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  1. #11
    Player
    Frein's Avatar
    Join Date
    Aug 2011
    Posts
    652
    Character
    Frein Mannis
    World
    Ragnarok
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Preypacer View Post
    Now some will say "well that's because of the way SE designed the game. It forced people to be that way" - going with the ever-popular "blame the game/devs" cop-out instead of putting the blame where it belongs, on the players. Thing is, that's a crock, and I can illustrate it, using CoP.
    Any system that relies on the correct type of people operating it is flawed. In a well designed system the players' self-interest guides them to help the entire community. This is how capitalism works and why it's the most efficient way of distributing factors of production.

    The CoP mission structure was not perfect. It did not incentivize players who had already beaten it to return to it. The same problem plagues the tough job quests in FFXIV. One solution off the top of my head would be to offer a modest amount of grand company seals for beating a job AF fight.

    Quote Originally Posted by Reve View Post
    Anyone who says they did CoP for the storyline is only remembering what they want to remember. If we are going to be truly honest let's just be honest and say people only did CoP for the rings and sea access. Otherwise a lot of people would have rage quited the storyline and never touched it again.
    Nonsense. It took SE a long time to finish the CoP mission line and there were no rewards at all until it was fully implemented, yet people, me included, loved it. In terms of actual item rewards CoP was actually an incredibly poor way to invest your time and effort.
    (4)
    Last edited by Frein; 05-07-2012 at 05:41 AM.