The Plenary button grants a healing boost to party members around it. The fly text there shows a buff named "●ヒーリングリリー:被回復効果アップ" or "Healing Lily: Increased HP Recovery" with its icon



The Plenary button grants a healing boost to party members around it. The fly text there shows a buff named "●ヒーリングリリー:被回復効果アップ" or "Healing Lily: Increased HP Recovery" with its iconDoes Afflatus rapture give like plenary indulgence ontop of it now? If so that be really cool actually.
I'm not all doom and gloom. Not a heal striker type person. I think it's important to voice the concerns though. Lot of white mage is the skill expression from using the heals at our disposal.
Last edited by Azurarok; 04-26-2026 at 01:51 AM. Reason: corrected time on the link


The more I examine it the more I think maybe things will be okay? It is a test build after all.The Plenary button grants a healing boost to party members around it. The fly text there shows a buff named "●ヒーリングリリー:被回復効果アップ" or "Healing Lily: Increased HP Recovery" with its icon
Plenary activates Solace, rapture, misery, to spend lilies. THAT actually gives you at least more of a dynamic branching path into this new sanctity guage now that I think of it. AND since Solace and Rapture are GCD heals they build into it.
It might actually be kinda cool. I hope asylum and assize didn't get purged tho... regen too unless that's connected to something also.
Plenary also doesn't seem to be on cool down and with plenary's new buffed state that'll be active I feel?
Last edited by Nadda; 04-26-2026 at 01:50 AM.



Misery seems to be gone so lillies are only used to transform medica and cure into afflatus heals and Whm currently uses holy sanctuary like a 30s missery that can be used twice for the same amount of casts that dia + afflatus heals per min (3 afflatus heals + 1 missery + 2 dia = 6GCD casts, 4 free sanctuary gcd heals + 2 holy sanctuary = 6 GCD casts).The more I examine it the more I think maybe things will be okay? It is a test build after all.
Plenary activates Solace, rapture, misery, to spend lilies. THAT actually gives you at least more of a dynamic branching path into this new sanctity guage now that I think of it. AND since Solace and Rapture are GCD heals they build into it.
It might actually be kinda cool. I hope asylum and assize didn't get purged tho... regen too unless that's connected to something also.
Plenary also doesn't seem to be on cool down and with plenary's new buffed state that'll be active I feel?
Its very likely that regen, asylum, assize, Pom and many other Whm cds are gone considering they mentioned aiming for 16 buttons per job and Whm's hotbars already had 16


Aiming for...Misery seems to be gone so lillies are only used to transform medica and cure into afflatus heals and Whm currently uses holy sanctuary like a 30s missery that can be used twice for the same amount of casts that dia + afflatus heals per min (3 afflatus heals + 1 missery + 2 dia = 6GCD casts, 4 free sanctuary gcd heals + 2 holy sanctuary = 6 GCD casts).
Its very likely that regen, asylum, assize, Pom and many other Whm cds are gone considering they mentioned aiming for 16 buttons per job and Whm's hotbars already had 16
Losing regen, asylum, assize, PoM, and thin air are major concerns.
Not for them being missing in Evolved mode, to be precise, but more like not seeing them in a condensed form makes it seem like they just don't exist at all.
(More for others reading)
REASONS WHY THIS BE DIFFERENT for people who know nothing about Whitemage looked at the Paladin and saw a lot of familiarity just smooshed down or limited redundancies, is that:
If we don't see them condensed, that may mean they just don't exist at all. That would be really aids.

The preview is super disappointing. It makes me want to hang up my healer hat for good and go play one of their reworked DPS jobs now that the 2min meta is dying. It feels like instead of adjusting the job to retain existing healers, they've decided to kick us all to the curb and start pandering to new players.
I have some thoughts:
1) Removing cast times doesn't address the issues that new or chronically skill-challenged players have. A player isn't going to magically improve their uptime if you take away their cast times. An interrupted cast challenges a player to optimize. A lazy player will still miss just as many GCDs as before, because they are not trying to maintain uptime.
2) Their claim that this will allow us to heal more actively conflicts with their proposed changes to give more healing and utility skills to phys ranged. Why would I want to stand around pressing instant glare if I can have a better time playing bard and still help heal my party?
3) The fact that they essentially said, "Hey guys, we heard you're tired of hitting glare! That's why we took away all of your fun buttons and turned the rest into glare!" is the most laughable point out of all of this. We want more difficulty and more room for skill expression, not a watered down single button job for dummies that encourages mindless GCD overhealing in the same stroke.
Removing the 2min meta is a great change. The proposed WHM changes are total rubbish.


For the existing classes for now, it is optional. However, it is highly theorized that with the fact that all new jobs will have Evolved mode only and that balancing two separate kits for existing classes as they add more would be more work than its worth, they will likely get rid of Reborn mode in either 9.0 or 10.0.Does anyone have a link to this? This sounds...upsetting. Is Evolved mode some optional thing? I don't even know what it is so i'm not sure how to react to this news.
Regen and assize are two of my favorite skills and it's just gone?
Edit: Found a video with google and....errr. I won't be using this.





It makes more sense to me to just lock the existing content to Reborn mode and lock new content to Evolved mode. That way if they add skills to evolved mode in 9.0 they don't have to worry about them being balanced in old Ultimates or Eureka or anything.For the existing classes for now, it is optional. However, it is highly theorized that with the fact that all new jobs will have Evolved mode only and that balancing two separate kits for existing classes as they add more would be more work than its worth, they will likely get rid of Reborn mode in either 9.0 or 10.0.
No, we will give feedback while they're in development mode so things can change for the better
It's not doom and gloom. It's feedback, and they should take it while they've still got 8 months to cook.
They wouldn't show off jobs in such a unfinished state if they weren't looking for feedback



Its not only the deaf ears. If I remember correct, their home market likes to play easy mode after a tiring day from work.You do understand the people asking to be healbots are not the same ones who wanted more complexity? It's not black and white like that. I always agreed I wish as a healer I could heal more, and if not that, that my job gets a more fun rotation or a little more complex. Instead, what I saw yesterday does neither. The job is easier (somehow) and knowing CB3 they'll just keep healing checks the same as they are for the most part and tell healers to "just go play ultimates."
I'm not part of the strike myself but it's not rocket science to see why healers are annoyed. Every little bit of skill expression they had left is getting removed and for what? So the medica III spamming WHM in normal roulettes has an easier time? I understand the game has to be balanced around casuals as much as raiders, I'm in the middle of that I would say, I raid but not hardcore. Yet I feel like this change benefits only people who were already playing WHM sub optimally, I know that's harsh to say but jobs can be simple to play and take skill to master.
They actually KNOW how to make healers fun because in PvP healers are genuinely fun and can do a crapton of healing on top of DMG. Yet for PvE we once again seem to be getting the short end of the stick. That's the frustrating part.
It's not about "winning" it's about the fact that for a lot of healers our feedback just falls on deaf ears. In no world did WHM have to be made any easier. You can absolutely like the changes, that is totally fine but you don't have to be so demeaning and act ignorant just because you're happy.
On that note, I'm genuinely worried for SCH tbh.
They're not interested in playing busy jobs. They dont want to sweat in casual content.
The whole gameplay direction change is about "less time commitment, play when or whatever you like".

This is exactly what has made healing in FFXIV interesting up to this point. Making choices of which tools to use and where, and the consequences of those choices while trying to strategically DPS as much as possible.
I literally made this forum account just now (Hi!) to echo the dissatisfaction with what we saw with WHM at the dev panel, for what it's worth.
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