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  1. #41
    Player
    Myotis's Avatar
    Join Date
    Aug 2025
    Posts
    74
    Character
    Myotis Starcaller
    World
    Sagittarius
    Main Class
    White Mage Lv 100
    Quote Originally Posted by RaionKansen View Post
    Yes, the point is that when you mess up, you have to start over because its harder content.
    Welcome to high end content in Tab Target MMORPGS.
    What alternative are you looking for?
    Quote Originally Posted by RaionKansen View Post
    You have to do more difficult content for Tanking and Healing to be relevant in any MMORPG.

    Don't complain about not being able to fulfill your class fantasy while not engaging with the content that demands it.

    While it should be part of the fight it shouldn't be each moment of the fight.
    Quite a weak point of attacking me while i'm raiding the Ultimates.
    However where are the people who enjoy current formula?
    Is the game now made for the 3-7% of previous total population?

    If current formula of raiding , gearing up in the end-game is good then where are the people?
    (9)
    Last edited by Myotis; 11-13-2025 at 09:50 PM.

  2. #42
    Player
    Alexus's Avatar
    Join Date
    Feb 2019
    Posts
    6
    Character
    Rinh Neko
    World
    Gilgamesh
    Main Class
    Arcanist Lv 23
    Quote Originally Posted by Veritas-Ancora View Post
    TL : DR - We need more risk taking.
    My dude, this is not EVE Online, or even Arc Raiders. This is PvE-centered MMO game. Worst of all, this game is designed and developed by a division that is located in Japan. There's not gonna be any meaningful, dynamic "risk taking" in it, ever. Or in any future MMOs from CBU3.
    (1)

  3. #43
    Player
    RaionKansen's Avatar
    Join Date
    Aug 2022
    Location
    Ul'dah
    Posts
    75
    Character
    Raion Kansen
    World
    Behemoth
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Myotis View Post
    Quite a weak point of attacking me while i'm raiding the Ultimates.
    However where are the people who enjoy current formula?
    Is the game now made for the 3-7% of previous total population?

    If current formula of raiding , gearing up in the end-game is good then where are the people?
    Its so weird to me that people will refuse to engage with it high end content. I don't expect anyone that only does one form of content to really have long lasting enjoyment of the game. More people engage with the content than you realize. Especially the JP playerbase, even if they don't clear

    You have to also take into account that the percentages are largely inaccurate. Bot accounts and alts are accounted for when you reference xivcollect achievements. Its even more apparent if you look at the XIVCensus stats because the majority of the player count in their data aggregate is for stone-less jobs

    If you've been doing content on WHM there's not going to be much to enjoy imo. WHM really needs some changes. Ironically its the healer that feels the least like a healer in the game. You end up just playing "green dps" that only has a few buttons to press.
    (0)

  4. #44
    Player
    hydralus's Avatar
    Join Date
    Jun 2016
    Posts
    1,161
    Character
    Keiho Fukiku
    World
    Balmung
    Main Class
    Warrior Lv 50
    Quote Originally Posted by Myotis View Post
    I would move towards a more classic trinity setup, where the tank actually tanks and the healer truly heals, instead of spamming mostly one button to deal damage. I would also remove the vast majority of instant-death mechanics, leaving only certain important and unique ones.

    The game was so well balanced back in the old days of WoW—specifically during the WOTLK expansion—which reached a peak of 11 million daily active players. A major reason for that success was that players were able to participate in the content without constantly being excluded.

    Accessibility creates interest in the content and provides a sense of fulfillment when a player completes it. Our current issue is that duties swing between being stupidly easy and, in contrast, stupidly hard with instant-death mechanics.

    It was so well balanced back in the old days in WoW - WOTLK expansion as an example what reached a total peak of daily 11mil players being active.
    and vast reason for that is that Players were able to participate in the content without being dropped out.

    Accessability does create an interest in the content and fullfilment if it's completed by a player.
    Our issue is that we have stupidly easy mode going on in the duties and then compared to it stupidly hard mode with insta deaths. - If only you dare not to stand in a right pixel with body checks all around leading even towards fixed rotation.

    It's simply unfun to participate in this.

    ¯\_(ツ)_/¯ otherwise the game would alive just because people would be able to do more. - Instead of making it appealing towards 3-7% of the population what does clear raids and so on.
    So essentially after all that you just want things made easier. And healers to have to heal more (unsure of why it's assumed tanks don't need to tank).
    The former will probably happen. The latter, probably not, as that's contrary to the request for accessibility.
    (0)

  5. #45
    Player
    Veritas-Ancora's Avatar
    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    1,076
    Character
    Mother Vain
    World
    Gilgamesh
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Alexus View Post
    My dude, this is not EVE Online, or even Arc Raiders. This is PvE-centered MMO game. Worst of all, this game is designed and developed by a division that is located in Japan. There's not gonna be any meaningful, dynamic "risk taking" in it, ever. Or in any future MMOs from CBU3.
    I don't think you give the developers enough credit.

    This game is a testament to trying new things and starting over.

    Yoshi P literally saved this game from exploding in version 1.0 and made tons of risky moves in both A Realm Reborn and Heavensward. He tried things, some were success, others failed, and he kept learning. Then when he thought he had perfected the structure of an entire expansion, he rested his laurels on repeating it ad nauseum. That's the real problem, here: he hasn't tried enough risky ventures for people to say "wow, that's new and fun!"
    (6)
    _________________________________________________________________________________________________________________________

    I hope the devs are listening. We need the devs to please listen.

