Page 2 of 5 FirstFirst 1 2 3 4 ... LastLast
Results 11 to 20 of 46

Hybrid View

  1. #1
    Player
    Code_dionysus's Avatar
    Join Date
    Apr 2025
    Location
    Interdimensional Void
    Posts
    12
    Character
    Emilia Deckard
    World
    Jenova
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Eastwall View Post
    That change would be really funny for trolling. Aside from it, it has no purpose
    The purpose is simple, to make Living Dead not be decimated by every bit of healing done. Dark Knight has Abyssal Drain, which could be turned into a delayed heal with Living Dead, or it could just be a massive benediction like it currently is in dungeon pulls.

    This is on top of, mind you, having to stand in almost every AoE under the sun in order to get it to proc in the first place.
    (2)
    Last edited by Code_dionysus; 11-10-2025 at 01:26 PM. Reason: Fixing quotes

  2. #2
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,937
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Living dead is a test of team interplay which should be encouraged in an MMO but also one that I think the DRK themselves often shirks responsibility for choice in the best time to use it

    The amount of times I’ve pre pulled a critcog then dropped a sacred soil and whispering dawn when the DRK stops only to have them immediately use living dead and try to hit one when I have 3 regens running is way too high. Living dead is best used when you understand how much of the healers kit they have burned through just as it’s the healers responsibility to know to allow it to go off if they can

    There have also been times where I know the speed of my heals and how much damage is going off and I realise that IF living dead goes off it’ll be with like 1 second left and honestly it’s not worth risking so I’ll outheal it. To me that’s a strategic decision on the part of my healing kit

    All of this works team interplay which is good anyway, living dead is another of those “it’s the only decently designed one in the bunch of overpowered nonsense so it ends up being the one people want changed”
    (4)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  3. #3
    Player
    Code_dionysus's Avatar
    Join Date
    Apr 2025
    Location
    Interdimensional Void
    Posts
    12
    Character
    Emilia Deckard
    World
    Jenova
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Supersnow845 View Post
    Living dead is a test of team interplay which should be encouraged in an MMO but also one that I think the DRK themselves often shirks responsibility for choice in the best time to use it

    The amount of times I’ve pre pulled a critcog then dropped a sacred soil and whispering dawn when the DRK stops only to have them immediately use living dead and try to hit one when I have 3 regens running is way too high. Living dead is best used when you understand how much of the healers kit they have burned through just as it’s the healers responsibility to know to allow it to go off if they can

    There have also been times where I know the speed of my heals and how much damage is going off and I realise that IF living dead goes off it’ll be with like 1 second left and honestly it’s not worth risking so I’ll outheal it. To me that’s a strategic decision on the part of my healing kit

    All of this works team interplay which is good anyway, living dead is another of those “it’s the only decently designed one in the bunch of overpowered nonsense so it ends up being the one people want changed”
    I understand this thought, but my counterpoint is that, I point out several times that I am going to use Living Dead this pull, I then use Living Dead, when my HP is at 50% using a "Living Dead is active" macro, I then get to 5-10% Hp with 6-7 seconds left on it, then I get Benedictioned/Healed back to effectively full HP, effectively wasting the Living Dead, and now the healer has used resources they wouldn't have to if they just let me die, and actually proc the damn thing.

    And believe me I play every job in this game to a passable level, My issue is that even with me doing everything in my power to be a good team mate, and let my healer know that Living Dead is coming during this pull, I will still inevitably be healed through it.

    Hell, you can just Lily yourself if you want Afflatus Misery, you can keep using Art of War, or Gravity. Sage Kardia and Scholar Fairy gets a pass due to just being there innately.

    My annoyance comes from seeing my scholar using a Critlo, Emergency Tactics on me, or White Mage Benediction when I still have 2-3 Mob hit GCDs before my Living Dead Drops off.

    They're technically free sure, but you could be using almost anything else that doesn't heal and take up that GCD/oGCD slot, like using Lord of Crowns or Energy Drain, or hell save it until the Walking Dead drops so that the heals are actually going towards a health bar that isn't actively trying to be brought to 0, and is having mitigations applied to it.

