Jobs have been around for all of 3 minutes ... Never fit a theme is a little premature.
Anyway, yes they all do have hybrid jobs/classes, in this as per the devs, again unless I misunderstood:
Classes are balanced all arounders capable of doing many things well. Jobs are specialists derived from those classes that excel in a single thing.
Again though, I never said take away WARs or any other jobs dual functionalness(that's not a word ... yet) but don't leave some w/ that kind of solid ass strength/capability while others are left out in the cold w/ only a single skill set.
I'm sorry but MNK has a single role, they have an "Oh shit" ability in Taunt but that doesn't make them dual purpose since it lasts all of 4 seconds. Just like DRG doesn't serve a second function.
I will say people have made some great points here. Most of the jobs have a secondary purpose, and they are well balanced, just underutilized in current content. So perhaps the real problem here is:
1) I mainly play PLD(currently busted), DRG & MNK both of which are single purpose.
2) Because of that I don't tend to see the uses of other jobs so much.
3) WAR(my next 50) is OP to the point of toppling the scales even amongst the other dual-purpose jobs.
Since PLD and WAR will receive adjustments, and DRG for that matter, perhaps they'll add some more form/function to MNK and DRG to make them more useful than just providing pure DPS which remains outshone by other jobs that bring more than just DPS to the table.



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