Quote Originally Posted by UriLadair View Post
Quote Originally Posted by flowerfairy View Post
The appeal of healers to me has always been choice. Choosing who’s the best target to heal, choosing the most efficient heal at the moment, managing my resources as best as possible.


This is exactly what has made healing in FFXIV interesting up to this point. Making choices of which tools to use and where, and the consequences of those choices while trying to strategically DPS as much as possible.

I literally made this forum account just now (Hi!) to echo the dissatisfaction with what we saw with WHM at the dev panel, for what it's worth.

I very much agree with flowerfairy. Part of the reason I didn't jive with #Healerstrike is - I'm not looking for a complex dps rotation. Especially the way FF14 does it.

I like the freedom though of my healing kit to be able to use them however I wish.

Without Cure 3 if both healers are seperated in a split room mechanic how can I heal a cluster of players from far away. OR without asylum for that matter.

And like we just got Glare 4 and along with Assize, I enjoy in dungeons while I don't exactly need to flex my healer muscles I like being able to aoe mobs down.