  6. #46
    Player
    Myotis's Avatar
    Join Date
    Aug 2025
    Posts
    74
    Character
    Myotis Starcaller
    World
    Sagittarius
    Main Class
    White Mage Lv 100
    Quote Originally Posted by hydralus View Post
    So essentially after all that you just want things made easier. And healers to have to heal more (unsure of why it's assumed tanks don't need to tank).
    The former will probably happen. The latter, probably not, as that's contrary to the request for accessibility.
    From the expirience i can tell you that classic trinity in WOTLK wasn't all that easy as you think yet in XIV the contrast between normal difficulity and all else is just an insane gap.
    This does create this fear of everything being stupidly easy based on one button mash.
    (3)

  7. #47
    Player
    Myotis's Avatar
    Join Date
    Aug 2025
    Posts
    74
    Character
    Myotis Starcaller
    World
    Sagittarius
    Main Class
    White Mage Lv 100
    Quote Originally Posted by RaionKansen View Post
    Its so weird to me that people will refuse to engage with it high end content. I don't expect anyone that only does one form of content to really have long lasting enjoyment of the game. More people engage with the content than you realize. Especially the JP playerbase, even if they don't clear

    You have to also take into account that the percentages are largely inaccurate. Bot accounts and alts are accounted for when you reference xivcollect achievements. Its even more apparent if you look at the XIVCensus stats because the majority of the player count in their data aggregate is for stone-less jobs

    If you've been doing content on WHM there's not going to be much to enjoy imo. WHM really needs some changes. Ironically its the healer that feels the least like a healer in the game. You end up just playing "green dps" that only has a few buttons to press.
    I don't get your point since right now the game does feel quite empty. If this doesn't prove to you that XIV formula stopped being appealing i don't think anything else will.
    (5)

  8. #48
    Player
    ShudeneSifu's Avatar
    Join Date
    Jul 2024
    Posts
    2
    Character
    Shudene Sifu
    World
    Midgardsormr
    Main Class
    Black Mage Lv 100
    I just think Square-enix failed in their quality. The MSQ was not liked by many and a lot of the content ended up being dead shortly after arrival. Chaotic, Occult Crescent… especially Forked Tower, and due the DDoS attacks Pilgrim’s Traverse’s momentum has died off. We know the completion rates are low, and there have been less people playing this expansion over time. Its been a disaster expansion. I don’t understand how they think more/variable difficulty modes is going to save this game when very few people bother with the content they’ve given us in the first place?
    (3)

  9. #49
    Player
    Xieldras's Avatar
    Join Date
    May 2019
    Posts
    190
    Character
    Xiel Naweh
    World
    Seraph
    Main Class
    Bard Lv 100
    Quote Originally Posted by ShudeneSifu View Post
    I just think Square-enix failed in their quality. The MSQ was not liked by many and a lot of the content ended up being dead shortly after arrival. Chaotic, Occult Crescent… especially Forked Tower, and due the DDoS attacks Pilgrim’s Traverse’s momentum has died off. We know the completion rates are low, and there have been less people playing this expansion over time. Its been a disaster expansion. I don’t understand how they think more/variable difficulty modes is going to save this game when very few people bother with the content they’ve given us in the first place?
    If people don't bother with the new content, maybe it's because said content doesn't appeal to them in the first place? I'm not a raider nor do EXs, so why would I bother with Chaotic and Forked? Plus, most of the content outside of that scope amounts to something akin to reheated leftovers with new garnish.

    That alone removes most incentives for the new stuff on my end.

    Do agree that Pilgrim's momentum has heavily died down due to the DDOSes. Haven't gone back in for a while due to the fear of disconnects.
    (5)

  10. #50
    Player
    Airget's Avatar
    Join Date
    Mar 2011
    Posts
    2,615
    Character
    Airget Lamh
    World
    Hyperion
    Main Class
    Botanist Lv 100
    I do think the simplest thing they could do for Deep Dungeon is just have it where a KO doesn't influence your ability to complete it. If it were up to me I would have a KO:1+ status disable Accursed Horde collection and just lower your score at the end. That way people who want to just clear the content can still clear the content but of course you are removing their ability to get any intuition loot and score for those who care.

    They definitely went in the right direction of adding more halfway points, integrating the challenge log(hopefully we see this with criterion) and their attempt to add a difficulty modifier to the final boss is, ok. The difficulty modifier is really the only thing I don't like only because they are just using it for a final boss challenge. I wish they would have made a difficulty modifier for the content itself, think of the Ascension mechanics you see in most roguelike. Maybe each 100 clear you get more ascension points and with each difficulty clear you get more points which influence your score attack at the end.

    You clear 100 the first time and you get let's say 10 points. From there you can put in modifiers like:
    Blind/No Ability rooms mods may appear +1
    Mobs can Double Attack +5
    Bosses have new mechanics +10
    New Mobs spawn on each set of floors +20
    Start at level cap with all mobs scaling to level and their attacks are more fearsome(think floor 70+ difficulty from the very start) +10
    Traps can now spawn near walls +15

    But basically each modifier would add to your overall score and just be a means to challenge players who want to partake in it maybe make a new achievement for both group and solo play for completing a run with every active modifier on and just have it be another title people aim for or a unique mount.
    (0)

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