Quote Originally Posted by Kohashi View Post
The fights in WoW are demanding but in a different way from FF14.
Also, Pandemonium entered the chat... You were saying about bosses not being targetable when a lot of mechanics were happening? People cried about that shit too..lol. In every single turn in pandemonium, you had multiple mechanics you had to do/solve while still in the burst phase.

As for lower button count, I very highly disagree. I played games that didn't have 4 bars of spells and did complexity extremely well. Blade and Soul is one of them because you had to pick the combo spell and react appropriately.
Pandemonium is not precisely the good example youi think it is. Nothing there justified things like the oversimplified healer kits and the people who cried were a minority at best, people did mechanics just fine like in every other tier before and after it. if harder fights like DSR already received complaints because the kits were bland what makes you think an entire tier easier than that justifies things like the WHM changes?

XIV is not other games, XIV is XIV and if you want to reduce the button count you need to compensate with interactions elsewhere and they dont seem to be doing that, it seems like another batch of oversimplification.

To me, it simply says that SE will move forward towards a more action-focused combat system, which they have been doing for most of their newer games
Guess what those other games dont have? A precarious online structure with outdated netcode and very low refresh rate, XIV may want to be faster but its structure wont ever be the one of an action game and with already 5 expansions is already too late to make the shift smoothly