Its pretty easy to double check. The viper feedback that lead to the changes is right there in their viper megathread at around page 15.
"Too tiring, too confusing, too much staring at the hotbar"
I know i've read about rdm ranged melee and about giving tcj full mobility, i linked that to friends when i read about it. Was at the start of dawntrail in the ninja megathread.
It's pretty easy to check if you just scroll around in the megathreads over there.
Edit: more on the following pages
"The combo routes are complicated, and the optimal route changes frequently."
"You have to maintain buffs and debuffs."
"You're busy with Haste."
"There are only replacement skills."
"You have to insert Snake Tail Art and Twin Fang XX."
"You also have to be able to specify the direction."
As a result, you can't even fight properly, let alone master them (sob)
. Even when I'm hitting the wooden dummy, I can't understand it...
Edit 2: just because i found this comment funny
- Reaper's debuff maintenance
- Samurai's damage dealt and haste buff
- Monk's complex combos
- Dragoon's busyness
It seems like this job has all the annoying aspects of melee combat made even more annoying.
Are major improvements only made with expansions?
If so, will these mechanics be left as they are for over two years?
Honestly, this is the first job I've ever experienced where even leveling is such a pain.
Edit 3: this is about m7s and rdm, the threads are filled with these kinds of feedbacks
"In recent high-difficulty games like Savage and Ultimate, 2-minute bursts often required ranged jobs to separate and deal with them, so the Red Mage's requirement that a 3m melee attack be performed during bursts was so critically out of whack that a fix was necessary.
In Arcadia Savage, a physically impossible 2-minute burst for Red Mage was added to certain levels (such as Cruiser Class Savage Level 3), causing a stir on social media forums"


Reply With Quote


