PLD needs both, IMO. Better DPS and enmity generating attacks as well as more abilities. I'd personally bring back Circle Blade as a PLD-exclusive weapon skill (GLA used to have it before the simplification). Allow PLD to gain more from STR (normal +attack as well as +block value or block rate), and buff sword damage slightly. That would be in addition to the coming PLD buffs.
Holy Succor looks like a good idea on paper, and is one of the cases where SE lifted something from WoW and blended it to their PLD design. Problem is, Holy Succor is basically Beacon of Light, which belongs to the healing paladin spec; not the guy with the shield taking damage for his comrades (prot) or the guy smashing faces with a two-handed hammer while burning his foes with holy light and righteous fire (ret), but the guy that stands in the back with the casters (holy). In short, SE stole the wrong idea from the wrong paladin spec. >.>;
Edit: For argument's sake, if you really want to help the healer side of PLD, I'd first make holy succor 1 second cast time or instant cast. Then we can do one of two things. Turn it into a smart heal (Holy Succor: Heals you for X HP and a party member within 10 yalms of you for 50% of the healed amount. The secondary heal always targets the player with the lowest HP percentage) or a mini group heal (Holy Succor: Heals you for X HP and all allies around you for 25% of the healed amount).
The current implementation doesn't really help because of how the targetting system works. You have to break target, select the party member you need to heal and then let loose. Too much time wasted. Might work if XIV supported mouse-over macros, but even then I'd argue the implementation is not befitting of a front liner.



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