    I do agree with this however
    Quote Originally Posted by Supersnow845 View Post
    Living dead is a test of team interplay which should be encouraged in an MMO
    (0)
    Last edited by Code_dionysus; 11-11-2025 at 06:13 AM. Reason: Clarification and additions

  4. #4
    Player
    Alice_Rivers's Avatar
    Join Date
    Jul 2024
    Posts
    605
    Character
    Alice Rivers
    World
    Omega
    Main Class
    White Mage Lv 100
    I miss the 1HP Superbolide and people used to have macros for that too, the new version is just naff. As far as Living Dead goes though, I don't think there's a major issue with it, for myself I do see a tank having to invuln as a failure on my part but that doesn't mean I can't or shouldn't play into it when it is used. That said, I will pull people out of it if it becomes clear to me that it's not going to pop. I think it's just one of those things, healers should know how the tanks work (especially the invulns) just like tanks should know each healer's big cooldowns (Temperance, Neutral Sect, Synastry, etc) for much the same reasons.
    (4)

  5. #5
    Player
    Azurarok's Avatar
    Join Date
    Feb 2022
    Posts
    1,317
    Character
    Medim Azurarok
    World
    Siren
    Main Class
    Machinist Lv 100
    I don't know if you realize how easy it is to heal up someone from low health, especially with WHM. There's also enough latency between players that often times we might just be throwing a heal your way right when you also hit Living Dead, and at that point it feels like a risk to let it go back down. It takes zero dps loss to do it nowadays so we often do it without paying attention a lot of the time too.
    (4)

  6. #6
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,937
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    There is definitely an element I’ve noticed that DRK’s seem to think that healers are sacrificing DPS to power heal to avoid living dead when in reality im just healing you because it’s free and easy and since your LD timer is half gone already it’s easier for me to pretend it doesn’t exist
    (3)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  7. #7
    Player
    Azurarok's Avatar
    Join Date
    Feb 2022
    Posts
    1,317
    Character
    Medim Azurarok
    World
    Siren
    Main Class
    Machinist Lv 100
    DRKs really didn't deserve that self-heal portion of Living Dead did they
    (2)

  8. #8
    Player
    Code_dionysus's Avatar
    Join Date
    Apr 2025
    Location
    Interdimensional Void
    Posts
    12
    Character
    Emilia Deckard
    World
    Jenova
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Azurarok View Post
    DRKs really didn't deserve that self-heal portion of Living Dead did they
    IDK if this is a meme or not, but like, even without it, DRKs could just save Abyssal Drain and get roughly the same value out of Living Dead, if and when it procs.
    The self healing portion of Living Dead was just a QoL feature because sprouts don't know that old Living Dead required them to actually heal the Dark Knight back to full HP in dungeons below level 56.
    (0)

  9. #9
    Player
    RaionKansen's Avatar
    Join Date
    Aug 2022
    Location
    Ul'dah
    Posts
    86
    Character
    Raion Kansen
    World
    Behemoth
    Main Class
    Samurai Lv 100
    What situation are you in where you absolutely have to get the "20s" out of living dead to fit in a second invuln?
    (1)

  10. #10
    Player
    Code_dionysus's Avatar
    Join Date
    Apr 2025
    Location
    Interdimensional Void
    Posts
    12
    Character
    Emilia Deckard
    World
    Jenova
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by RaionKansen View Post
    What situation are you in where you absolutely have to get the "20s" out of living dead to fit in a second invuln?
    that 15-20s lets someone fully use a TBN, and then as soon as it finishes use another, It can also let you use Rampart or Shadowed Vigil at the start of the next pull if you use it immediately after either.
    And it's not that I Need it, but it makes both My and the Healer's jobs easier next pull by letting me have my stronger mitigations for the next pull as well, not to mention that if things go right, you can potentially get 3 Living Dead's in a dungeon.
    (0)
    Last edited by Code_dionysus; 11-11-2025 at 09:13 AM. Reason: spelling

Page 2 of 5 FirstFirst 1 2 3 4 ... LastLast