"screwed over". You really shouldn't be expecting a group of randoms in casual content in an MMO to cooperate with you all the time, especially with something as minor and harmless as "wasting" an invuln



"screwed over". You really shouldn't be expecting a group of randoms in casual content in an MMO to cooperate with you all the time, especially with something as minor and harmless as "wasting" an invuln


When it's not even wasted. You didn't die, the invuln did it's job. By what mechanism it did that doesn't really matter now, does it?

My definition of "Wasted" for a mitigation or Invuln is if it did its job, Rampart? did I take damage? yes. Does it have 15+ seconds left on the buff timer? no? not wasted.
Nebula, did I take damage? yes. Does it have 10+ Seconds left? no? not wasted.
Holmgang? Did my HP go low enough to warrant it? yes? Did I press any button that heals me? yes? Not wasted.
Thats my criteria, and by these Criteria, I have a criteria for Living Dead of Did I get Walking Dead? because the difference between Living Dead and Holmgang is that Holmgang is meant to be used along side other buttons to make sure you don't die as soon as the timer finishes, which is my main issue with Living Dead.
Living Dead, Did my HP go low enough to warrant it? yes? did I theoretically take enough damage for Walking Dead to activate? yes? why didn't it? Healed by Healer. Do I have enough time before Living Dead goes away to die? ≥5 seconds? I have time. <5 seconds? Wasted oGCD.


I'll be honest, that seems like a no-win situation you put yourself into. With absolutely no reason to, like you could just... not do it.My definition of "Wasted" for a mitigation or Invuln is if it did its job, Rampart? did I take damage? yes. Does it have 15+ seconds left on the buff timer? no? not wasted.
Nebula, did I take damage? yes. Does it have 10+ Seconds left? no? not wasted.
Holmgang? Did my HP go low enough to warrant it? yes? Did I press any button that heals me? yes? Not wasted.
Thats my criteria, and by these Criteria, I have a criteria for Living Dead of Did I get Walking Dead? because the difference between Living Dead and Holmgang is that Holmgang is meant to be used along side other buttons to make sure you don't die as soon as the timer finishes, which is my main issue with Living Dead.
Living Dead, Did my HP go low enough to warrant it? yes? did I theoretically take enough damage for Walking Dead to activate? yes? why didn't it? Healed by Healer. Do I have enough time before Living Dead goes away to die? ≥5 seconds? I have time. <5 seconds? Wasted oGCD.
You have to construct a very specific set of - nonsensical, tbh - "rules" to then arrive at being able to rule that Living Dead is somehow "wasted". And again you're actually saying that you want more self-healing, as that's the core difference why you don't see the same issue with Holmgang (which you could not change in a similar way to how you want Living Dead changed, after all).
But there's an extra problem with the way you look at it, and I quote: "My definition of "Wasted" for a mitigation or Invuln is if it did its job". So you press your invuln. This prevents you dying for pretty exactly 10 seconds. After 10 seconds, did you die in the past 10 seconds? You did not => the button did what you press it for. You just need to actually use these skills for what they are, not what they aren't.
Since you also include that you consider invulns in general a waste if you "didn't need them", this also means that any Warrior who gets healed during Holmgang (like say, by themselves?) didn't need it, and likewise Paladins and Gunbreakers would first need to avoid enough damage to potentially die from it to warrant using HG or SB. Plus hey, a Gunbreaker might take more damage from SB than from the enemies!
Or, and I know this is going to be tough to understand, most people don't use their invulns for mitigation but to survive death. A shocking concept, considering that's only what the button is for, I know. Sorry for the deriding tone, but this is absurd. Do you press TBN then complain that it didn't cycle your GCD, too? No you don't, you press a GCD if you want to cycle your GCD. So why do you press a non-mitigation button then complain that it didn't mitigate damage?



...this is still going on? Put the fries in the bag, man - it's not that deep if healers "waste" your Living Dead in normal dungeons or normal mode raids and adding what constitutes as a negative effect to enable this usecase only comes as detriment to usecases where it matters that Living Dead procs.
Signed, DRK main since Patch 4.3, Stormblood.


Step 1. Create a living dead macro that your gonna use living dead next pull.
Step 2. Done.
Living dead is already the Second best invul due to timer it really doesn't need changes other then cooldown nerfs along with holm gang more importantly.


A simple midway solution would be to leave it as it is and give a bonu effect where it stores all healing recieved until a time runs out or the actual living death effect takes place. I suppose it would need some careful adjustment to not make the mechanic play itself, but it would stop the overheal issue.



Please dont change LD. It is super great now. In fact it is the longest lasting invuln in the game.

Current LD is better then the older version. Before the healing it was up to your healer to bring you to 100% hp once it procced otherwise its you are dead. Current one makes it so you can heal back to full and release it form the healer wasitng resources
A happy family between a viera, a goddess and a child


If you're getting healed through it, is there a problem? The healer was about to output enough to heal you, so maybe LD wasn't needed at all? That feels like the norm for most dungeons. If I see a DRK go into LD I'll try to let them use it but the truth is whether it gets used or not isn't a big deal in dungeons.It's kind of telling when the only time I've been able to get off Living Dead in dungeons in recent memory, has been from 100k needles in the 2nd add pack of Sabotender Valley, and from the Knockbacks from the final bosses in both Skydeep, and the 7.3 dungeon, because otherwise, I get healed through it, even with having a short macro about it.
If you know that your healer is eager to throw everything at you then you can wait them out. Let them use all their heals, keep track of what has been used, and then use LD.
You shouldn't. Invulns are just another cooldown. I try to use them as much as possible, or at least I did before tanks became so strong that using anything other than their short mitigations became optional.
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