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  1. #71
    Player
    Aviatorhead's Avatar
    Join Date
    Jul 2024
    Posts
    94
    Character
    Honey Slaughter
    World
    Excalibur
    Main Class
    Culinarian Lv 90
    Quote Originally Posted by Aravell View Post
    I see people still keep pulling out the "Well, go play harder content" card.

    I don't think the people who want to heal more are looking for the current savage style of gameplay where you spreadsheet the correct spots to put your tools or you instantly die, and where any mistake made by someone stepping outside of the script will more often than not lead to a raise being required and not a heal. Modern savage doesn't teach you triage, it teaches you that people who make mistakes are a burden.
    Yes. IDK why every time this conversation is had there's a group of people (not you) who think "healing should be required and a bit more involved in content that isn't hard" means "Person saying that hasn't tried savage' because like. I've tried savage. I'm not asking for savage. I want a version of the casual game that has already existed at some point, one where healers actually mattered in casual content.

    Every time someone says Go Try Savage they're just highlighting how much they can't read/didn't actually think about what's being dicussed.
    (7)

  2. #72
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    3,222
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Aravell View Post
    I see people still keep pulling out the "Well, go play harder content" card.

    I don't think the people who want to heal more are looking for the current savage style of gameplay where you spreadsheet the correct spots to put your tools or you instantly die, and where any mistake made by someone stepping outside of the script will more often than not lead to a raise being required and not a heal. Modern savage doesn't teach you triage, it teaches you that people who make mistakes are a burden.
    This pretty much sums it up.
    The overwhelming majority of savage doesn't have healing checks, it has "can your tanks and DPS press their mitigation buttons?"-check.

    And if someone messes up a mechanic best case they just flat out die, worst case they send the entire party back to the starting line.
    (11)
    Last edited by Absurdity; 03-15-2026 at 07:12 PM.

  3. #73
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    5,183
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Kohashi View Post
    I always thought the job design in this game always.. let me say that again.. ALWAYS sucked ass. In ARR, In SB, in EW.. IN EVERY EXPANSION.
    The man wasn't even playing before SHB :'D
    (4)
    Secretly had a crush on Mao

  4. #74
    Player
    RedLolly's Avatar
    Join Date
    Oct 2024
    Posts
    828
    Character
    Lorna Mardoll
    World
    Lamia
    Main Class
    Summoner Lv 100
    Quote Originally Posted by tsuchii View Post
    Play an Extreme or Savage and watch them complain for not healing and shielding enough ahaha
    This point is irrelevant since those fights and Ultimates are clearable with tanks healing themselves/their party because their mitigation and self-sustain is too strong. Which is the exact problem that healers keep bringing up over and over and over and over and over ...
    (2)

  5. #75
    Player
    UNDEAD10000's Avatar
    Join Date
    Aug 2013
    Posts
    38
    Character
    Yunao Arun
    World
    Cerberus
    Main Class
    Ninja Lv 100
    Giving tanks very powerful self-sustain and mitigation is the main reason why healers became nothing more then spamming single DPS skill like 95% of time in normal group content and it's a main reason why i stopped playing as a healer entirely in patch 6.5 when i got so tired of spamming single DPS skill 95% of time.

    This "just do extreme trials, unreal trials, savage raids, ultimate raids and chaotic alliance raids if you want do more healing as a healer" is getting old and people needs to understand that the healers job should always being all about keeping party members alive in every group content but now when healers need to heal party members is pretty much mostly gone in normal group content, it starter to causing new type of problem in normal group content where healers started to rely too much on tanks doing the "healers job" while focusing on doing damage only and let DPS players die on bosses unvoidable attacks.
    And yes this is something that have been happening to me more often recently when i play as DPS where bosses unvoidable attacks are only damage i take but when healers won't heal me, i ended up dying on bosses unvoidable attacks even i do all my best keeping my self alive by using self-sustain and/or mitigation skills i have.


    I really miss 2.0 and 3.0 times when healers actually had to focus more on healing to keeping party members alive in every group content.
    (4)

  6. #76
    Player
    RedLolly's Avatar
    Join Date
    Oct 2024
    Posts
    828
    Character
    Lorna Mardoll
    World
    Lamia
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Aviatorhead View Post
    Yes. IDK why every time this conversation is had there's a group of people (not you) who think "healing should be required and a bit more involved in content that isn't hard" means "Person saying that hasn't tried savage' because like. I've tried savage. I'm not asking for savage. I want a version of the casual game that has already existed at some point, one where healers actually mattered in casual content.

