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  1. #1
    Player
    ChrysOCE's Avatar
    Join Date
    May 2022
    Posts
    552
    Character
    D'ark Bunny
    World
    Behemoth
    Main Class
    Warrior Lv 100
    I think someone already mentioned. But my biggest issue with this BH change is that it literally is no risk. You can be as aggressive as you want and there is no downside. Which i think is just wrong. Like, we all want fighting in pvp. I want aggressive teams. But it should be like calculated aggression. You shouldnt be able to just throw yourself at the enemy, die, but hey, you managed to get a few assists or kill some, so you keep your bh. There's no downside to just being stupid. I pride myself on getting BH5 and having minimal if any deaths. Now, who cares. Just get BH and if you die, so what? It rewards dumb play and benefits noone. And I've said before, the people who dont pvp still dont get BH, even with this change. Its not benefiting casual players at all. Just rewarding the people that really didnt need any assistance at all.
    I hope they reverse this. But their track record isnt great.
    (5)

  2. #2
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    5,537
    Character
    Sunie Mochi
    World
    Twintania
    Main Class
    Machinist Lv 100
    The funny and sad part about the second part of the change that increases the amount of BH gained from killing higher BH players, is that it also participates heavily into giving more BH to everyone since BH goes up all across the board as a game progresses, so you gain even more BH as you kill players with higher and higher BH.
    And yet some teams don't achieve high BH.

    I've had a game where my team and one of the other teams was literally 90% of BH5 players (which I grant you Borderlands Ruins probably helped a fair deal with the pve BH boosting mechanics), and the third team somehow barely had like 20-30% of their team with BH 4 or 5.

    The devs certainly have tried increasing BH gains over multiple expansions, remember that BH was entirely lost in a distant past upon death. Then it was halved. Then they increased the amount of BH per kill assist. Then they added pve BH boosting mechanics to Secure to make sure people get their BH. And now this.
    (3)
    Secretly had a crush on Mao

  3. #3
    Player
    Deccado's Avatar
    Join Date
    Jul 2019
    Posts
    22
    Character
    Claidheamh Mor
    World
    Cuchulainn
    Main Class
    Warrior Lv 66
    Legitimate question for those who are so set against this; how is it actually impacting your matches?

    As a middling solo queue player, I am finding my matches are actually really close for the most part, which is making them a lot more fun. It is making me wonder, though, whether the changes are lessening the gap between the higher skill players and the rest of us, and whether that was the idea.
    (1)

  4. #4
    Player
    VictorSpoils's Avatar
    Join Date
    Mar 2022
    Posts
    1,030
    Character
    Victor Spoils
    World
    Coeurl
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by Valence View Post
    I've had a game where my team and one of the other teams was literally 90% of BH5 players (which I grant you Borderlands Ruins probably helped a fair deal with the pve BH boosting mechanics), and the third team somehow barely had like 20-30% of their team with BH 4 or 5.
    Because every single match has two teams trying to win. All of the people that refuse to fight anyone are conveniently funneled onto your team. This is how three-team PvP operates, and the matchmaking in this game does not reward individual performances.

    Quote Originally Posted by Deccado View Post
    Legitimate question for those who are so set against this; how is it actually impacting your matches?

    As a middling solo queue player, I am finding my matches are actually really close for the most part, which is making them a lot more fun. It is making me wonder, though, whether the changes are lessening the gap between the higher skill players and the rest of us, and whether that was the idea.
    They're all always close. There was once a time when you could have blowout victories in this mode, which were especially good because they were quicker. Now, victories are scarce and are always nail-biters, if not flukes.

    Solo queue, meanwhile, is a waste of time for the win achievements. Premade leaders effortlessly get 200 wins a month. Pity they're all private friend groups so you won't be joining any.
    (0)

  5. #5
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    5,537
    Character
    Sunie Mochi
    World
    Twintania
    Main Class
    Machinist Lv 100
    Before that patch, could you elaborate on why you'd not use Swift on melee? I personally found it extremely convenient to be able to do whatever I wanted and get away with it on specific jobs. Especially handy to dodge premade attempts or certain LBs used by competent players to ruin your BH.
    But, I'm mostly a CC player, and not especially a FL tryhard by any means. I've always found smite pretty overblown for what it does—but I do use it on certain melees that already have escape options and a lack of offensive power like RPR.

