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  1. #11
    Player
    aereniil's Avatar
    Join Date
    Mar 2025
    Posts
    74
    Character
    Mael Aereniil
    World
    Lich
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Maldbeast View Post
    Like it or not, many of the players who queue for these rewards are not interested in learning the type of skills required to be good at PvP (map awareness, repositioning without retreating, objective priority).
    I get your point, and I won't criticize you, you totally get some right points.
    But to those players " who queue for these rewards " and "are not interested in learning the type of skills required to be good at PvP ", I'd like to say :

    It's not even about being good at PvP or the best.. Even though it's not true, let's assume I'm "not interested in learning the type of skills required to be good at PvE" and "only here for the rewards". I will come into your Party Finder's and Duty Finder's parties (for Extreme trials, Deep Dungeon parties, Field Operation parties, and even more casual group contents), and I will start to throw your games because I will show that I am :

    - not motivated to learn about the abilities and skills of my job
    - not motivated to learn or at least try to adapt throughout the duty (even as a first timer). It's not even about successfully improve during the game, just showing a lack of motivation
    - not motivated to read or even build muscle memory over patterns of a game (PvP would have "have your map open", "avoid traps", "not chasing when too risky", "not camping uncontested nodes", "can I or can I not try to move there or around/ahead", and so many more or less little things that may make the difference)
    - not motivated to even ask (I'd say in-duty but busy/grumpy people may not answer or will trash, so at least ask off-duty when you don't know). Similarly, if some players would even read or watch guides and videos about PvE duties, what blocks them to watch videos, guides, or even just the in-game PvP help infos about the modes, the way they are meant to be played, or at the very least how to play your own job(s) in PvP (even just the tooltips are a good start).

    - moreover, if some (hopefully few) of these people don't feel any kind of remorse or discomfort about contributing to hinder the team's efforts, because they're just here to get the bonuses, no matter the result and because "there is no point in even trying", then it'll be a huge disrespect to everyone else and to those who want to try (plus, unlike PvE, there will always be a non-premature end to PvP duties, no 'abandon' after wipe, or at least in FL)
    - if some people complain (rightly or wrongly) about not waiting for sprouts' cutscenes because it doesn't respect everyone's time, then would it be ok not to respect the same time and efforts in PvP ?
    -not motivated up to the point where it affects the party/clear, or even it griefs (not considering when others are compensating)

    ==> If I do all of these, then you'll just leave, resent me, kick me, blacklist me, or even insult me if you can. It would be a nightmare to play for everyone else. So why wouldn't it also apply* in PvP ? (*Because FFXIV is not a game that is heavily focused on PvP content ? Is it a fair enough reason ?)
    (6)
    Last edited by aereniil; 01-19-2026 at 05:59 AM.