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  1. #1
    Player
    Myotis's Avatar
    Join Date
    Aug 2025
    Posts
    98
    Character
    Myotis Starcaller
    World
    Sagittarius
    Main Class
    White Mage Lv 100
    Quote Originally Posted by hydralus View Post
    What would you propose the change be?
    I would move towards a more classic trinity setup, where the tank actually tanks and the healer truly heals, instead of spamming mostly one button to deal damage. I would also remove the vast majority of instant-death mechanics, leaving only certain important and unique ones.

    The game was so well balanced back in the old days of WoW—specifically during the WOTLK expansion—which reached a peak of 11 million daily active players. A major reason for that success was that players were able to participate in the content without constantly being excluded.

    Accessibility creates interest in the content and provides a sense of fulfillment when a player completes it. Our current issue is that duties swing between being stupidly easy and, in contrast, stupidly hard with instant-death mechanics.

    It was so well balanced back in the old days in WoW - WOTLK expansion as an example what reached a total peak of daily 11mil players being active.
    and vast reason for that is that Players were able to participate in the content without being dropped out.

    Accessability does create an interest in the content and fullfilment if it's completed by a player.
    Our issue is that we have stupidly easy mode going on in the duties and then compared to it stupidly hard mode with insta deaths. - If only you dare not to stand in a right pixel with body checks all around leading even towards fixed rotation.

    It's simply unfun to participate in this.

    ¯\_(ツ)_/¯ otherwise the game would alive just because people would be able to do more. - Instead of making it appealing towards 3-7% of the population what does clear raids and so on.
    (10)
    Last edited by Myotis; 11-12-2025 at 11:06 PM.

  2. #2
    Player
    RaionKansen's Avatar
    Join Date
    Aug 2022
    Location
    Ul'dah
    Posts
    86
    Character
    Raion Kansen
    World
    Behemoth
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Myotis View Post
    I would move towards a more classic trinity setup, where the tank actually tanks and the healer truly heals
    You have to do more difficult content for Tanking and Healing to be relevant in any MMORPG.

    Don't complain about not being able to fulfill your class fantasy while not engaging with the content that demands it.
    (3)

  3. #3
    Player
    hydralus's Avatar
    Join Date
    Jun 2016
    Posts
    1,279
    Character
    Keiho Fukiku
    World
    Balmung
    Main Class
    Warrior Lv 50
    Quote Originally Posted by Myotis View Post
    I would move towards a more classic trinity setup, where the tank actually tanks and the healer truly heals, instead of spamming mostly one button to deal damage. I would also remove the vast majority of instant-death mechanics, leaving only certain important and unique ones.

    The game was so well balanced back in the old days of WoW—specifically during the WOTLK expansion—which reached a peak of 11 million daily active players. A major reason for that success was that players were able to participate in the content without constantly being excluded.

    Accessibility creates interest in the content and provides a sense of fulfillment when a player completes it. Our current issue is that duties swing between being stupidly easy and, in contrast, stupidly hard with instant-death mechanics.

    It was so well balanced back in the old days in WoW - WOTLK expansion as an example what reached a total peak of daily 11mil players being active.
    and vast reason for that is that Players were able to participate in the content without being dropped out.

    Accessability does create an interest in the content and fullfilment if it's completed by a player.
    Our issue is that we have stupidly easy mode going on in the duties and then compared to it stupidly hard mode with insta deaths. - If only you dare not to stand in a right pixel with body checks all around leading even towards fixed rotation.

    It's simply unfun to participate in this.

    ¯\_(ツ)_/¯ otherwise the game would alive just because people would be able to do more. - Instead of making it appealing towards 3-7% of the population what does clear raids and so on.
    So essentially after all that you just want things made easier. And healers to have to heal more (unsure of why it's assumed tanks don't need to tank).
    The former will probably happen. The latter, probably not, as that's contrary to the request for accessibility.
    (0)

  4. #4
    Player
    Veritas-Ancora's Avatar
    Join Date
    Oct 2013
    Location
    Shirogane
    Posts
    1,323
    Character
    Mother Vain
    World
    Gilgamesh
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Myotis View Post
    maybe the DDR expirience was unpleasant as it is for most of people in the game and he did not want to do it anymore? It feels like a chore where you learn quite boring patterns on where to stand on certain frame of the fight.
    It doesn't promote any personal skill , you cannot save the party either as there is plenty of body checks going on.
    Also one shot death as punishment doesn't feel any good either.

    I think the DDR formula should be changed and adjusted for modern audience.
    Exactly this. THANK YOU!

    One-shot mechanics is why I've beaten Chaotic 24-player multiple times and then quit doing that out of frustration. Getting a static for something like that is insane, and you have to rely on party finder. You get too many players who refuse to learn the mechanics and they fail. A mistake that wipes out 4-5 players ends up messing up all the mechanics and you get teleported to the wrong section of the mechanics and players freak out and wipe everyone else. Chaotic should have been more accessible and less one-shot wipes.

