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  1. #31
    Quote Originally Posted by ereskigal View Post
    I think most of you are missing the point why some of us don't like COP, why didn't SE make COP lvl 75 content instead of starting at 30? Why let me lvl my jobs to 75 if I cann't use my max lvl? COP should have been lvl 75 content from start then maybe I wouldn't hate it so much.
    Because they were smart to allow people who weren't 75 to enjoy a good story and expansion pack. Though I'm sure you were being sarcastic anyway.
    (3)

  2. #32
    Player
    Jokerz's Avatar
    Join Date
    Apr 2012
    Posts
    272
    Character
    Axel Smith
    World
    Hyperion
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by ereskigal View Post
    I think most of you are missing the point why some of us don't like COP, why didn't SE make COP lvl 75 content instead of starting at 30? Why let me lvl my jobs to 75 if I cann't use my max lvl? COP should have been lvl 75 content from start then maybe I wouldn't hate it so much.
    For a story line as long as CoP I think SE made he right choice to implement level caps. You can only make so many cap level fights before they all become generic. Also it provided content for those who weren't at cap, breaking up the grind in FFXI.

    I went through CoP pretty much as I leveled, grinding pt's in order to keep up with my static and loosing a lot of sleep lol...but it was nice because it was almost like I was watching my character grow. I don't know why CoP in particular invokes so much passion in ex FFXI players, maybe it was the allure of seeing one of the most beautiful crafted areas in the game, maybe it was the fact that it forced you to become close to those who faced the journey with you, maybe it was just the simple pursuit of loot at the end, but it all felt very rewarding.

    I'd love to see another CoP style mission line, but I fear we may never see it. From what I'm getting from FFXIV, it doesn't particularly force a close community and I don't really see that in the future.
    (6)

  3. #33
    Player
    Reve's Avatar
    Join Date
    Apr 2012
    Posts
    14
    Character
    Satu Rhean
    World
    Hyperion
    Main Class
    Goldsmith Lv 50
    Quote Originally Posted by Elexia View Post
    I mean damn. No really, level cap preserves the challenge, period. If you can't mow down the content that's designed for 25-35 at 50...you really think it's a cop-out to cap players at that content? Are you daft? lol.

    They were designed to be a challenge at the levels suggested, Mini garuda was even a small challenge at 50, a SMALL challenge, but at level 40? It's a real challenge.

    No it doesn't, but then again I doubt you were the type of MMO player that cared for much of anything but getting your loot. Promyvion was an interesting dungeon with unique mobs (I thought it let them off the hook?) Pso`xja was an interesting dungeon with some unique mobs (...hmm) and Al'taieu, while not capped, had an interesting dungeon setup as well. So no, level cap and dungeon design has zero correlation to each other.
    Because it makes so much sense to have a level cap. You can get to Lv.50 in about 2-3 days. There is no reason to have a level cap when you easily get to the max level cap. SE thought they were making content for everyone with CoP because it took more time to get to max level.

    Anyone who says they did CoP for the storyline is only remembering what they want to remember. If we are going to be truly honest let's just be honest and say people only did CoP for the rings and sea access. Otherwise a lot of people would have rage quited the storyline and never touched it again.

    Promyvion was not an interesting dungeon. If it was implemented today, everyone would be raging about how you would spam the Recepticles with RNG and BLM. Honestly what I remember about the dungeons was Sneak+Invisible and pray the Tauri don't turn around when you're climbing up a ladder. It didn't take any extra skill, level caps only increase the time it takes to accomplish something, especially without your Dark Staff. The level cap dungeons would just turn into a run through to where we need to go.
    (5)

  4. #34
    Player

    Join Date
    Mar 2011
    Location
    Besaid
    Posts
    5,019
    CoP release feeling = massive rage cuz almost no one could figure out the content and even when they did it was so hard luck factored into it massively, and you had to have exact settups to win or else you stoood no chance in hell

  5. #35
    Player
    Lancerz's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    71
    Character
    Abaddon Deathslayer
    World
    Goblin
    Main Class
    Archer Lv 70
    They need to bring a lot of things that made FFXI awesome in to FFXIV. CoP was fun and hard at the same time, made you want to call out sick from work and play all day and night. FFXIV has nothing that makes me want to play all day and night, they are making things too easy...
    (8)

  6. #36
    Player
    Frein's Avatar
    Join Date
    Aug 2011
    Posts
    652
    Character
    Frein Mannis
    World
    Ragnarok
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Preypacer View Post
    Now some will say "well that's because of the way SE designed the game. It forced people to be that way" - going with the ever-popular "blame the game/devs" cop-out instead of putting the blame where it belongs, on the players. Thing is, that's a crock, and I can illustrate it, using CoP.
    Any system that relies on the correct type of people operating it is flawed. In a well designed system the players' self-interest guides them to help the entire community. This is how capitalism works and why it's the most efficient way of distributing factors of production.

    The CoP mission structure was not perfect. It did not incentivize players who had already beaten it to return to it. The same problem plagues the tough job quests in FFXIV. One solution off the top of my head would be to offer a modest amount of grand company seals for beating a job AF fight.

    Quote Originally Posted by Reve View Post
    Anyone who says they did CoP for the storyline is only remembering what they want to remember. If we are going to be truly honest let's just be honest and say people only did CoP for the rings and sea access. Otherwise a lot of people would have rage quited the storyline and never touched it again.
    Nonsense. It took SE a long time to finish the CoP mission line and there were no rewards at all until it was fully implemented, yet people, me included, loved it. In terms of actual item rewards CoP was actually an incredibly poor way to invest your time and effort.
    (4)
    Last edited by Frein; 05-07-2012 at 05:41 AM.

  7. #37
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Frein View Post
    One solution off the top of my head would be to offer a modest amount of grand company seals for beating a job AF fight.
    I agree with this, this is similar to how Blizzard incentivise its content by giving out tokens on dungeon bosses, it encourages people to replay the same content even when they have what they want.
    (1)

  8. #38
    Player Andrien's Avatar
    Join Date
    Mar 2011
    Posts
    2,437
    Character
    Andrien Bellcross
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50
    I've done CoP when it was level cap, and I was lucky because my LS did them together. After that I've seen people who is not as fortunate as me struggle to get groups together, as a result they were stuck in towns shouting to no ends until level cap restrictions was lifted. If there was any expansion that deserves praise, for me it is Rise of the Zilart.

    A good thing FFXIV is bringing to the table is the content finder system. Another thing they should implement to help those struggling is a system to encourage players to help, like a mentor system that rewards the helpers with bonus xp, seals, and items.
    (0)
    Last edited by Andrien; 05-07-2012 at 06:51 AM.

  9. #39
    Player
    Lurex's Avatar
    Join Date
    Mar 2011
    Location
    Limsa
    Posts
    458
    Character
    Ian Nai
    World
    Balmung
    Main Class
    Goldsmith Lv 70
    Something like CoP from FFXi would give this game substance, which it DESPERATELY needs.
    (8)

  10. #40
    Player
    Firon's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,565
    Character
    Firon Veleth
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by TheVedis View Post
    CoP release feeling = massive rage cuz almost no one could figure out the content and even when they did it was so hard luck factored into it massively, and you had to have exact settups to win or else you stoood no chance in hell
    Pffft i ran thru cop with every class in the game @ that time.

    CoP was fun but it was still a lot of things they could have done better.
    (1)

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