Quote Originally Posted by Catastrophe573 View Post
I'm not worried. It does look like the DoT management is gone. But so is the blood lily and Afflatus Misery. Instead **all** GCD heals charge a new sanctity gauge. And that gauge can be spent on a new skill, Holy Sanctuary, that does damage proportional to how full the sanctity gauge is.

Optimizing WHM is now about casting heals with good timing, and *adding* cast bars to skills that didn't have them before. Like Temperance, which needed to be swiftcast. (Also Temperance is now 45s?)

Basically, all attack skills are free and simple. Mental filler. However when you see an enemy cast bar then the skill expression comes in casting the right heal or mit, just in time. Also the panel showed us that overhealing does NOT count.
The issue imo come from lack of non healing options and also lack of management in healing options. New whm seem to have up to 4 free GCD heals of which there are now 2 so its effectively afflatus with an extra heal per minute with the difference that afflatus always had a reward while the reward from the heals come from healing hp, so when not damage is coming this system is completely dead and will have you praying everyone gets a bit of damage to be able to overheal and use it.

Not only that but the lack of Dia, afflatus misery, POM and similar cooldowns means that asuming enough damage comes to use those 4 gcd heals, Whm rotation will be 4 GCD heals, 2 Holy Sanctuary and 18 Glares per minute and if not enough damage comes it will be 22 Glares and 2 Holy sanctuary per minute

And this is without taking into consideration the loss of actually cool skills like assize, Asylum or Presence of mind