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  1. #11201
    Player
    CaptainLagbeard's Avatar
    Join Date
    Aug 2013
    Posts
    2,431
    Character
    Rhaya Jakkya
    World
    Odin
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Miradelle View Post
    I don't understand how healer can be simultaneously so easy, yet so many healers are dragging groups down in 11S, because they can't do damage.
    By having too low potency on all their attacks?
    (0)

  2. #11202
    Player
    Azurarok's Avatar
    Join Date
    Feb 2022
    Posts
    1,318
    Character
    Medim Azurarok
    World
    Siren
    Main Class
    Machinist Lv 100
    they're easy in normals because the other roles can cover most of the incoming damage and you can overheal all the hell you want with pretty much no real dps checks

    if a healer seems to need to use a lot of casted heals it's either poor planning or teammates taking unnecessary damage or a lack of mitigation, the latter two not being just the healer at fault
    (0)

  3. #11203
    Player
    ForsakenRoe's Avatar
    Join Date
    Apr 2019
    Posts
    2,467
    Character
    Samantha Redgrayve
    World
    Zodiark
    Main Class
    Sage Lv 100
    Quote Originally Posted by CaptainLagbeard View Post
    By having too low potency on all their attacks?
    If anything it's the opposite: Our Filler spell is now such high potency, that dropping casts of it (to heal, to move for the mandated DDR dance, etc) is far more punishing than it was in the past.

    Scholar, for example, loses 4x as much damage per dropped GCD compared to ARR (Ruin was 80p, Broil is now 320p)

    That's not to mention Dosis on SGE, it's already at 380p, are they gonna make it 400p next expansion?
    (2)
    #FFXIVHEALERSTRIKE
    Healers feel like they've fallen behind the times, designed for a game that no longer exists. I believe SE can update Healer designs to better fit the modern raiding environment they're now creating, offering optimizations for players to master, while still remaining accessible to new players to the role, all while enhancing Job Identity of each Healer by creating a unique gameplay loop for each individual Job in the role. A 'Role Reborn', if you will. https://forum.square-enix.com/ffxiv/threads/504892 is my attempt to prove this belief is not only 'possible', but a very achievable goal for SE

  4. #11204
    Player
    CaptainLagbeard's Avatar
    Join Date
    Aug 2013
    Posts
    2,431
    Character
    Rhaya Jakkya
    World
    Odin
    Main Class
    White Mage Lv 100
    Quote Originally Posted by ForsakenRoe View Post
    If anything it's the opposite: Our Filler spell is now such high potency, that dropping casts of it (to heal, to move for the mandated DDR dance, etc) is far more punishing than it was in the past.

    Scholar, for example, loses 4x as much damage per dropped GCD compared to ARR (Ruin was 80p, Broil is now 320p)

    That's not to mention Dosis on SGE, it's already at 380p, are they gonna make it 400p next expansion?
    Yet, despite the supposedly high potency, the healer DPS is still way too low. So no, it shouldn't be 400p next expansion, it should be probably be closer to 500p this expansion.
    (0)

  5. #11205
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    3,195
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Miradelle View Post
    I don't understand how healer can be simultaneously so easy, yet so many healers are dragging groups down in 11S, because they can't do damage.
    Pretty easy to explain. Because the healing part of the job is so incredibly easy you will find healers in M11S that really shouldn't be there.


    Quote Originally Posted by CaptainLagbeard View Post
    Yet, despite the supposedly high potency, the healer DPS is still way too low. So no, it shouldn't be 400p next expansion, it should be probably be closer to 500p this expansion.
    The point seems to have gone right over your head.

    Healer's potential damage output is "fine", enrage timers are designed around it. Healers dragging people down in M11S has nothing to do with their potency numbers.

    Your main damage source being a single button is the entire issue, because the higher you make the potency of that one button the more dps you lose when you miss a cast of it.
    And bad healers miss a whole lot of casts.
    (4)
    Last edited by Absurdity; 01-26-2026 at 04:19 AM.

