You're all speaking about different things. You're speaking about the feasibility of playing solo or making up for a lack of support players in your vicinity as a DPS, which is perfectly achievable... most of the time, if just by working around it, or swapping roles. That's fine.
Some other people are however speaking about the game design which doesn't take into account any of this and seems to strongly favor some roles (namely tanks) over anything else because said game design couldn't be arsed to provide the same flexibility than eureka/bozja did.
SE isn't obligated to cater to specific sets of problems, but by doing so, they're also harming the experience of many players when their design could certainly have been better to avoid said set of issues. And that's always a problem with how they design content, they barely give a thought for what happens once the content starts dying out.



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