    After the changes to BH though, and smite going through guard now, yeah, I'm probably gonna be a lot less inclined to use Swift ever.

    Quote Originally Posted by VictorSpoils View Post
    Because every single match has two teams trying to win. All of the people that refuse to fight anyone are conveniently funneled onto your team. This is how three-team PvP operates, and the matchmaking in this game does not reward individual performances.
    Not in my experience. There is always some manner of unavoidable discrepancy between teams born out of rng, but this specific example is far from the norm so far from what I've seen. I've had a lot of games where a more organic spread between all teams.
    I only took this example to illustrate that a lot of players still struggle to gain BH up.
    (1)
    Last edited by Valence; 05-01-2026 at 05:14 PM.
    Secretly had a crush on Mao

  6. #6
    Player
    Esmoire's Avatar
    Join Date
    Dec 2018
    Location
    Gold Saucer
    Posts
    1,196
    Character
    Mei Coincounter
    World
    Ultros
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by Valence View Post
    Before that patch, could you elaborate on why you'd not use Swift on melee? I personally found it extremely convenient to be able to do whatever I wanted and get away with it on specific jobs. Especially handy to dodge premade attempts or certain LBs used by competent players to ruin your BH.
    But, I'm mostly a CC player, and not especially a FL tryhard by any means. I've always found smite pretty overblown for what it does—but I do use it on certain melees that already have escape options and a lack of offensive power like RPR.
    All the melee have great escapes, yeah. Even as a MNK or VPR, if you are ever in trouble and don't have a line of sight to someone to zip towards, it was probably not a fight to be in. For dealing with cc, it's ideal to use guard or purify before it hits, rather than after. SAM and VPR even get a free ticket out in their base kits.

    Not that Swift isn't useful per se, but I'd gladly spend the MP to get in or out and have a tool that either gives me an early BH curve or, in the case of SAM especially, ridiculous sustain. Just millions and millions of healing, which now has a damage boost for some reason.
    (0)

  7. #7
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    5,537
    Character
    Sunie Mochi
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Esmoire View Post
    All the melee have great escapes, yeah. Even as a MNK or VPR, if you are ever in trouble and don't have a line of sight to someone to zip towards, it was probably not a fight to be in. For dealing with cc, it's ideal to use guard or purify before it hits, rather than after. SAM and VPR even get a free ticket out in their base kits.

    Not that Swift isn't useful per se, but I'd gladly spend the MP to get in or out and have a tool that either gives me an early BH curve or, in the case of SAM especially, ridiculous sustain. Just millions and millions of healing, which now has a damage boost for some reason.
    SAM has zero escape too though. You just have to hope that an enemy is somehow behind you and allows you to jump at them which is a big if. So what do you do once you're out of bloodbath? If you start running you can't really bloodbath anymore. If bloodbath is over, what do you do to get out?
    (1)
    Secretly had a crush on Mao

  8. #8
    Player
    Deccado's Avatar
    Join Date
    Jul 2019
    Posts
    22
    Character
    Claidheamh Mor
    World
    Cuchulainn
    Main Class
    Warrior Lv 66
    Quote Originally Posted by VictorSpoils View Post
    They're all always close. There was once a time when you could have blowout victories in this mode, which were especially good because they were quicker. Now, victories are scarce and are always nail-biters, if not flukes.

    Solo queue, meanwhile, is a waste of time for the win achievements. Premade leaders effortlessly get 200 wins a month. Pity they're all private friend groups so you won't be joining any.
    I used to find that probably 3-4 out of 5 matches, you would have one team who would get picked on at the beginning, who would almost never make a comeback. Usually, one of the other teams would end up just mindlessly continuing the attack (Even if being asked repeatedly to stop), while the 3rd ran around and captured nodes for an easy win.

