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  1. #51
    Player
    Aviatorhead's Avatar
    Join Date
    Jul 2024
    Posts
    93
    Character
    Honey Slaughter
    World
    Excalibur
    Main Class
    Culinarian Lv 90
    Quote Originally Posted by Kohashi View Post
    Nobody forces you to play something you don't enjoy. Anything else?
    ? It's not about being forced. Its about my favorite part of this game being taken away. I'm allowed to ask for it back and complain that it's gone.
    (7)

  2. #52
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    4,147
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Azurarok View Post
    [...]I've also kinda assumed healers became the bad player sanctuary after they've been lobotomized in ShB also
    Pretty much. SE decides to make one entire role 'for stupids'. Why do ppl think all of sudden 'common casual healers are the worst players in the game to have in your party' starts to become more prominent? Why of course, because they draw in those stupids! The other tiny fractions other than the stupids consists of those who somehow manage find the calm eye of the storm, while the rest either tolerates, seclude themselves to their own circle, or reaches their enlightenment that they leave the role. The last two always means that a pug spot will be vacated. Now guess who's likely going to fill in for that vacant spot? Again of course, most likely another stupid!
    (1)

  3. #53
    Player
    Gullis's Avatar
    Join Date
    Nov 2021
    Posts
    542
    Character
    Gullis Hil
    World
    Twintania
    Main Class
    White Mage Lv 100
    Wanting to heal more isn't necessarily the same as wanting the content to be harder. Problem is that they decided to put all the difficulty into fight design, and let the trinity burn.

    Go do harder content? Guess what, you are still a glare bot, but you have to press more buttons occasionally at the same timed parts of the fight. have fun
    Tank self healing and fight design is the reason healers are in a trash place. Since they are unwilling to change fight design, they should just embrace the green dps, and rework healers into having better dps kits, but they are unwilling to do that too, so ¯\_(ツ)_/¯ I guess
    (6)
    Last edited by Gullis; Yesterday at 07:52 AM.

  4. #54
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    7,025
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    I guess it’s easy to like that “nobody can be the weak link dragging the party down” when the way that materialises for you is to become the immortal god player and not the one turned into a cookie clicker simulator
    (8)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  5. #55
    Player
    Kohashi's Avatar
    Join Date
    Jun 2024
    Posts
    724
    Character
    Lucaon Soho
    World
    Odin
    Main Class
    Sage Lv 100
    Quote Originally Posted by Aviatorhead View Post
    ? It's not about being forced. Its about my favorite part of this game being taken away. I'm allowed to ask for it back and complain that it's gone.
    They moved away from the design you have been crying about for ages. Get a hint, my dude. SE going into fight difficulty over class difficulty has been a thing for a long time now. You are crying in vain. It's gone... not coming back.. Let it go.

    Also, nothing is perfect and ideal. Everything has good and bad sides.

    I always thought the job design in this game always.. let me say that again.. ALWAYS sucked ass. In ARR, In SB, in EW.. IN EVERY EXPANSION. But, there is other stuff which I appreciate, like the fight design of this game.

    This game has the best fight design out of all I have tried, hands down, unparalleled and unmatched. So, I don't care if I get to press 1, 10 or 30 buttons. It's never about the buttons or that stupid, awful gearing system. It's about the fights for me! Also, if you think healing is brain dead, savage and Ults will absolutely humble you real fast.

    I did every single tier of savage now (except Coils Savage), and ULTS still humble me.
    (0)

  6. #56
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    7,025
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Kohashi View Post
    They moved away from the design you have been crying about for ages. Get a hint, my dude. SE going into fight difficulty over class difficulty has been a thing for a long time now. You are crying in vain. It's gone... not coming back.. Let it go.

    Also, nothing is perfect and ideal. Everything has good and bad sides.

    I always thought the job design in this game always.. let me say that again.. ALWAYS sucked ass. In ARR, In SB, in EW.. IN EVERY EXPANSION. But, there is other stuff which I appreciate, like the fight design of this game.

    This game has the best fight design out of all I have tried, hands down, unparalleled and unmatched. So, I don't care if I get to press 1, 10 or 30 buttons. It's never about the buttons or that stupid, awful gearing system. It's about the fights for me! Also, if you think healing is brain dead, savage and Ults will absolutely humble you real fast.

