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  1. #11
    Player
    Catastrophe573's Avatar
    Join Date
    Jul 2024
    Posts
    79
    Character
    Taka Gabbiani
    World
    Sargatanas
    Main Class
    Blue Mage Lv 80
    I'm not worried. It does look like the DoT management is gone. But so is the blood lily and Afflatus Misery. Instead **all** GCD heals charge a new sanctity gauge. And that gauge can be spent on a new skill, Holy Sanctuary, that does damage proportional to how full the sanctity gauge is.

    Optimizing WHM is now about casting heals with good timing, and *adding* cast bars to skills that didn't have them before. Like Temperance, which needed to be swiftcast. (Also Temperance is now 45s?)

    Basically, all attack skills are free and simple. Mental filler. However when you see an enemy cast bar then the skill expression comes in casting the right heal or mit, just in time. Also the panel showed us that overhealing does NOT count.
    (2)

  2. #12
    Player
    Azurarok's Avatar
    Join Date
    Feb 2022
    Posts
    1,478
    Character
    Medim Azurarok
    World
    Siren
    Main Class
    Machinist Lv 100
    It looks like Sanctuary can be casted even without any Sanctity (which also doesn't proc if you heal 0 damage) and it looks to be stronger than Glare so you wouldn't want to overcap on it while also being on a 30s recast so that seems to be the replacement for Dia.

    Maybe Holy will also be more interesting and/or be a gain in single target with a long cast but they didn't touch that button at all for some reason

    Quote Originally Posted by Catastrophe573 View Post
    Like Temperance, which needed to be swiftcast. (Also Temperance is now 45s?)
    Sanctuary is what he used swiftcast on
    (2)
    Last edited by Azurarok; 04-25-2026 at 11:34 PM.

  3. #13
    Player
    WaxSw's Avatar
    Join Date
    May 2019
    Posts
    692
    Character
    Waxillium Larede
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Catastrophe573 View Post
    I'm not worried. It does look like the DoT management is gone. But so is the blood lily and Afflatus Misery. Instead **all** GCD heals charge a new sanctity gauge. And that gauge can be spent on a new skill, Holy Sanctuary, that does damage proportional to how full the sanctity gauge is.

    Optimizing WHM is now about casting heals with good timing, and *adding* cast bars to skills that didn't have them before. Like Temperance, which needed to be swiftcast. (Also Temperance is now 45s?)

    Basically, all attack skills are free and simple. Mental filler. However when you see an enemy cast bar then the skill expression comes in casting the right heal or mit, just in time. Also the panel showed us that overhealing does NOT count.
    The issue imo come from lack of non healing options and also lack of management in healing options. New whm seem to have up to 4 free GCD heals of which there are now 2 so its effectively afflatus with an extra heal per minute with the difference that afflatus always had a reward while the reward from the heals come from healing hp, so when not damage is coming this system is completely dead and will have you praying everyone gets a bit of damage to be able to overheal and use it.

    Not only that but the lack of Dia, afflatus misery, POM and similar cooldowns means that asuming enough damage comes to use those 4 gcd heals, Whm rotation will be 4 GCD heals, 2 Holy Sanctuary and 18 Glares per minute and if not enough damage comes it will be 22 Glares and 2 Holy sanctuary per minute

    And this is without taking into consideration the loss of actually cool skills like assize, Asylum or Presence of mind
    (4)
    Quote Originally Posted by IttyBitty View Post
    Emnity management is a group responsibility, HP management is a group responsibility, Mitigation is a group responsibility ,DPS is a group responsibility
    Anybody saying "I only want to <x>" just tells me they are lazy and selfish.

  4. #14
    Player
    SweetPete's Avatar
    Join Date
    Dec 2013
    Posts
    1,001
    Character
    Princess- Princess
    World
    Coeurl
    Main Class
    Alchemist Lv 100
    I actually like the new Evolved Whm. I like that the devs are trying to play to the jobs core niche which is gcd healing. Now ya getting rewarded for it. The damage seems fun too. 1 button but ya always doin’ damage on the move as I think the new encounters will be even more better since the devs can now go all out because the two minute meta will be gone in 8.0. That’s individuality. I believe.

