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  1. #1
    Player
    stanleyyoung's Avatar
    Join Date
    Apr 2012
    Location
    ul dah
    Posts
    217
    Character
    Stanley Young
    World
    Excalibur
    Main Class
    Gladiator Lv 80
    classes should be able to take on mutliple roles. Jobs are used/needed when a task is given to a player and the job she/he uses only does that one things none else, classes on the other hand would be more flexible.

    With SE fixing/adjusting the class-jobs system, classes will eventually have mutliple jobs branched from them. Example Gla class, pld and drk jobs. Gla can tank with shield and sword (double attack for lil more dps and enimty build) or it can heavy dd with great sword or doublehand a one handed blade to be dd. the key to this would be fighting stance, that being said offense and defense stances. gla tanks while in defense stance or it can dd when in offense stance. pld will always be in defensive stance and only tanks, drk on the other hand will always be offensive stance and only heavy dd's and they do this because they are jobs not classes. gla class can do both(tank & dd) but to a lesser degree because it can change its fighting stance and the jobs cant.

    the same would go for other class like mrd. mrd class, can tank by high hp and parry rate with great axe in defensive stance or it can heavy dd with a war hammer (maybe) in offensive stance. warrior job tanks via high hp and high parry rate using great axe in defensive stance and berseker job heavy dd's with war hammer in offensive stance. mrd class can do both of these roles but again to a lesser degree because it can switch its fighting stance and the jobs cant.
    (3)

  2. #2
    Player
    Enfarious's Avatar
    Join Date
    Jun 2011
    Posts
    704
    Character
    Elasandria Servion
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by stanleyyoung View Post
    classes should be able to take on mutliple roles. Jobs are used/needed when a task is given to a player and the job she/he uses only does that one things none else, classes on the other hand would be more flexible.

    With SE fixing/adjusting the class-jobs system, classes will eventually have mutliple jobs branched from them. Example Gla class, pld and drk jobs. Gla can tank with shield and sword (double attack for lil more dps and enimty build) or it can heavy dd with great sword or doublehand a one handed blade to be dd. the key to this would be fighting stance, that being said offense and defense stances. gla tanks while in defense stance or it can dd when in offense stance. pld will always be in defensive stance and only tanks, drk on the other hand will always be offensive stance and only heavy dd's and they do this because they are jobs not classes. gla class can do both(tank & dd) but to a lesser degree because it can change its fighting stance and the jobs cant.

    the same would go for other class like mrd. mrd class, can tank by high hp and parry rate with great axe in defensive stance or it can heavy dd with a war hammer (maybe) in offensive stance. warrior job tanks via high hp and high parry rate using great axe in defensive stance and berseker job heavy dd's with war hammer in offensive stance. mrd class can do both of these roles but again to a lesser degree because it can switch its fighting stance and the jobs cant.
    This would be optimal, assuming of course that SE goes the route of allowing more than one weapon per class/job, and as long as they maintain a fair amount of balance, which is really the whole problem with any and all classes/jobs as they are now.
    (1)

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  3. #3
    Player
    stanleyyoung's Avatar
    Join Date
    Apr 2012
    Location
    ul dah
    Posts
    217
    Character
    Stanley Young
    World
    Excalibur
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by Enfarious View Post
    This would be optimal, assuming of course that SE goes the route of allowing more than one weapon per class/job, and as long as they maintain a fair amount of balance, which is really the whole problem with any and all classes/jobs as they are now.
    Yeah the problem is really the armoury system itself. if each class was given/used multiple weapons, then each weapon would allow for a specific role thus the jobs branched off from the class will each use one weapon only and play a specific role only. the class will obivously be able to use mutliple weapons and play many roles. example gla class uses 1handed swords-shieds, great swords,daggers, scythe, being able to play (tank,heavy dd/spike dmg,heavy dd/enfleeber,fast dps/trick attack). each weapon in the class thus creates a job pld=sheild & sword (tank). berserker=great sword (heavy dd spike dmg). Thf=daggers (fast dps & trick attack). drk=scythe (heavy dd & enfleeber). all this is only possible if SE adds more wepaons to the class and implements the fighting stances is said before.
    (1)

  4. #4
    Player
    Halvaard_Vidan's Avatar
    Join Date
    May 2011
    Location
    Gridania
    Posts
    144
    Character
    Halvaard Vidan
    World
    Balmung
    Main Class
    Conjurer Lv 50
    I think the real problem here is the lack of classes, this would be a non issue if there were more competing play styles.

  5. #5
    Player
    Deltara's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    444
    Character
    Deltara Delettre
    World
    Hyperion
    Main Class
    Pugilist Lv 51
    My miner should be able to do fishing too.
    (0)

  6. #6
    Player
    stanleyyoung's Avatar
    Join Date
    Apr 2012
    Location
    ul dah
    Posts
    217
    Character
    Stanley Young
    World
    Excalibur
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by Deltara View Post
    My miner should be able to do fishing too.
    I guess if SE allows miners to use dynamite, & throw it in water then you pick up all the dead fish. Yeah miner can be a fisher too! 0.0
    (0)

  7. #7
    Player
    Valmonte's Avatar
    Join Date
    Jul 2011
    Location
    United Federation of Awsome
    Posts
    1,136
    Character
    Felix Valmont
    World
    Balmung
    Main Class
    Lancer Lv 35
    War has always been a DD first and backup tank second, the same is true in FFXIV. however PLD is just so horrible as a tank WAR is the only other viable option. also enmity generation needs to be on a Class specific level as of now its global based /w script modifiers. the current setup needs to be abolished to allow for more Class\Job specialization and balance.
    (0)

  8. #8
    Player
    Enfarious's Avatar
    Join Date
    Jun 2011
    Posts
    704
    Character
    Elasandria Servion
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Valmonte View Post
    War has always been a DD first and backup tank second, the same is true in FFXIV. however PLD is just so horrible as a tank WAR is the only other viable option. also enmity generation needs to be on a Class specific level as of now its global based /w script modifiers. the current setup needs to be abolished to allow for more Class\Job specialization and balance.
    This just goes back to the PLD is busted OR WAR is OPd arguments. That is something I'd love to not see again until after the next couple patches.
    (0)

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  9. #9
    Player
    Valmonte's Avatar
    Join Date
    Jul 2011
    Location
    United Federation of Awsome
    Posts
    1,136
    Character
    Felix Valmont
    World
    Balmung
    Main Class
    Lancer Lv 35
    Quote Originally Posted by Enfarious View Post
    This just goes back to the PLD is busted OR WAR is OPd arguments. That is something I'd love to not see again until after the next couple patches.
    and it will remain broken untill they decide to make it a Mele First Mage second, right now its backwards its a caster first mele second.
    (0)

  10. #10
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Valmonte View Post
    and it will remain broken untill they decide to make it a Mele First Mage second, right now its backwards its a caster first mele second.
    Which sounds too awfuly familiar to vanilla WoW's treatment of paladins. I just hope that Cure and Holy Succor don't end up scaling with healer stats because then that not-so-wonderful bit of history (pallys being used only as healers) will repeat itself.
    (0)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

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