    I did every single tier of savage now (except Coils Savage), and ULTS still humble me.
    Well considering this focus on encounter design to the exclusion of job design has so thoroughly ruined casual content that the playerbase has massively dropped and dissatisfaction is very high might mean that “this is what square enix does” isn’t really a defence so much as it is simply square enix stubbornly clinging to a design that isn’t working

    Throughout all the expansions criticism of the holistic set of casual content and job design has never been higher than it has in EW and DT
    (13)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  7. #57
    Player
    RedLolly's Avatar
    Join Date
    Oct 2024
    Posts
    828
    Character
    Lorna Mardoll
    World
    Lamia
    Main Class
    Summoner Lv 100
    I watched a random Warrior themed video just last week and it explained that Warrior's almost purposely designed to be borderline invincible in the dungeon or FATE standard of mass pulling every mob, spamming AOEs, and watching the HP recovery role in for everything that you just hit individually. But then those same skills function perfectly fine and aren't unbalanced in almost everything else at level cap.

    As soon as warriors are restricted to hitting one enemy in a boss battle situation in current content, Warrior suddenly loses most of those cracked out advantages that make healers redundant because simply not having ten mobs to suck HP from.

    And suddenly the years of us healers collectively crying out for Warriors to be changed and getting nothing make total sense. The jobs are all designed and balanced around raids, trials, and especially ultimates, and Warrior is perfectly in line to the other tanks in all of that.

    It's Warrior's gimmick to be the tank with self-sustain, and always has been so. But literally making it so they can't drain HP from everything they hit to only one mob at a time could probably eliminate the dungeon balance issue... While also eliminating 90% of Warrior mains from playing FFXIV anymore because tanks that don't want that drooling on their keyboard easy mode already play the other three tanks.
    (0)

  8. #58
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    7,025
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by RedLolly View Post
    I watched a random Warrior themed video just last week and it explained that Warrior's almost purposely designed to be borderline invincible in the dungeon or FATE standard of mass pulling every mob, spamming AOEs, and watching the HP recovery role in for everything that you just hit individually. But then those same skills function perfectly fine and aren't unbalanced in almost everything else at level cap.

    As soon as warriors are restricted to hitting one enemy in a boss battle situation in current content, Warrior suddenly loses most of those cracked out advantages that make healers redundant because simply not having ten mobs to suck HP from.

    And suddenly the years of us healers collectively crying out for Warriors to be changed and getting nothing make total sense. The jobs are all designed and balanced around raids, trials, and especially ultimates, and Warrior is perfectly in line to the other tanks in all of that.

    It's Warrior's gimmick to be the tank with self-sustain, and always has been so. But literally making it so they can't drain HP from everything they hit to only one mob at a time could probably eliminate the dungeon balance issue... While also eliminating 90% of Warrior mains from playing FFXIV anymore because tanks that don't want that drooling on their keyboard easy mode already play the other three tanks.
    Going from “literally immortal” to “just as overpowered as the other tanks” isn’t a defence of WAR’s design

    Even in single target BW does about 1000 healer potency of healing on a 25 second CD, that’s stronger than any healer heal in the game in ST, it also gets a ridiculous AOE shield and a self heal

    AND bosses barely do any damage anyway because combat design has moved to “Simon says or blow up”

    That 1000 potency every 25 seconds reduces single target healing for the healer by a ridiculous amount. When was the last time someone cast cure 2 in savage
    (6)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  9. #59
    Player
    RedLolly's Avatar
    Join Date
    Oct 2024
    Posts
    828
    Character
    Lorna Mardoll
    World
    Lamia
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Supersnow845 View Post
    Going from “literally immortal” to “just as overpowered as the other tanks” isn’t a defence of WAR’s design

    Even in single target BW does about 1000 healer potency of healing on a 25 second CD, that’s stronger than any healer heal in the game in ST, it also gets a ridiculous AOE shield and a self heal

    AND bosses barely do any damage anyway because combat design has moved to “Simon says or blow up”

    That 1000 potency every 25 seconds reduces single target healing for the healer by a ridiculous amount. When was the last time someone cast cure 2 in savage
    No disagreement with this from me. All tanks are too OP. I think everyone agrees on this, and it just sucks that a few players doing the twice per expansion ultimate fight and it's requirements dictate the game for the rest of us, and 4 expansions of that has annihilated casual content combat.

    "We needed to use Warrior's 50% party heal every other minute to beat the EU team by 25 seconds in the world first race."

    "Well, I guess we can't nerf it then. You heard them say they needed it."

    It just keeps happening like this.

    Early FFXIV made me realize I love playing healers in games, but I've been a DPS main since late ShB. At this point I think I am on the side of just making healers green DPS with proper damage rotations.
    (3)

  10. #60
    Player
    Aidorouge's Avatar
    Join Date
    Apr 2024
    Posts
    631
    Character
    Buzam Aidorouge
    World
    Excalibur
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Hyperia View Post
    What I want is self sustains to be disabled in 4+ player content and only be able to use their heals and buffs solo or small party.
    I'd rather they weren't disabled, but just bloody replaced with something USEFUL. As a DPS main, I often forget I even have Role Actions because its so goddamn rare I actually get to use them, even when solo.
    (0)

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