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  1. #17
    Player
    Enfarious's Avatar
    Join Date
    Jun 2011
    Posts
    704
    Character
    Elasandria Servion
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Haibel, I agree,I don't see anything wrong with jobs being able to fill more than one role in a party, it adds freedom. WAR being able to tank OR dd at any given time.

    I do however see a problem if other jobs can't do the same, if one job can do 2 things it should not be the best at either of them, but instead have a balanced amount of each. If each role were given a point value with a modifier for specialization in it as a way of balancing you'd get something like:

    Healing = 5 pts;
    Nuking = 5 pts;
    Tanking = 5 pts;
    Melee = 5pts;
    Enhancing = 3 pts;
    Enfeebling = 3 pts;
    +1 pt for every 5% above base;
    -1 pt for every 5% below base;

    No job should exceed 20 pts;
    WHM = (healing + 5) + (enhancing + 2) + (nuking) == 20;
    BLM = (Nuking + 10) + (enfeebling + 2) == 15;
    WAR = (melee + 5) + (tanking + 10) == 25;
    PLD = (melee -2) + (tanking +5) + (healing) == 18;
    BRD = (enhancing + 7) + (melee(ranged) + 5) == 20;
    DRG&MNK = (melee +7) == 12;

    I think that's not a horrible scale, if nothing else it illustrates what I'm trying to say somewhat. DRG&MNK got shafted when the abilities changed, prior to that DRG(LNC) had some enfeebles & buffs for the party in the for of surges and what have you, give those effects back and it'd get some balance back, and a reason to want a drg in a melee heavy pt. MNK(PUG) I don't remember at all, but, Sap, Victimize and the like where again it could serve up a second role.

    BLM got pushed so far into the nuking that it does nothing else now, and enfeebles are kinda useless so ...

    WAR just got too much in the tanking dept.

    PLD lost to much in the melee dept. to have also gained less in tanking than war, and it's healing isn't bad but it's not supreme either. End of the day give back a little melee, add some tanking in the form of enmity boosts, improved heals, and/or damage reduction which there is a fair amount of, but I'm thinking more a passive -DT%.

    -----------
    Yeah I remember in beta and at launch hate control was a non-existent thing, it was more a matter of killing things before they ate the squishy people, even the enmity+ abilities only worked for ~1 second.
    I also remember mages hitting 1 AoE spell on mobs/party and getting 2k SP for it while melees would randomly get nothing unless it was on a long drawn out fight and even then it was dodgy with the /random nature of SP gains. I was so happy when that went away.
    (1)
    Last edited by Enfarious; 05-07-2012 at 12:21 AM.

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