Quote Originally Posted by Aidorouge View Post
I assume this is what they meant by "evolved had better damage than reborn in our testing".

It's not because evolved has higher potency or its churning out more attacks per second, it's because fights may start to compliment evolved rotations over reborn ones. IE: You get to keep the spreadlo on reborn SCH, but it's not actually worth using anymore because fights don't account for it/the extra mitigation is wasteful while evolved SCH provides more than enough shielding while ALSO being able to keep firing off attacks.

It may be the same with all jobs where the reborn version is at a specific disadvantage because fights actively work against them going forward. Take the BRD's evolved side-roll versus their current backstep, where all it would take is a fight dropping AOEs in the outer parts of the arena in a spread that will murk a backstepper and not a side-roller and now suddenly the debuffed/dead reborn BRD is "doing less damage as per their testing".

With the 2-minute meta going away too, there's no telling how fights are going to be changed to where a reborn job's kit may be an actual detriment in certain encounters because it lacks for mobility or has to take extra steps to accomplish the same thing an evolved job can do. (Like an evolved NIN not having to deal with Mudras while a reborn one still does.)
I’m not saying you are wrong but I really don’t trust the devs to made 23 evolved jobs, retain the 21 reborn jobs and specifically tailor encounters to always ensure the reborn jobs are just worse enough to always want to pick the evolved jobs but to not make the reborn jobs unplayable that doesn’t amount to anything other than a slight damage nerf

Like I used SCH because everyone knows spreadlo’s effect on the game meta but like what about current mechanics where cure 3 has a niche? Anytime you split the party cure 3 has a niche as it’s WHM’s only distance AOE heal. As soon as cure 3 makes a mechanic easier then 3% nerf on damage becomes a small price to pay