As the one that opened the thread, no, it's not about the former, it's definitely very close to the latter. I never spoke about soloing things. I always try to get a party. But sometimes, you have to do with the composition you have, and if you're with no healer or a below average healer, well, you end chain dying despite doing pretty good. This supposed to be a easy step in, easy to step out content. You don't control the the other players : when someone invite you in a team you don't know the composition and stick with it. You're not gonna leave because it's not the right composition : that's the best way to not get a team at all. People often talk about the lack of incentives, but incentives are not only rewards, it's also the feeling you didn't loose the time you had to play. That why this solution of "playing with already mastered job" and wait for other is not good enough. I don't want spending 2 hours and not progress in the objective I have in mind. This the reason people hated the Atma step of the relic : because it felt you were losing your time.
Here the choice play without progressing in an objective or chain die when you don't have a heal. I want a possibility to progress as a dps, while not chain dying if I don't have the right composition. Still dying if I fail the mechanics too often, but if do most of them right, I should be able to survive whatever the team composition. I don't have to be punished for something outside of control. And it's not fun to punished for that.



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