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  1. #1
    Player
    Catastrophe573's Avatar
    Join Date
    Jul 2024
    Posts
    81
    Character
    Taka Gabbiani
    World
    Sargatanas
    Main Class
    Blue Mage Lv 80
    I'm not worried. It does look like the DoT management is gone. But so is the blood lily and Afflatus Misery. Instead **all** GCD heals charge a new sanctity gauge. And that gauge can be spent on a new skill, Holy Sanctuary, that does damage proportional to how full the sanctity gauge is.

    Optimizing WHM is now about casting heals with good timing, and *adding* cast bars to skills that didn't have them before. Like Temperance, which needed to be swiftcast. (Also Temperance is now 45s?)

    Basically, all attack skills are free and simple. Mental filler. However when you see an enemy cast bar then the skill expression comes in casting the right heal or mit, just in time. Also the panel showed us that overhealing does NOT count.
    (2)

  2. #2
    Player
    WaxSw's Avatar
    Join Date
    May 2019
    Posts
    694
    Character
    Waxillium Larede
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Catastrophe573 View Post
    I'm not worried. It does look like the DoT management is gone. But so is the blood lily and Afflatus Misery. Instead **all** GCD heals charge a new sanctity gauge. And that gauge can be spent on a new skill, Holy Sanctuary, that does damage proportional to how full the sanctity gauge is.

    Optimizing WHM is now about casting heals with good timing, and *adding* cast bars to skills that didn't have them before. Like Temperance, which needed to be swiftcast. (Also Temperance is now 45s?)

    Basically, all attack skills are free and simple. Mental filler. However when you see an enemy cast bar then the skill expression comes in casting the right heal or mit, just in time. Also the panel showed us that overhealing does NOT count.
    The issue imo come from lack of non healing options and also lack of management in healing options. New whm seem to have up to 4 free GCD heals of which there are now 2 so its effectively afflatus with an extra heal per minute with the difference that afflatus always had a reward while the reward from the heals come from healing hp, so when not damage is coming this system is completely dead and will have you praying everyone gets a bit of damage to be able to overheal and use it.

    Not only that but the lack of Dia, afflatus misery, POM and similar cooldowns means that asuming enough damage comes to use those 4 gcd heals, Whm rotation will be 4 GCD heals, 2 Holy Sanctuary and 18 Glares per minute and if not enough damage comes it will be 22 Glares and 2 Holy sanctuary per minute

    And this is without taking into consideration the loss of actually cool skills like assize, Asylum or Presence of mind
    (4)
    Quote Originally Posted by IttyBitty View Post
    Emnity management is a group responsibility, HP management is a group responsibility, Mitigation is a group responsibility ,DPS is a group responsibility
    Anybody saying "I only want to <x>" just tells me they are lazy and selfish.

  3. #3
    Player
    Catastrophe573's Avatar
    Join Date
    Jul 2024
    Posts
    81
    Character
    Taka Gabbiani
    World
    Sargatanas
    Main Class
    Blue Mage Lv 80
    My actual WHM concern btw? They deleted Cure 1, Cure 2, and Cure 3.
    • Cure 1 should have always upgraded into Cure 2.
    • With changes to Medica 3 and Afflatus Rapture I could live without Cure 3.
    • Cure 2 is still there, just renamed to "High Cure". (It's even using Cure 2's icon as a placeholder.)
    But imagine if BLM lost the iconic Fire 1/2/3/4? Right?

    Quote Originally Posted by WaxSw View Post
    The issue imo come from lack of non healing options and also lack of management in healing options. New whm seem to have up to 4 free GCD heals of which there are now 2 so its effectively afflatus with an extra heal per minute with the difference that afflatus always had a reward while the reward from the heals come from healing hp, so when not damage is coming this system is completely dead and will have you praying everyone gets a bit of damage to be able to overheal and use it.
    Well again, overhealing seems to do nothing for the sanctity gauge. But what you're describing seems to be how I feel during expert roulettes and certain extremes like Arkveld. If everyone plays their jobs correctly, tanks mit, and especially if we have a MCH throwing out Tactician at random - then yeah I do nothing but spam Glare. I would like Evolved Mode to solve that problem with WHM, but I don't think that's what this change is for. Evolved Mode is about asking what puzzles are we solving with three different GCD AOE heals? And could we solve them with two?

    It has always been a problem where WHM is only fun in savage, quantum, Valigarmanda EX, and "dungeons when my party screws up a lot". I would like that fixed, but that requires a change to encounter design or balance. Cutting or combining skills really isn't related.
    (2)

  4. #4
    Player
    WaxSw's Avatar
    Join Date
    May 2019
    Posts
    694
    Character
    Waxillium Larede
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Catastrophe573 View Post
    My actual WHM concern btw? They deleted Cure 1, Cure 2, and Cure 3.
    • Cure 1 should have always upgraded into Cure 2.
    • With changes to Medica 3 and Afflatus Rapture I could live without Cure 3.
    • Cure 2 is still there, just renamed to "High Cure". (It's even using Cure 2's icon as a placeholder.)
    Well again, overhealing seems to do nothing for the sanctity gauge. But what you're describing seems to be how I feel during expert roulettes and certain extremes like Arkveld. If everyone plays their jobs correctly, tanks mit, and especially if we have a MCH throwing out Tactician at random - then yeah I do nothing but spam Glare. I would like Evolved Mode to solve that problem with WHM, but I don't think that's what this change is for. Evolved Mode is about asking what puzzles are we solving with three different GCD AOE heals? And could we solve them with two?

    It has always been a problem where WHM is only fun in savage, quantum, Valigarmanda EX, and "dungeons when my party screws up a lot". I would like that fixed, but that requires a change to encounter design or balance. Cutting or combining skills really isn't related.
    With overhealing I meant healing things like a dps at 90% hp just to get the sanctity charge if its the dps optimal solution, the sanctity seems to be procced if it heals something, which may still lead to overheal just that instead of 100% of the heal being lost now it would be 90%-99%

    I feel the removal of damagin options and cooldown hurt more than help WHM, assize POM or thin air were great tools that seem to be gone and this iteration seems to be even more 1 button spammy than Dawntrail's
    (2)
    Quote Originally Posted by IttyBitty View Post
    Emnity management is a group responsibility, HP management is a group responsibility, Mitigation is a group responsibility ,DPS is a group responsibility
    Anybody saying "I only want to <x>" just tells me they are lazy and selfish.