    The other issue in Dawntrail is trying to get a static team going. All of my friends have quit this game. The Endwalker static I had is now gone. I belong to three separate FCs across different characters because I thought my own FC had died -- but nobody across the three is recruiting or wanting to play the Savage content any more.

    Dawntrail is nothing like Endwalker because the people that made the game fun, the laughs, the joy, the excitement of playing content together... it's gone now. The statics, the friends, the people that were great with their jobs, they've moved on.

    Nadja Zielle doing the prog stalking is weird when you could've just asked why.

    And that brings me back to the OP. The game needs to change if you want the players back.
    (4)

  5. #5
    Player
    RaionKansen's Avatar
    Join Date
    Aug 2022
    Location
    Ul'dah
    Posts
    86
    Character
    Raion Kansen
    World
    Behemoth
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Myotis View Post
    maybe the DDR expirience was unpleasant as it is for most of people in the game and he did not want to do it anymore? It feels like a chore where you learn quite boring patterns on where to stand on certain frame of the fight.
    It doesn't promote any personal skill , you cannot save the party either as there is plenty of body checks going on.
    Also one shot death as punishment doesn't feel any good either.

    I think the DDR formula should be changed and adjusted for modern audience.
    Yes, the point is that when you mess up, you have to start over because its harder content.
    Welcome to high end content in Tab Target MMORPGS.
    What alternative are you looking for?
    (5)

  6. #6
    Player
    Myotis's Avatar
    Join Date
    Aug 2025
    Posts
    98
    Character
    Myotis Starcaller
    World
    Sagittarius
    Main Class
    White Mage Lv 100
    Quote Originally Posted by RaionKansen View Post
    Yes, the point is that when you mess up, you have to start over because its harder content.
    Welcome to high end content in Tab Target MMORPGS.
    What alternative are you looking for?
    Quote Originally Posted by RaionKansen View Post
    You have to do more difficult content for Tanking and Healing to be relevant in any MMORPG.

    Don't complain about not being able to fulfill your class fantasy while not engaging with the content that demands it.

    While it should be part of the fight it shouldn't be each moment of the fight.
    Quite a weak point of attacking me while i'm raiding the Ultimates.
    However where are the people who enjoy current formula?
    Is the game now made for the 3-7% of previous total population?

    If current formula of raiding , gearing up in the end-game is good then where are the people?
    (12)
    Last edited by Myotis; 11-13-2025 at 09:50 PM.

  7. #7
    Player
    RaionKansen's Avatar
    Join Date
    Aug 2022
    Location
    Ul'dah
    Posts
    86
    Character
    Raion Kansen
    World
    Behemoth
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Myotis View Post
    Quite a weak point of attacking me while i'm raiding the Ultimates.
    However where are the people who enjoy current formula?
    Is the game now made for the 3-7% of previous total population?

    If current formula of raiding , gearing up in the end-game is good then where are the people?
    Its so weird to me that people will refuse to engage with it high end content. I don't expect anyone that only does one form of content to really have long lasting enjoyment of the game. More people engage with the content than you realize. Especially the JP playerbase, even if they don't clear

    You have to also take into account that the percentages are largely inaccurate. Bot accounts and alts are accounted for when you reference xivcollect achievements. Its even more apparent if you look at the XIVCensus stats because the majority of the player count in their data aggregate is for stone-less jobs

    If you've been doing content on WHM there's not going to be much to enjoy imo. WHM really needs some changes. Ironically its the healer that feels the least like a healer in the game. You end up just playing "green dps" that only has a few buttons to press.
    (0)

  8. #8
    Player
    Basteala's Avatar
    Join Date
    Apr 2022
    Posts
    481
    Character
    Basteala Thayne
    World
    Mateus
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by RaionKansen View Post
    "The Reason Why FFXIV Is No Longer Fun/Exciting "
    >Barely does any content.

    Brother you only did one full savage tier and it was at the end of endwalker.
    This is honestly part of the problem. One thing that made FF14 better than WoW for casual players was that they didn't have to do high end raiding to feel like there was shit to do.

    Also jobs are boring as hell to play. Maybe hardcore players like that because it's too hard for them to learn a new job because they do 4% more DPS, but the rest of us don't.
    (12)

  9. #9
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    5,221
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    "Content (including savage) is no longer fun nor exciting."
    >Ask the OP why they've not been doing savage since EW

    The things you read...
    (15)

  10. #10
    Player
    Xieldras's Avatar
    Join Date
    May 2019
    Posts
    251
    Character
    Xiel Naweh
    World
    Seraph
    Main Class
    Bard Lv 100
    "The rest of the theme park might be decrepit, but you have to do that one okay ride or don't complain about having nothing to do!"

    Some people just don't like that type of content.
    (8)

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