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  1. #11
    Player
    ChrysOCE's Avatar
    Join Date
    May 2022
    Posts
    473
    Character
    D'ark Bunny
    World
    Behemoth
    Main Class
    Warrior Lv 100
    I feel like the biggest issue is just the map layout. It just feels off. SR and Onsal, you can pretty much run in a straight line to any engagement and then choose which side you want to engage from. Movement on those maps feels quicker. Sure, you might still miss the Onsal node but, more often than not, you can get anywhere and fight. Worqor, it feels like there are just too many environmental blocks that force you to run around. There is no real direct path to any edge engagement, if you are the far team.

    NE hill node. If you are blue, unless you have an aggressive team, you will almost never see any 3-way fighting there. It takes too long to go red side to engage. If you go yellow side, you have to contend with any re-spawners.
    SE caves. You will almost never see red pinch blue here, cause it takes too long to run through mid, up ramp and along the blue path to cave entrance. And you have to contend with any blue re-spawners that will be behind you.
    SW platform is probably the easiest out of them, as yellow can pinch on blue and then escape over the cliffs to mid. But typically you will never see yellow engaging on the red side of that platform.

    The only direct engagement is mid and, good luck with that, if you have a team that doesn't want to pvp but would rather stay outside and collect edge nodes.
    (7)
    Last edited by ChrysOCE; 02-02-2026 at 05:22 AM.