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  1. #71
    Player
    Aviatorhead's Avatar
    Join Date
    Jul 2024
    Posts
    93
    Character
    Honey Slaughter
    World
    Excalibur
    Main Class
    Culinarian Lv 90
    Quote Originally Posted by Aravell View Post
    I see people still keep pulling out the "Well, go play harder content" card.

    I don't think the people who want to heal more are looking for the current savage style of gameplay where you spreadsheet the correct spots to put your tools or you instantly die, and where any mistake made by someone stepping outside of the script will more often than not lead to a raise being required and not a heal. Modern savage doesn't teach you triage, it teaches you that people who make mistakes are a burden.
    Yes. IDK why every time this conversation is had there's a group of people (not you) who think "healing should be required and a bit more involved in content that isn't hard" means "Person saying that hasn't tried savage' because like. I've tried savage. I'm not asking for savage. I want a version of the casual game that has already existed at some point, one where healers actually mattered in casual content.

    Every time someone says Go Try Savage they're just highlighting how much they can't read/didn't actually think about what's being dicussed.
    (3)

  2. #72
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    3,222
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Aravell View Post
    I see people still keep pulling out the "Well, go play harder content" card.

    I don't think the people who want to heal more are looking for the current savage style of gameplay where you spreadsheet the correct spots to put your tools or you instantly die, and where any mistake made by someone stepping outside of the script will more often than not lead to a raise being required and not a heal. Modern savage doesn't teach you triage, it teaches you that people who make mistakes are a burden.
    This pretty much sums it up.
    The overwhelming majority of savage doesn't have healing checks, it has "can your tanks and DPS press their mitigation buttons?"-check.

    And if someone messes up a mechanic best case they just flat out die, worst case they send the entire party back to the starting line.
    (3)
    Last edited by Absurdity; Yesterday at 07:12 PM.

  3. #73
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    5,179
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Kohashi View Post
    I always thought the job design in this game always.. let me say that again.. ALWAYS sucked ass. In ARR, In SB, in EW.. IN EVERY EXPANSION.
    The man wasn't even playing before SHB :'D
    (1)
    Secretly had a crush on Mao

  4. #74
    Player
    RedLolly's Avatar
    Join Date
    Oct 2024
    Posts
    827
    Character
    Lorna Mardoll
    World
    Lamia
    Main Class
    Summoner Lv 100
    Quote Originally Posted by tsuchii View Post
    Play an Extreme or Savage and watch them complain for not healing and shielding enough ahaha
    This point is irrelevant since those fights and Ultimates are clearable with tanks healing themselves/their party because their mitigation and self-sustain is too strong. Which is the exact problem that healers keep bringing up over and over and over and over and over ...
    (0)

  5. #75
    Player
    UNDEAD10000's Avatar
    Join Date
    Aug 2013
    Posts
    38
    Character
    Yunao Arun
    World
    Cerberus
    Main Class
    Ninja Lv 100
    Giving tanks very powerful self-sustain and mitigation is the main reason why healers became nothing more then spamming single DPS skill like 95% of time in normal group content and it's a main reason why i stopped playing as a healer entirely in patch 6.5 when i got so tired of spamming single DPS skill 95% of time.

    This "just do extreme trials, unreal trials, savage raids, ultimate raids and chaotic alliance raids if you want do more healing as a healer" is getting old and people needs to understand that the healers job should always being all about keeping party members alive in every group content but now when healers need to heal party members is pretty much mostly gone in normal group content, it starter to causing new type of problem in normal group content where healers started to rely too much on tanks doing the "healers job" while focusing on doing damage only and let DPS players die on bosses unvoidable attacks.
    And yes this is something that have been happening to me more often recently when i play as DPS where bosses unvoidable attacks are only damage i take but when healers won't heal me, i ended up dying on bosses unvoidable attacks even i do all my best keeping my self alive by using self-sustain and/or mitigation skills i have.


    I really miss 2.0 and 3.0 times when healers actually had to focus more on healing to keeping party members alive in every group content.
    (3)

  6. #76
    Player
    RedLolly's Avatar
    Join Date
    Oct 2024
    Posts
    827
    Character
    Lorna Mardoll
    World
    Lamia
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Aviatorhead View Post
    Yes. IDK why every time this conversation is had there's a group of people (not you) who think "healing should be required and a bit more involved in content that isn't hard" means "Person saying that hasn't tried savage' because like. I've tried savage. I'm not asking for savage. I want a version of the casual game that has already existed at some point, one where healers actually mattered in casual content.

    Every time someone says Go Try Savage they're just highlighting how much they can't read/didn't actually think about what's being dicussed.
    What gets me is every time healers bring up the terrible balancing, there are always tanks that come in just to ego trip about how much better their role is and refusing to even read why their partner role is suffering. It's so toxic.
    (4)

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