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  1. #11191
    Player
    Nadda's Avatar
    Join Date
    Nov 2021
    Location
    Gridania
    Posts
    486
    Character
    Nadda Daweel
    World
    Louisoix
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Aidorouge View Post
    I think the more telling part is that some of the people who mocked the healer strike the most got really REALLY quiet once the homogenization started coming for the DPS this same expansion, including several instances of "less buttons to press, less thinking to do".

    It's almost like this topic was supposed to be a warning of some kind...
    Naw I'm still mocking just not investing the resources into my mocking.

    But since someone necro'd this thread to remind me.

    Ha-ha!
    (2)

  2. #11192
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    4,246
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Connor View Post
    “Best I can do is 1 New 90s DPS cooldown skill locked behind a new 90s healing cooldown. Please look forward to it (damage output from encounters will remain the same)’ - Yoshi-P, probably.
    Don't forget that 1-3 DPS or tanks would probably be given more access to some form of "coincidental heal/shield (o)GCD every 60-180s" for no apparent reasons. Please look forward to it!!
    (2)

  3. #11193
    Player
    Miradelle's Avatar
    Join Date
    Mar 2023
    Posts
    153
    Character
    Miranda Vara
    World
    Mateus
    Main Class
    Samurai Lv 100
    I don't understand how healer can be simultaneously so easy, yet so many healers are dragging groups down in 11S, because they can't do damage.
    (0)
    Are you ready to devolve to the next level with devolved mode?

  4. #11194
    Player
    Alice_Rivers's Avatar
    Join Date
    Jul 2024
    Posts
    671
    Character
    Alice Rivers
    World
    Omega
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Miradelle View Post
    I don't understand how healer can be simultaneously so easy, yet so many healers are dragging groups down in 11S, because they can't do damage.
    I've heard much of M11S, I'm looking forward to it, just need to get through the hectic mess that is M10S first.
    (1)

  5. #11195
    Player
    CaptainLagbeard's Avatar
    Join Date
    Aug 2013
    Posts
    2,506
    Character
    Rhaya Jakkya
    World
    Odin
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Miradelle View Post
    I don't understand how healer can be simultaneously so easy, yet so many healers are dragging groups down in 11S, because they can't do damage.
    By having too low potency on all their attacks?
    (0)

  6. #11196
    Player
    Azurarok's Avatar
    Join Date
    Feb 2022
    Posts
    1,507
    Character
    Medim Azurarok
    World
    Siren
    Main Class
    Machinist Lv 100
    they're easy in normals because the other roles can cover most of the incoming damage and you can overheal all the hell you want with pretty much no real dps checks

    if a healer seems to need to use a lot of casted heals it's either poor planning or teammates taking unnecessary damage or a lack of mitigation, the latter two not being just the healer at fault
    (0)

  7. #11197
    Player
    ForsakenRoe's Avatar
    Join Date
    Apr 2019
    Posts
    2,647
    Character
    Samantha Redgrayve
    World
    Zodiark
    Main Class
    Sage Lv 100
    Quote Originally Posted by CaptainLagbeard View Post
    By having too low potency on all their attacks?
    If anything it's the opposite: Our Filler spell is now such high potency, that dropping casts of it (to heal, to move for the mandated DDR dance, etc) is far more punishing than it was in the past.

    Scholar, for example, loses 4x as much damage per dropped GCD compared to ARR (Ruin was 80p, Broil is now 320p)

    That's not to mention Dosis on SGE, it's already at 380p, are they gonna make it 400p next expansion?
    (2)
    #FFXIVHEALERSTRIKE
    Healers feel like they've fallen behind the times, designed for a game that no longer exists. I believe SE can update Healer designs to better fit the modern raiding environment they're now creating, offering optimizations for players to master, while still remaining accessible to new players to the role, all while enhancing Job Identity of each Healer by creating a unique gameplay loop for each individual Job in the role. A 'Role Reborn', if you will. https://forum.square-enix.com/ffxiv/threads/504892 is my attempt to prove this belief is not only 'possible', but a very achievable goal for SE

  8. #11198
    Player
    CaptainLagbeard's Avatar
    Join Date
    Aug 2013
    Posts
    2,506
    Character
    Rhaya Jakkya
    World
    Odin
    Main Class
    White Mage Lv 100
    Quote Originally Posted by ForsakenRoe View Post
    If anything it's the opposite: Our Filler spell is now such high potency, that dropping casts of it (to heal, to move for the mandated DDR dance, etc) is far more punishing than it was in the past.

    Scholar, for example, loses 4x as much damage per dropped GCD compared to ARR (Ruin was 80p, Broil is now 320p)

    That's not to mention Dosis on SGE, it's already at 380p, are they gonna make it 400p next expansion?
    Yet, despite the supposedly high potency, the healer DPS is still way too low. So no, it shouldn't be 400p next expansion, it should be probably be closer to 500p this expansion.
    (0)

  9. #11199
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    3,354
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Miradelle View Post
    I don't understand how healer can be simultaneously so easy, yet so many healers are dragging groups down in 11S, because they can't do damage.
    Pretty easy to explain. Because the healing part of the job is so incredibly easy you will find healers in M11S that really shouldn't be there.


    Quote Originally Posted by CaptainLagbeard View Post
    Yet, despite the supposedly high potency, the healer DPS is still way too low. So no, it shouldn't be 400p next expansion, it should be probably be closer to 500p this expansion.
    The point seems to have gone right over your head.

    Healer's potential damage output is "fine", enrage timers are designed around it. Healers dragging people down in M11S has nothing to do with their potency numbers.

    Your main damage source being a single button is the entire issue, because the higher you make the potency of that one button the more dps you lose when you miss a cast of it.
    And bad healers miss a whole lot of casts.
    (4)
    Last edited by Absurdity; 01-26-2026 at 04:19 AM.

  10. #11200
    Player
    MisterNublet's Avatar
    Join Date
    Oct 2020
    Location
    Gridania
    Posts
    480
    Character
    Autechre Voidmoon
    World
    Midgardsormr
    Main Class
    Sage Lv 90
    Quote Originally Posted by Miradelle View Post
    I don't understand how healer can be simultaneously so easy, yet so many healers are dragging groups down in 11S, because they can't do damage.
    Because there is zero content in the game before savage (and arguably some extremes) that teaches healers how to play their role appropriately. Such as how to not be a healbot, planning out heals/mitigation, how to press their (few) dps tools.

    M11s is a reality check for most healbots. They are learning they can't just afk through savage and get a clear.

    Here's the fun part. Once those healbot players adjust and start getting better at the game, planning out mits and heals and figuring out that their dps rotation is pressing 1 button >80% of the time, they understand that the healer gameplay absolutely massively sucks arse and switch to dps or tank instead.

    Guess who fills those newly vacant spots? Fresh healbots.
    (8)

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