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  1. #36
    Player
    Kishin12345's Avatar
    Join Date
    Jan 2025
    Posts
    123
    Character
    Eldin Valesk
    World
    Lich
    Main Class
    Dragoon Lv 60
    Quote Originally Posted by Aidorouge View Post
    I've seen people try to blame JP players for all of the job/encounter changes, but then someone else will bring up how they're just as confused or annoyed as we are. Hell, it's a common meme for NA/EU players to think Square-Enix only listens to JP, and for JP players to think they only listen to NA/EU. But if we know they're not paying attention to our feedback, and it's dubious if they're taking JP feedback into account... then who the hell ARE they listening to?

    The same problem happens with casual versus hardcore, where both sides keep blaming the other for anything and everything.

    "It's the CASUAL players fault that jobs got dumbed down for the MSQ duties!"
    "It's the HARDCORE players fault all the jobs got homogenized so they work in their raids!"

    "It's the CASUAL players fault that normal content is boring and I can't pull everything!"
    "It's the HARDCORE players fault that every fight is DDR and body checks now!"

    Which goes back to where I questioned if Square-Enix is actually trying to "make everyone happy" when people of different skill levels and even different regions are all collectively complaining about the same problems.
    Its pretty easy to double check. The viper feedback that lead to the changes is right there in their viper megathread at around page 15.
    "Too tiring, too confusing, too much staring at the hotbar"
    I know i've read about rdm ranged melee and about giving tcj full mobility, i linked that to friends when i read about it. Was at the start of dawntrail in the ninja megathread.
    It's pretty easy to check if you just scroll around in the megathreads over there.

    Edit: more on the following pages
    "The combo routes are complicated, and the optimal route changes frequently."
    "You have to maintain buffs and debuffs."
    "You're busy with Haste."
    "There are only replacement skills."
    "You have to insert Snake Tail Art and Twin Fang XX."
    "You also have to be able to specify the direction."

    As a result, you can't even fight properly, let alone master them (sob)
    . Even when I'm hitting the wooden dummy, I can't understand it...

    Edit 2: just because i found this comment funny
    - Reaper's debuff maintenance
    - Samurai's damage dealt and haste buff
    - Monk's complex combos
    - Dragoon's busyness

    It seems like this job has all the annoying aspects of melee combat made even more annoying.
    Are major improvements only made with expansions?
    If so, will these mechanics be left as they are for over two years?
    Honestly, this is the first job I've ever experienced where even leveling is such a pain.

    Edit 3: this is about m7s and rdm, the threads are filled with these kinds of feedbacks

    "In recent high-difficulty games like Savage and Ultimate, 2-minute bursts often required ranged jobs to separate and deal with them, so the Red Mage's requirement that a 3m melee attack be performed during bursts was so critically out of whack that a fix was necessary.

    In Arcadia Savage, a physically impossible 2-minute burst for Red Mage was added to certain levels (such as Cruiser Class Savage Level 3), causing a stir on social media forums"
    (0)
    Last edited by Kishin12345; 02-11-2026 at 10:24 AM.

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