    Can’t wait to see Sch and Astro. I’m not much of a sage player but excited to see that too.

    I’m patient. Won’t panic. It was an old build and still change allot in almost 9 months. I say don’t stress ya selves

    8.0 will be basically a way to play the game. It’s gonna be scary for all of us but I’m sure in the end it will all be okay.
    (1)

  5. #15
    Player
    Catastrophe573's Avatar
    Join Date
    Jul 2024
    Posts
    79
    Character
    Taka Gabbiani
    World
    Sargatanas
    Main Class
    Blue Mage Lv 80
    My actual WHM concern btw? They deleted Cure 1, Cure 2, and Cure 3.
    • Cure 1 should have always upgraded into Cure 2.
    • With changes to Medica 3 and Afflatus Rapture I could live without Cure 3.
    • Cure 2 is still there, just renamed to "High Cure". (It's even using Cure 2's icon as a placeholder.)
    But imagine if BLM lost the iconic Fire 1/2/3/4? Right?

    Quote Originally Posted by WaxSw View Post
    The issue imo come from lack of non healing options and also lack of management in healing options. New whm seem to have up to 4 free GCD heals of which there are now 2 so its effectively afflatus with an extra heal per minute with the difference that afflatus always had a reward while the reward from the heals come from healing hp, so when not damage is coming this system is completely dead and will have you praying everyone gets a bit of damage to be able to overheal and use it.
    Well again, overhealing seems to do nothing for the sanctity gauge. But what you're describing seems to be how I feel during expert roulettes and certain extremes like Arkveld. If everyone plays their jobs correctly, tanks mit, and especially if we have a MCH throwing out Tactician at random - then yeah I do nothing but spam Glare. I would like Evolved Mode to solve that problem with WHM, but I don't think that's what this change is for. Evolved Mode is about asking what puzzles are we solving with three different GCD AOE heals? And could we solve them with two?

    It has always been a problem where WHM is only fun in savage, quantum, Valigarmanda EX, and "dungeons when my party screws up a lot". I would like that fixed, but that requires a change to encounter design or balance. Cutting or combining skills really isn't related.
    (2)

  6. #16
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    5,368
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    I am also worried that when everything goes well, then all the healing part of the kit remains unused or useless, and we're back to what we have today. But that is if we base ourselves on the EW/DT model, and I do feel this truly hinges on what they actually intend for tanks to be like in EC: true godtier self healing party mitigation machines that in all but name replace healers in most non savage+ content, or something else after seriously reviewing the role and its boundaries?
    (4)
    Secretly had a crush on Mao

  7. #17
    Player
    WaxSw's Avatar
    Join Date
    May 2019
    Posts
    692
    Character
    Waxillium Larede
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Catastrophe573 View Post
    My actual WHM concern btw? They deleted Cure 1, Cure 2, and Cure 3.
    • Cure 1 should have always upgraded into Cure 2.
    • With changes to Medica 3 and Afflatus Rapture I could live without Cure 3.
    • Cure 2 is still there, just renamed to "High Cure". (It's even using Cure 2's icon as a placeholder.)
    Well again, overhealing seems to do nothing for the sanctity gauge. But what you're describing seems to be how I feel during expert roulettes and certain extremes like Arkveld. If everyone plays their jobs correctly, tanks mit, and especially if we have a MCH throwing out Tactician at random - then yeah I do nothing but spam Glare. I would like Evolved Mode to solve that problem with WHM, but I don't think that's what this change is for. Evolved Mode is about asking what puzzles are we solving with three different GCD AOE heals? And could we solve them with two?

