I’m not saying you are wrong but I really don’t trust the devs to made 23 evolved jobs, retain the 21 reborn jobs and specifically tailor encounters to always ensure the reborn jobs are just worse enough to always want to pick the evolved jobs but to not make the reborn jobs unplayable that doesn’t amount to anything other than a slight damage nerf
Like I used SCH because everyone knows spreadlo’s effect on the game meta but like what about current mechanics where cure 3 has a niche? Anytime you split the party cure 3 has a niche as it’s WHM’s only distance AOE heal. As soon as cure 3 makes a mechanic easier then 3% nerf on damage becomes a small price to pay



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