I think SealRock is good because you can recapture nodes. If you could recapture "Triumphs" (what a name..), albeit slower (100% increased capture time) after it has been captured once completely, it would make things different. But that would require them to tick slower (longer uptime) and take out the speed of spawning new ones. Making it possible for people to actually fight for them. Seal Rock nodes take like what, a whole minute or longer to deplete? I think its like 5% each 3s tick so at least a minute...
As someone else already mentioned, map Q&A.
- When you go up the ramp to the capture points, I think the SouthWest one has this small rock debris as a little barrier directly in its path. This fucks up gapcloser abilities. I lost a match because I couldn't gapclose and dragoon LB into the crowd claiming it.
- Then there are small elements like waypoint markers or little shrine looking things on the road - if you run besides them you can get stuck on them too. Their surface should be made smooth.
- I think it is similar with the pillar structures around one of the Adder spawn point. Their surface is uneven.
- Also think the map needs a visual indicator when you can go up the ramp again, when you fell off to the sides from the top in the North. Like when it is physically possible to jump on the ramp again from the side. This is a place where you could put rocks, where you cant. And then have nothing where its possible for players to jump on it again, because its even enough to pass.
Warrior Limit Break wasn't really made with Z-Axis in mind or? It is supposed to be a frontal cone. But it feels like it lacks height/volume. It is hard to test on dummies that are on a flat surface. You are often unable to execute warrior LB because the target is a little above or under you. I think I would even change it to be a 10-15y point blank aoe originating from the warrior itself, which would align well with their other type of warrior skills.
A point blank aoe will hit targets who are on the same ramp at different Z-Axis levels. A frontal cone apparently won't?


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Such brawls on Seal Rock and Onsal can be fun too, sure, but the vibe just isn’t the same for me.

