You are very fast to guarantee things that don't depend on you.
*choughs*They aren't trolls.
Some are, some aren't. When I read people that feel "insulted" by the presence of the aggro icon, it definitely doesn't help the impression you're trying to give.They will easily admit that holiday events are a waste of developers' time. People who think this game has poor quality are REASONABLE players, guys. They aren't nuts.
Actually, I know plenty of MMORPGs that change icons and colors past release, even WAY past release. Why? Simply because development is an ongoing process, and new ideas that come up past release normally aren't discarded telling "you should have come up with this in beta!".Will they criticize the slow pace of the repairs? Of course they will. We don't have a single major content overhaul yet, and things we do have are being redone again. The agro icon epitomizes the ineffectual repair process. You know what, the message in beta that informed you the mob was aware of your presence was the best system they've come up with. The indication in BETA. 6 months later they're dicking around with what the new icons look like and what colors the mob names should be.
The Desert Peiste is aware of your presence. Miss that notification? You die. They didn't need to fix ****. But that's a whole other different mess they're in.
Active development doesn't just mean fixing what's not working properly, it also means coming up with new additions, and obviously the two things will be done in paralel.
Development teams are made of different people, with different specializations, and different areas of expertise. The people whose areas of expertise doesn't involve them in the fixing process still go to work, and still produce results. Those results will be implemented into the game as soon as they're ready. There's no realistic reason to put them off until the rest is fixed just because someone (with no idea of how game development works) will bitch.
Ah, the old trite doomsaying...