  6. #11206
    Player
    MisterNublet's Avatar
    Join Date
    Oct 2020
    Location
    Gridania
    Posts
    454
    Character
    Autechre Voidmoon
    World
    Midgardsormr
    Main Class
    Sage Lv 90
    Quote Originally Posted by Miradelle View Post
    I don't understand how healer can be simultaneously so easy, yet so many healers are dragging groups down in 11S, because they can't do damage.
    Because there is zero content in the game before savage (and arguably some extremes) that teaches healers how to play their role appropriately. Such as how to not be a healbot, planning out heals/mitigation, how to press their (few) dps tools.

    M11s is a reality check for most healbots. They are learning they can't just afk through savage and get a clear.

    Here's the fun part. Once those healbot players adjust and start getting better at the game, planning out mits and heals and figuring out that their dps rotation is pressing 1 button >80% of the time, they understand that the healer gameplay absolutely massively sucks arse and switch to dps or tank instead.

    Guess who fills those newly vacant spots? Fresh healbots.
    (8)

  7. #11207
    Player
    CaptainLagbeard's Avatar
    Join Date
    Aug 2013
    Posts
    2,431
    Character
    Rhaya Jakkya
    World
    Odin
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Absurdity View Post
    Healer's potential damage output is "fine", enrage timers are designed around it. Healers dragging people down in M11S has nothing to do with their potency numbers.

    Your main damage source being a single button is the entire issue, because the higher you make the potency of that one button the more dps you lose when you miss a cast of it.
    And bad healers miss a whole lot of casts.
    Giving them more buttons won't fix the missed casts, making their casts do damage fixes their low damage output.
    (0)

  8. #11208
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    4,103
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by CaptainLagbeard View Post
    Giving them more buttons won't fix the missed casts, making their casts do damage fixes their low damage output.
    Sure. Now place an average healer on that position. What they end up doing is, they don't cast anything no matter how 'easy' their buttons are to press, because they're shaking or too stressed to press their buttons proper while mechanics are going out. Better healers? Still 1 button spam, but now they're doing way waaaaaaaaaaay more dps.

    This is partly why making their filler nukes stronger ends up widening the disparity: devs HAS to balance this around the assumption that healers will output their 'supposedly easy healer dps output'.
    (3)
    Last edited by Rein_eon_Osborne; 01-26-2026 at 04:41 AM.

    "Outside obvious jokes/sarcasm, I aim to convey my words to the future readers who may come across mine posts. Can I change -your- mind, somehow? Potentially... but that's not why I'm writing. You and I have wrote our piece(s). We don't necessarily need to change each other's mind. But we can change other's."

  9. #11209
    Player
    CaptainLagbeard's Avatar
    Join Date
    Aug 2013
    Posts
    2,431
    Character
    Rhaya Jakkya
    World
    Odin
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Rein_eon_Osborne View Post
    Sure. Now place an average healer on that position. What they end up doing is, they don't cast anything no matter how 'easy' their buttons are to press, because they're shaking or too stressed to press their buttons proper while mechanics are going out. Better healers? Still 1 button spam, but now they're doing way waaaaaaaaaaay more dps.

    This is partly why making their filler nukes stronger ends up widening the disparity: devs HAS to balance this around the assumption that healers will output their 'supposedly easy healer dps output'.
    Well they're currently balancing the game around healers doing piss poor damage because their attack potencies are too low.
    So there's no one singular fix that solves everything, but I think as a start balancing out the game would be nice.

    There is really no justification why Healers should do less damage than Tanks, because neither role is a DPS. So, as a start to fixing things, Healers need to have their base damage pulled up to the same level as Tanks. And if SE is afraid to give Healers more attacks or more gameplay, the only way to do that is increasing potencies.
    (0)

  10. #11210
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    3,195
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by CaptainLagbeard View Post
    Giving them more buttons won't fix the missed casts, making their casts do damage fixes their low damage output.
    Except it does...to an extent. Splitting the damage between more spells and abilities means less damage lost per individual cast than right now. Add some DoTs back into the mix that still do their damage while you're not casting any damage spells and we can at least shrink the disparity between good healers and mediocre healers.
    Making your filler do 800 potency per cast will mean some healers do tank dps numbers and some do auto attack-only dps numbers, good luck if you get one of those in your party finder when enrage timers are balanced around the former.
    (2)
    Last edited by Absurdity; 01-26-2026 at 05:29 AM.

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