This point is irrelevant since those fights and Ultimates are clearable with tanks healing themselves/their party because their mitigation and self-sustain is too strong. Which is the exact problem that healers keep bringing up over and over and over and over and over ...
What gets me is every time healers bring up the terrible balancing, there are always tanks that come in just to ego trip about how much better their role is and refusing to even read why their partner role is suffering. It's so toxic.Yes. IDK why every time this conversation is had there's a group of people (not you) who think "healing should be required and a bit more involved in content that isn't hard" means "Person saying that hasn't tried savage' because like. I've tried savage. I'm not asking for savage. I want a version of the casual game that has already existed at some point, one where healers actually mattered in casual content.
Every time someone says Go Try Savage they're just highlighting how much they can't read/didn't actually think about what's being dicussed.



The problem is that SE has left the Tanks to get accustomed to this paradigm, and their current surviveability levels. Which means that any suggestion of moving the needle back the other way, towards what we had in earlier expansions (IE Stormblood), is perceived by Tanks not as 'rectifying a problem', but 'SE HATES Tanks and is nerfing them into the ground'.
For example, any time I've posted the idea of 'hey what if we just take every Tank self-heal action, and 1:1 convert it into self-barrier', it gets met with at least 3 players saying that it'd be a nerf to the Tank role and that it's a terrible idea. Personally, I think that, for example, WAR having access to a 1200p Barrier (plus 5 stacks of 200p layered Barriers for counteracting DOTs/autoattacks), on a 60s CD (via Equilibrium) would be a hefty buff to surviveability, not a nerf
It's like the 'no take, only throw' meme. Healers are only allowed to get changes, if said changes don't remove anything from Tanks (even things that Tanks should not have in the first place). They want any solution for Healers to be one that does not impact their 'fun' as a Tank, but refuse to acknowledge that part of the 'fun' they now enjoy was taken from the Healers in the first place. Which is why I think the self-mit idea has some merit, it's undeniably more thematic for the role (reducing damage instead of healing it back), it puts Healing back in the hands of the Healers, and since the potencies would be converted 1:1 any supposed 'SE nerfed Tanks' complaints would hold zero water
Last edited by ForsakenRoe; 03-16-2026 at 04:24 AM.
#FFXIVHEALERSTRIKE
Healers feel like they've fallen behind the times, designed for a game that no longer exists. I believe SE can update Healer designs to better fit the modern raiding environment they're now creating, offering optimizations for players to master, while still remaining accessible to new players to the role, all while enhancing Job Identity of each Healer by creating a unique gameplay loop for each individual Job in the role. A 'Role Reborn', if you will. https://forum.square-enix.com/ffxiv/threads/504892 is my attempt to prove this belief is not only 'possible', but a very achievable goal for SE



The fact that ON PATCH an ultimate can be cleared, systematically, without relying on both healers kits, no matter if its 4 paladins spamming clemency or 8 rdm spamming vercure shows that the hps required for that duty is not high enough, period.Just so we are clear, there are also no-Tank clears of those same Ultimates, the fact it can be cleared without Healers because there were 4 PLD in there spamming Clemency is less evidence of Healer kit being pointless, and more that if the Tanks are able to sacrifice their DPS completely they still can kinda sorta get by.
Extremely optimized gimmick runs don't mean anything other than there are people who are willing to make those gummick runs work.
Healer kits have been degraded to make room for heals and when asked for more we were told to go do ultimates just for those same ultimates to not require us to push those heals to the limit. There is a fundamental disconnection between the healer kit and healer gameplay that hasn't been addressed for years and those ultimates and savage clears (and I cannot stress this enough) ON PATCH, are the biggest example of that.
And before you bring no tank or no dps clears, there hasnt been a single ultimate cleared on patch without dps and the only one solo/no tank clear on patch has been FRU meanwhile healers see this on every ultimate, from DSR, TOP, FRU and even TEA so its not the same, especially when tanks and dps dont have a gameplay that boils down to press 1 button the moment the party is mildly competent
Last edited by WaxSw; 03-16-2026 at 04:49 AM.

The only time healers have fun, now, is when you get at least two new people in a fight, or one person having a really bad day. When things go right, healing is the most boring thing to do in this game. You mess up enough where I get to fully flex my kit, you are getting a comm as a thanks for letting me play my job.
One thing is being able to do so in old content.
Completely another thing was when I watched, at a moment of Dawntrail release, a tank solo entire boss of Vanguard dungeon, alone, start to end. Nobody should be able to pull such thing off in a dungeon that was just released in current patch. This game has insane balance issues. In fact it probably is worst out of all games I ever played.
If the story is so good, why does story skip never leaves bestsellers of FFXIV Store?



Reading this made it click in my mindOne thing is being able to do so in old content.
Completely another thing was when I watched, at a moment of Dawntrail release, a tank solo entire boss of Vanguard dungeon, alone, start to end. Nobody should be able to pull such thing off in a dungeon that was just released in current patch. This game has insane balance issues. In fact it probably is worst out of all games I ever played.
What Tanks now do self-healingwise, is the exact kind of power that was used to justify BLU being unable to be a real Job. 'It'd be too OP cos it could selfheal stupid amounts with White Wind/can mitigate stupid amounts with Diamondback', meanwhile we have WARs in dungeons healing their entire HP bar once per GCD, for 3 GCDs, every 25s
Last edited by ForsakenRoe; 03-16-2026 at 10:46 AM.
#FFXIVHEALERSTRIKE
Healers feel like they've fallen behind the times, designed for a game that no longer exists. I believe SE can update Healer designs to better fit the modern raiding environment they're now creating, offering optimizations for players to master, while still remaining accessible to new players to the role, all while enhancing Job Identity of each Healer by creating a unique gameplay loop for each individual Job in the role. A 'Role Reborn', if you will. https://forum.square-enix.com/ffxiv/threads/504892 is my attempt to prove this belief is not only 'possible', but a very achievable goal for SE




This is exactly my experience. I run 99.5% of my dungeons in random LFG pugs, and most tanks I'm paired with need some degree of healing to survive the typical 2-pack mob pulls. Are there tanks sufficiently skilled that they can play thru a normal-level dungeon without a healer? Absolutely. Just like someone else above who mentioned you can do the same without a tank.I'm a pug player, so I haven't really run into this much. When I'm in a pug, I'm sometimes surprised how much healing some tanks need while others need one. That includes some warriors that may not really know how to play or something, as I see their HP plummet.
I love my pugs and players that get hit by almost everything lol.
Oh please do use your role abilities to help yourself. Most healers are not fussy about it and some need all the help they can get. I use mine when I screw up a mechanic or when I’m in trouble and the healer(s) can’t easily help.I try to lowkey not use Second Wind/Bloodbath when I can, but that sometimes has the opposite effect of the healer being so zoned out doing their 1-button DPS/doing something in a 2nd monitor that they don't notice I'm hurt for several seconds if not the entire fight, lol.
I don't blame that on healer incompetence though, I fully get why they might be bored out of their minds and/or fighting against dozing off in normal content.
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