Quote Originally Posted by Kishin12345 View Post
Most of the times these changes get discussed in jp threads.
Rdm ranged melee came up there, blm timers being annoying came up there, tcj getting full mobility pretty much got demanded since stromblood introduced it, ast being too complicated, as far as i know the viper changes spawned there, too
And streamer feedback sometimes gets taken into consideration, too
And then i guess they look at the overall performance in the recent savage fights/ultimates and look which jobs need some more and if potency changes would not be enough then job mechanics get changed. Like for example the gnb changes making it better at handling downtime by giving gnashing combo stacks, or rdm having ranged melee so it can do mechanics during burst while being forced away from the boss, or blm not dropping timer when they have no chance to maintain them because downtime/stuns etc.
I've seen people try to blame JP players for all of the job/encounter changes, but then someone else will bring up how they're just as confused or annoyed as we are. Hell, it's a common meme for NA/EU players to think Square-Enix only listens to JP, and for JP players to think they only listen to NA/EU. But if we know they're not paying attention to our feedback, and it's dubious if they're taking JP feedback into account... then who the hell ARE they listening to?

The same problem happens with casual versus hardcore, where both sides keep blaming the other for anything and everything.

"It's the CASUAL players fault that jobs got dumbed down for the MSQ duties!"
"It's the HARDCORE players fault all the jobs got homogenized so they work in their raids!"

"It's the CASUAL players fault that normal content is boring and I can't pull everything!"
"It's the HARDCORE players fault that every fight is DDR and body checks now!"

Which goes back to where I questioned if Square-Enix is actually trying to "make everyone happy" when people of different skill levels and even different regions are all collectively complaining about the same problems.