    While it is still early, I would say that this kind of match has been closer to 1-2 out of 5 for me this week.

    A good premade would obviously throw this out of the window, but I think that will always be the case. I also think that I probably don't run into them as often due to the times that I play, which could be a pretty big factor.


    Quote Originally Posted by ChrysOCE View Post
    I'd love to find these games where you guys are getting close fought matches down to the wire. Mostly, they have been blowouts with it being incredibly difficult, if not impossible, to claw back advantage from any team that gets to an initial lead. You can claw back some points, from kills. But you can't really take any advantage off the lead team. You chip their points, they just come right back, with their full BH and unload their reset abilities on you.
    I am starting to wonder if a lot more of this is down to time of day and DC than I would have expected? I play on Crystal, usually for a few hours after daily reset, but jump over to Primal at times as you do tend to find a bit more coordination there.

    It is also making me wonder how the move to cross-region queues will impact things.
    (0)

  9. #9
    Player
    MisterNublet's Avatar
    Join Date
    Oct 2020
    Location
    Gridania
    Posts
    485
    Character
    Autechre Voidmoon
    World
    Midgardsormr
    Main Class
    Sage Lv 90
    Quote Originally Posted by Deccado View Post
    Legitimate question for those who are so set against this; how is it actually impacting your matches?

    As a middling solo queue player, I am finding my matches are actually really close for the most part, which is making them a lot more fun. It is making me wonder, though, whether the changes are lessening the gap between the higher skill players and the rest of us, and whether that was the idea.
    Matches are now even more one sided than ever before. Before the patch, PvP-centric players knew that building BH at the beginning of the match gives the highest chance of winning, the BH change makes it even more-so. The team that pushes for early aggression (usually due to having more knowledgeable PvP players) get to run away with the match. If you're not on the stacked team, it is impossible to target those high priority targets due to their entire team having BH5, and it's even harder to quickly spot them amongst the sea of BH5s, so you can't even focus target and knock down those high priority target's BH anymore, so they're always going full bore throughout the entire match.

    All the trash crybabies that complained about BH, has made Frontlines significantly worse as a result, and the funny part is, even with the change, they still can't even manage to make it to BH5 before the end of the match.

    Quote Originally Posted by Fawkes View Post
    This feels like "Battle High is going away in 8.0, enjoy it while you can"
    Hopefully sooner, rather than later. Current BH system has made playing solo tank/melee even worse and frustrating.

    Went from being able to engage with rampage/full swing on tank jobs, to rampart being a requirement.
    (5)
    Last edited by MisterNublet; 05-02-2026 at 12:32 AM.

  10. #10
    Player
    Alahard's Avatar
    Join Date
    Jun 2024
    Posts
    55
    Character
    Alahard Highwind
    World
    Exodus
    Main Class
    Paladin Lv 100
    Quote Originally Posted by MisterNublet View Post
    Matches are now even more one sided than ever before. Before the patch, PvP-centric players knew that building BH at the beginning of the match gives the highest chance of winning, the BH change makes it even more-so. The team that pushes for early aggression (usually due to having more knowledgeable PvP players) get to run away with the match.
    That is what I have noticed in FL also. Had a match yesterday where 20+ BH happened on a team within minutes and ignored the objectives just by wrapping around and pinching one team from behind.
    Guess which team won in total domination shortly after.
    The fact that ignoring the objective, in an objective based pvp mode is just so significant to winning seems wrong.

    At least with the loss of BH on death you could potentially de power an overwhelming foe. Its rare but it was interesting when it did happen.

    Edit -> Not to say that the aggression from before was bad, i actually like it, but now we are seemly ignoring objectives at the start of the match, where as before the aggression was more focused on getting objectives even at the start, and hanging back to make sure it was captured wasn't as large as a personal determent as it seems now.
    (4)
    Last edited by Alahard; 05-02-2026 at 07:24 AM. Reason: clarity

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