I also think so. The period between 8.0 and 9.0 will just let ppl adjust, since resistance to change has always been something to consider, and SE wants to soften it and give people some time to adjust.

For raid buffs, they'll probably become personal buffs somehow. Like, Brotherhood will probably still get you Chakras from others, but maybe not give the damage boost to the team.Here's my take, people are looking at WHM and thinking it's all about simplicity. For one WHM is already a simple job at it's core, these changes wont effect the overall gameplay all that much, but still make WHM feel like it's doing something different than cast glare 100times cause all your shit is on cooldown.
Bard and tanks show that they're afraid of adding in unique situational things to play around with and that also should mean that not all healers will be the same anymore. Maybe WHM is the healer that stores dmg from healing, because largely people do want a pure healer.
But on the flipside you could very well bring back more complexity to abilities on Astro, Scholar or Sage while reducing the button bloat. You could bring back more RNG for Astro due to consolidating buttons elsewhere with a new gauge meter or whatever.
And my real takeaway from this is that in the long run Reborne mode will probably be removed, once they start adding cool buttons to use on Evolved mode due to the instant cast stuff certain jobs might be in a situation where despite this they have nothing to press.
Also with two minute meta being gone, you have to start thinking what kinds of things will replace those buttons, and buffs. Will they all be entirely gone or will there be an alt use for such actions?
I'm relatively optimistic about all this.



Wow also has different specs for each job, a different gearing system that is not just pure numbers and fights that are nowhere as scripted as ffxiv's
Bruuuh.. please... you can't be serious. WoW fights are super fukcing simple. The bosses have static spell/mechanic rotations with 0 variation. You always know what to expect at the exact same time every single time. The difficulty in WoW comes from other places.



We don't know how gearing changes yet though or if it will.
I think being too pessimistic is as wrong as being too hyped for this.
Things like the PLD counter, the DRG high jump or the BRD jumps are imo good changes while the WHM changes are definitely simplifications (they said it themselves).
We really need more information for the other jobs first before we can truly say anything and in the end everyone has their own job they look carefully at.
Less jobs really doesn't mean less complexity (PVP BLM is honestly way more complex than it's over counterpart) but they really need to be careful or we might end up with another SMN situation for the other jobs.
Especially the casters really worry me after the WHM show.



Diff may come from other places but that the point, XIV and WoW are different games and while WoW can do for lower button count because the difficulty come from other systems, XIV systems are so simple that they may need deeper buttons to compensate and what they have shown so far imo does not cut it
I am curios on how Scholar will play, we can combine certain skills to achieve higher healing or mitigation, will this be removed?
White Mage will become a gcd healer, what about Scholar?
WoW has more skill complexity because the fights overall are a LOT less demanding in terms of mechanics, whereas FF14 went in the opposite direction with simpler jobs but a LOT more challenging fight designs, where the team and synchronized performance are the core of it. In WoW, you can have somebody solo carry you; in FF14, there is no such thing. In FF14, everyone has to pull their weight, whereas in WoW, some ppl do stuff that most team members aren't even aware of.Diff may come from other places but that the point, XIV and WoW are different games and while WoW can do for lower button count because the difficulty come from other systems, XIV systems are so simple that they may need deeper buttons to compensate and what they have shown so far imo does not cut it


The bad:
-I don't like forced 1, 2, 3 becoming 1, yes I could always use reborn mode but for reasons on the good I will likely not; I'd just like a simple toggle that allows me to 1, 2, 3 away in Evolved mode as i don't like mashing 1. but I get this is a nitpick and based on preference from me.
-Healer casted attacks going? I don't like this one bit as thats the majority of healer gameplay.
-MT/OT split I don't like the split it feels a bit forced. (I feel like short CD's on PLD could still be rewarded on OT through intervention and your cover gap closer)
The Good:
-Merging skills to do things depending on target... Chefs kiss honestly this is something ive been suggesting for a long time and I think its a good idea. It also means niche skills like clemency or cover don't have to go away.
-Timing being rewarded on Tank defensives YES. The current reward of slightly more mitigation doesn't feel impactful but extra damage I can tell you will feel impactful.
-Removing the 2 minute meta good thank god go away please.
I can safely say I play WoW for housing and collecting decor (furnishings), but the combat makes me fall asleep.
It's not about complexity, it's about preference. Everyone is different and I enjoy pressing many buttons in XIV, I just find it more fun. If people want to press less buttons, that's okay, but I want to keep my 25-ish buttons forever, because that's what I prefer! Just like now, we have the option to merge some buttons in XIV and I never do that. But the fact that the new jobs won't even get the current combat system AS AN OPTION is sad and it's a clear sign that they will eventually force the "evolved mode" on everyone, and that's not okay!
Professional lurker.
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