I am not sure yet.
On the one hand the button reduction feels very wrong, given how they have simplified the jobs till now.
On the other hand...let's not pretend that what we have now is really complex anyway.
Imo it feels like evolved trades the skill expression of handling many skills for skill expression for on the fly thinking (PLD counter, DRG positionals).
With the DRG high jump and it's damage reduction, it is a step in the right direction for job identity.
I can see what they were going for, namely streamlining without taking away complexity.
Though I also have to say that there is a bit of a bad taste in my mouth given I had expected more of a "job rework" but that's on me probably.
Right now I need to see more. Imo, jobs like BLM or SMN can't be made any simpler anyway and Tamaki / Mr Prime was responsible for the better things in the game like PVP and PCT so I at least look forward to better job identity again.
More buttons doesn't necessarily mean more complex but it does mean more potential failstates.
Edit:
Though I have to say, the removal of the cast times on the WHM attacks makes me very worried for the other casters.
It's something that I was scared of the most and I really hope it's not something that happens to BLM and PCT.
I am really not sure yet.
On one hand some additions they had shown are great, on the other hand it really feels like even more simplification and personally there was way too much talk in their reasoning of "making it easier to get in", "for people who don't have time" or "how it would impact some fights".
I can see this as either a step in the right direction or as a way into even more simplified gameplay...


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