    Every time someone says Go Try Savage they're just highlighting how much they can't read/didn't actually think about what's being dicussed.
    What gets me is every time healers bring up the terrible balancing, there are always tanks that come in just to ego trip about how much better their role is and refusing to even read why their partner role is suffering. It's so toxic.
    (9)

  7. #77
    Player
    ForsakenRoe's Avatar
    Join Date
    Apr 2019
    Posts
    2,487
    Character
    Samantha Redgrayve
    World
    Zodiark
    Main Class
    Sage Lv 100
    Quote Originally Posted by RedLolly View Post
    What gets me is every time healers bring up the terrible balancing, there are always tanks that come in just to ego trip about how much better their role is and refusing to even read why their partner role is suffering. It's so toxic.
    The problem is that SE has left the Tanks to get accustomed to this paradigm, and their current surviveability levels. Which means that any suggestion of moving the needle back the other way, towards what we had in earlier expansions (IE Stormblood), is perceived by Tanks not as 'rectifying a problem', but 'SE HATES Tanks and is nerfing them into the ground'.

    For example, any time I've posted the idea of 'hey what if we just take every Tank self-heal action, and 1:1 convert it into self-barrier', it gets met with at least 3 players saying that it'd be a nerf to the Tank role and that it's a terrible idea. Personally, I think that, for example, WAR having access to a 1200p Barrier (plus 5 stacks of 200p layered Barriers for counteracting DOTs/autoattacks), on a 60s CD (via Equilibrium) would be a hefty buff to surviveability, not a nerf

    It's like the 'no take, only throw' meme. Healers are only allowed to get changes, if said changes don't remove anything from Tanks (even things that Tanks should not have in the first place). They want any solution for Healers to be one that does not impact their 'fun' as a Tank, but refuse to acknowledge that part of the 'fun' they now enjoy was taken from the Healers in the first place. Which is why I think the self-mit idea has some merit, it's undeniably more thematic for the role (reducing damage instead of healing it back), it puts Healing back in the hands of the Healers, and since the potencies would be converted 1:1 any supposed 'SE nerfed Tanks' complaints would hold zero water
    (4)
    Last edited by ForsakenRoe; Yesterday at 04:24 AM.
    #FFXIVHEALERSTRIKE
    Healers feel like they've fallen behind the times, designed for a game that no longer exists. I believe SE can update Healer designs to better fit the modern raiding environment they're now creating, offering optimizations for players to master, while still remaining accessible to new players to the role, all while enhancing Job Identity of each Healer by creating a unique gameplay loop for each individual Job in the role. A 'Role Reborn', if you will. https://forum.square-enix.com/ffxiv/threads/504892 is my attempt to prove this belief is not only 'possible', but a very achievable goal for SE

  8. #78
    Player
    WaxSw's Avatar
    Join Date
    May 2019
    Posts
    663
    Character
    Waxillium Larede
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by VeyaAkemi View Post
    Just so we are clear, there are also no-Tank clears of those same Ultimates, the fact it can be cleared without Healers because there were 4 PLD in there spamming Clemency is less evidence of Healer kit being pointless, and more that if the Tanks are able to sacrifice their DPS completely they still can kinda sorta get by.

    Extremely optimized gimmick runs don't mean anything other than there are people who are willing to make those gummick runs work.
    The fact that ON PATCH an ultimate can be cleared, systematically, without relying on both healers kits, no matter if its 4 paladins spamming clemency or 8 rdm spamming vercure shows that the hps required for that duty is not high enough, period.

    Healer kits have been degraded to make room for heals and when asked for more we were told to go do ultimates just for those same ultimates to not require us to push those heals to the limit. There is a fundamental disconnection between the healer kit and healer gameplay that hasn't been addressed for years and those ultimates and savage clears (and I cannot stress this enough) ON PATCH, are the biggest example of that.

    And before you bring no tank or no dps clears, there hasnt been a single ultimate cleared on patch without dps and the only one solo/no tank clear on patch has been FRU meanwhile healers see this on every ultimate, from DSR, TOP, FRU and even TEA so its not the same, especially when tanks and dps dont have a gameplay that boils down to press 1 button the moment the party is mildly competent
    (3)
    Last edited by WaxSw; Yesterday at 04:49 AM.

  9. #79
    Player
    Uzephi's Avatar
    Join Date
    May 2017
    Posts
    158
    Character
    Elie Uzephi
    World
    Midgardsormr
    Main Class
    Scholar Lv 100
    The only time healers have fun, now, is when you get at least two new people in a fight, or one person having a really bad day. When things go right, healing is the most boring thing to do in this game. You mess up enough where I get to fully flex my kit, you are getting a comm as a thanks for letting me play my job.
    (1)

  10. #80
    Player
    Alicie's Avatar
    Join Date
    Sep 2025
    Posts
    289
    Character
    Alicie Wonder
    World
    Ravana
    Main Class
    Armorer Lv 52
    One thing is being able to do so in old content.
    Completely another thing was when I watched, at a moment of Dawntrail release, a tank solo entire boss of Vanguard dungeon, alone, start to end. Nobody should be able to pull such thing off in a dungeon that was just released in current patch. This game has insane balance issues. In fact it probably is worst out of all games I ever played.
    (2)
    If the story is so good, why does story skip never leaves bestsellers of FFXIV Store?

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