




Pretty much. SE decides to make one entire role 'for stupids'. Why do ppl think all of sudden 'common casual healers are the worst players in the game to have in your party' starts to become more prominent? Why of course, because they draw in those stupids! The other tiny fractions other than the stupids consists of those who somehow manage find the calm eye of the storm, while the rest either tolerates, seclude themselves to their own circle, or reaches their enlightenment that they leave the role. The last two always means that a pug spot will be vacated. Now guess who's likely going to fill in for that vacant spot? Again of course, most likely another stupid!
Wanting to heal more isn't necessarily the same as wanting the content to be harder. Problem is that they decided to put all the difficulty into fight design, and let the trinity burn.
Go do harder content? Guess what, you are still a glare bot, but you have to press more buttons occasionally at the same timed parts of the fight. have fun
Tank self healing and fight design is the reason healers are in a trash place. Since they are unwilling to change fight design, they should just embrace the green dps, and rework healers into having better dps kits, but they are unwilling to do that too, so ¯\_(ツ)_/¯ I guess
Last edited by Gullis; Yesterday at 07:52 AM.




I guess it’s easy to like that “nobody can be the weak link dragging the party down” when the way that materialises for you is to become the immortal god player and not the one turned into a cookie clicker simulator
As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.
I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess
They moved away from the design you have been crying about for ages. Get a hint, my dude. SE going into fight difficulty over class difficulty has been a thing for a long time now. You are crying in vain. It's gone... not coming back.. Let it go.
Also, nothing is perfect and ideal. Everything has good and bad sides.
I always thought the job design in this game always.. let me say that again.. ALWAYS sucked ass. In ARR, In SB, in EW.. IN EVERY EXPANSION. But, there is other stuff which I appreciate, like the fight design of this game.
This game has the best fight design out of all I have tried, hands down, unparalleled and unmatched. So, I don't care if I get to press 1, 10 or 30 buttons. It's never about the buttons or that stupid, awful gearing system. It's about the fights for me! Also, if you think healing is brain dead, savage and Ults will absolutely humble you real fast.
I did every single tier of savage now (except Coils Savage), and ULTS still humble me.




Well considering this focus on encounter design to the exclusion of job design has so thoroughly ruined casual content that the playerbase has massively dropped and dissatisfaction is very high might mean that “this is what square enix does” isn’t really a defence so much as it is simply square enix stubbornly clinging to a design that isn’t workingThey moved away from the design you have been crying about for ages. Get a hint, my dude. SE going into fight difficulty over class difficulty has been a thing for a long time now. You are crying in vain. It's gone... not coming back.. Let it go.
Also, nothing is perfect and ideal. Everything has good and bad sides.
I always thought the job design in this game always.. let me say that again.. ALWAYS sucked ass. In ARR, In SB, in EW.. IN EVERY EXPANSION. But, there is other stuff which I appreciate, like the fight design of this game.
This game has the best fight design out of all I have tried, hands down, unparalleled and unmatched. So, I don't care if I get to press 1, 10 or 30 buttons. It's never about the buttons or that stupid, awful gearing system. It's about the fights for me! Also, if you think healing is brain dead, savage and Ults will absolutely humble you real fast.
I did every single tier of savage now (except Coils Savage), and ULTS still humble me.
Throughout all the expansions criticism of the holistic set of casual content and job design has never been higher than it has in EW and DT
As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.
I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess
I watched a random Warrior themed video just last week and it explained that Warrior's almost purposely designed to be borderline invincible in the dungeon or FATE standard of mass pulling every mob, spamming AOEs, and watching the HP recovery role in for everything that you just hit individually. But then those same skills function perfectly fine and aren't unbalanced in almost everything else at level cap.
As soon as warriors are restricted to hitting one enemy in a boss battle situation in current content, Warrior suddenly loses most of those cracked out advantages that make healers redundant because simply not having ten mobs to suck HP from.
And suddenly the years of us healers collectively crying out for Warriors to be changed and getting nothing make total sense. The jobs are all designed and balanced around raids, trials, and especially ultimates, and Warrior is perfectly in line to the other tanks in all of that.
It's Warrior's gimmick to be the tank with self-sustain, and always has been so. But literally making it so they can't drain HP from everything they hit to only one mob at a time could probably eliminate the dungeon balance issue... While also eliminating 90% of Warrior mains from playing FFXIV anymore because tanks that don't want that drooling on their keyboard easy mode already play the other three tanks.




Going from “literally immortal” to “just as overpowered as the other tanks” isn’t a defence of WAR’s designI watched a random Warrior themed video just last week and it explained that Warrior's almost purposely designed to be borderline invincible in the dungeon or FATE standard of mass pulling every mob, spamming AOEs, and watching the HP recovery role in for everything that you just hit individually. But then those same skills function perfectly fine and aren't unbalanced in almost everything else at level cap.
As soon as warriors are restricted to hitting one enemy in a boss battle situation in current content, Warrior suddenly loses most of those cracked out advantages that make healers redundant because simply not having ten mobs to suck HP from.
And suddenly the years of us healers collectively crying out for Warriors to be changed and getting nothing make total sense. The jobs are all designed and balanced around raids, trials, and especially ultimates, and Warrior is perfectly in line to the other tanks in all of that.
It's Warrior's gimmick to be the tank with self-sustain, and always has been so. But literally making it so they can't drain HP from everything they hit to only one mob at a time could probably eliminate the dungeon balance issue... While also eliminating 90% of Warrior mains from playing FFXIV anymore because tanks that don't want that drooling on their keyboard easy mode already play the other three tanks.
Even in single target BW does about 1000 healer potency of healing on a 25 second CD, that’s stronger than any healer heal in the game in ST, it also gets a ridiculous AOE shield and a self heal
AND bosses barely do any damage anyway because combat design has moved to “Simon says or blow up”
That 1000 potency every 25 seconds reduces single target healing for the healer by a ridiculous amount. When was the last time someone cast cure 2 in savage
As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.
I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess
No disagreement with this from me. All tanks are too OP. I think everyone agrees on this, and it just sucks that a few players doing the twice per expansion ultimate fight and it's requirements dictate the game for the rest of us, and 4 expansions of that has annihilated casual content combat.Going from “literally immortal” to “just as overpowered as the other tanks” isn’t a defence of WAR’s design
Even in single target BW does about 1000 healer potency of healing on a 25 second CD, that’s stronger than any healer heal in the game in ST, it also gets a ridiculous AOE shield and a self heal
AND bosses barely do any damage anyway because combat design has moved to “Simon says or blow up”
That 1000 potency every 25 seconds reduces single target healing for the healer by a ridiculous amount. When was the last time someone cast cure 2 in savage
"We needed to use Warrior's 50% party heal every other minute to beat the EU team by 25 seconds in the world first race."
"Well, I guess we can't nerf it then. You heard them say they needed it."
It just keeps happening like this.
Early FFXIV made me realize I love playing healers in games, but I've been a DPS main since late ShB. At this point I think I am on the side of just making healers green DPS with proper damage rotations.
I'd rather they weren't disabled, but just bloody replaced with something USEFUL. As a DPS main, I often forget I even have Role Actions because its so goddamn rare I actually get to use them, even when solo.
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