I think they dont need gimp BLM/THM or BRD/ARC... would be better if they add monsters specialized against these jobs, just like Colibries were anti-blm on xi, reflecting their magic, or monsters with high defense against certain weapons like arrows, that way there dont be always an unstopable job. put monsters around resistant to certain job weapon/spells/abilities/ wathever mixed altogueter. in XI monsters had diferent defense bonus against ceretain kind of weapon damage, they need make that noticeable in XIV too.