out the others’ BH before they get a chance to build it up
    (1)
    A dewdrop can exalt us like the music of the sun

Page 1 of 6 1 2 3 ... LastLast