    It has always been a problem where WHM is only fun in savage, quantum, Valigarmanda EX, and "dungeons when my party screws up a lot". I would like that fixed, but that requires a change to encounter design or balance. Cutting or combining skills really isn't related.
    With overhealing I meant healing things like a dps at 90% hp just to get the sanctity charge if its the dps optimal solution, the sanctity seems to be procced if it heals something, which may still lead to overheal just that instead of 100% of the heal being lost now it would be 90%-99%

    I feel the removal of damagin options and cooldown hurt more than help WHM, assize POM or thin air were great tools that seem to be gone and this iteration seems to be even more 1 button spammy than Dawntrail's
    (2)
    Quote Originally Posted by IttyBitty View Post
    Emnity management is a group responsibility, HP management is a group responsibility, Mitigation is a group responsibility ,DPS is a group responsibility
    Anybody saying "I only want to <x>" just tells me they are lazy and selfish.

  8. #18
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    7,152
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by SweetPete View Post
    I actually like the new Evolved Whm. I like that the devs are trying to play to the jobs core niche which is gcd healing. Now ya getting rewarded for it. The damage seems fun too. 1 button but ya always doin’ damage on the move as I think the new encounters will be even more better since the devs can now go all out because the two minute meta will be gone in 8.0. That’s individuality. I believe.

    Can’t wait to see Sch and Astro. I’m not much of a sage player but excited to see that too.

    I’m patient. Won’t panic. It was an old build and still change allot in almost 9 months. I say don’t stress ya selves

    8.0 will be basically a way to play the game. It’s gonna be scary for all of us but I’m sure in the end it will all be okay.
    Leaning into the identity of GCD healing shouldn’t mean “there is no downside to ever GCD healing, throw out what you want”

    Being refunded for literally everything just encourages you to do whatever you want with no downsides, it doesn’t really give you an identity
    (5)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  9. #19
    Player
    Heilstos's Avatar
    Join Date
    Mar 2014
    Location
    Gridania
    Posts
    280
    Character
    Marius Heilstos
    World
    Odin
    Main Class
    Astrologian Lv 100
    Hello everyone,

    I’d like to share an infographic I found on Reddit about the Evolved White Mage. Some of you may have already seen it, but I thought it could be a good starting point for discussion here.


    Found: https://www.reddit.com/r/ffxiv/comme..._evolved_jobs/ (to Zoom)

    My first impression is that the White Mage looks very strong with these changes.

    Even with the DoT being removed, it feels like that loss is easily compensated by the double combo system and the new interaction where healing actively improves your burst. The focus seems to shift from “pressing a debuff every 30 seconds” to “how do I heal efficiently to maximize my damage output?”

    I actually find that core idea pretty interesting.

    That said, how this really plays out in practice is something we’ll have to test ourselves. There’s no way around that.

    What immediately stood out to me (and honestly worries me a bit) is that there don’t seem to be any role actions shown anymore.

    That raises a pretty important question for me:
    What’s happening to our mana regeneration (MP management)?

    For White Mage, managing MP has always been a core part of the gameplay—not just healing, but also keeping an eye on your resources. If that’s being removed or significantly changed, it could really impact how the job feels overall.

    What do you think?
    Am I missing something, or does this concern you as well?

    Looking forward to hearing your thoughts
    (0)

  10. #20
    Player
    WaxSw's Avatar
    Join Date
    May 2019
    Posts
    692
    Character
    Waxillium Larede
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Heilstos View Post
    snip
    The double combo (Glare -> Legally distinct Glare but exactly the same) is a nothing burger meant to distract the most casual players and the holy sanctuary is basically afflatus lite, a small mathing of the rotation can really show how with these changes WHM would be pressing glare for an amount between 75% and 91% of the total GCDs, its even worse than current WHM.

    The whole using GCDs efficiently already existed in the afflatus heals (ffs the new GCDs even transform into afflatus heals) but they just rebranded it and made it seem new when in reality it isnt while killing way more interesting buttons like assize, PoM, Asylum etc. Overall the kit is very dumbed down, oversimplified and solves absolutely none of the problems current WHM has
    (5)
    Quote Originally Posted by IttyBitty View Post
    Emnity management is a group responsibility, HP management is a group responsibility, Mitigation is a group responsibility ,DPS is a group responsibility
    Anybody saying "I only want to <x>" just tells me they are lazy and selfish.

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