This is fine and I agree with you. As a whole melee should not be something that's detrimental to bring to an event or boss fight. What I meant was that one should never argue that MNK, DRG and any more melee damage dealers we get further down the line should be the top pick for that role if there are hybrids that can also come as DPS. That line of thinking leads to the hybrids having subpar DPS, which means their other role(s) overshadow what they can do in terms of damage and groups only bring them for those other roles, which then basically pisses on anyone who likes the DPS aspect of the hybrid because they want to play their preferred role but can't because the game and the community don't really support it.
True. All jobs should be balanced around the same goal in their respective roles.If I can bring a WAR who can tank equal to a PLD and while doing that can DPS 3/4 as well as a DRG, and I can bring a host of BLM that can out DPS DRGs or MNKs, then why would I ever bring those other jobs. In a world of success=reward&efficiency=number_of_rewards noone will opt for the "slower" "weaker" "more difficult" except to get bragging rights, "We did this w/ a all jobs setup." and what have you.
I agree with this. Someone mentioned mechanics that challenge ranged and less focus on punishing melee, which would be a step forward.So as it stands SE is working towards designing content that makes jobs undesirable, bosses and NMs with some form of hit from behind mechanic to stop MNK and DRG from being able to achieve the highest possible DPS for instance; and making some jobs far better choices in most of that content than the alternatives, BLM for DPS, ARC to avoid mob centered AoE, etc.



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